[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 arthur.loi...@gmail.com changed: What|Removed |Added CC||arthur.loi...@gmail.com --- Comment #20 from arthur.loi...@gmail.com 2008-12-13 04:41 --- Fixed in gdc SVN revision 244 as well, thanks! --
[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #19 from [EMAIL PROTECTED] 2008-12-02 12:36 --- has been fixed in DMD 1.037 and 2.021 --
[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 [EMAIL PROTECTED] changed: What|Removed |Added CC||[EMAIL PROTECTED] --- Comment #18 from [EMAIL PROTECTED] 2008-11-20 13:31 --- >From issue 1898: allocating an array of AAs using new also hangs, as in int[int][] maps; maps = new int[int][3]; There's a workaround, calling .dup on a static array of AAs, but it requires that the length be known at compile time. --
[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 [EMAIL PROTECTED] changed: What|Removed |Added CC||[EMAIL PROTECTED] --- Comment #17 from [EMAIL PROTECTED] 2008-11-20 13:28 --- *** Bug 1898 has been marked as a duplicate of this bug. *** --
[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 --- Comment #16 from [EMAIL PROTECTED] 2008-11-14 21:55 --- If Walter's looking for low-hanging fruit, it doesn't get much lower than this. A 5-line diff? Why has this been open for almost 2 years, anyway? --
[Issue 929] Resizing array of associative arrays (uint[char[]][]) causes infinite loop / hang
http://d.puremagic.com/issues/show_bug.cgi?id=929 --- Comment #15 from [EMAIL PROTECTED] 2008-10-21 12:40 --- Just to make the patch more explicit: Adding int TypeAArray::isZeroInit() { return 1; } to mtype.c and the matching prototype to mtype.h fixes it. Tested in LDC. --