http://d.puremagic.com/issues/show_bug.cgi?id=5883
Summary: std.random.dice() without rnd generator Product: D Version: D2 Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: Phobos AssignedTo: nob...@puremagic.com ReportedBy: bearophile_h...@eml.cc --- Comment #0 from bearophile_h...@eml.cc 2011-04-24 14:25:38 PDT --- This is the online documentation of std.random.dice() (DMD 2.052) (note the missing rnd generator agument): http://www.digitalmars.com/d/2.0/phobos/std_random.html#dice auto x = dice(0.5, 0.5); // x is 0 or 1 in equal proportions auto y = dice(50, 50); // y is 0 or 1 in equal proportions auto z = dice(70, 20, 10); // z is 0 70% of the time, 1 30% of the time, // and 2 10% of the time But this generates several compile bugs: import std.random; void main() { dice(0.5, 0.5); } While this compiles and runs: import std.random; void main() { auto rnd = Xorshift(1); dice(rnd, 0.5, 0.5); } This looks like a documentation bug, but I prefer to see it as an enhancement request. See also issue 5849 -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------