http://d.puremagic.com/issues/show_bug.cgi?id=2636
Don clugd...@yahoo.com.au changed:
What|Removed |Added
Status|NEW |RESOLVED
http://d.puremagic.com/issues/show_bug.cgi?id=2636
--- Comment #7 from Steven Schveighoffer schvei...@yahoo.com 2010-02-22
04:57:02 PST ---
As there seems to be very little care for D1 phobos, I'm not sure it matters.
Most phobos users probably use D2, and D1 users are probably mostly using
http://d.puremagic.com/issues/show_bug.cgi?id=2636
--- Comment #5 from Don clugd...@yahoo.com.au 2010-02-21 11:54:26 PST ---
(In reply to comment #4)
What's the state of this bug with all the pow related changes over the last
month or so?
No change. It's been implemented for D2 for a year.
http://d.puremagic.com/issues/show_bug.cgi?id=2636
--- Comment #6 from Brad Roberts bra...@puremagic.com 2010-02-21 13:34:02 PST
---
Any intent to fix in d1 or should it be closed as wontfix?
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http://d.puremagic.com/issues/show_bug.cgi?id=2636
Brad Roberts bra...@puremagic.com changed:
What|Removed |Added
CC||bra...@puremagic.com
http://d.puremagic.com/issues/show_bug.cgi?id=2636
--- Comment #2 from schvei...@yahoo.com 2009-01-30 12:57 ---
(In reply to comment #1)
I had the following in my tree for a while, just committed it now so you can
look at it:
F pow(F)(F x, uint n) if (isFloatingPoint!(F))
F