Andrew Spott:
> yes, however there are going to be a few new classes that will be implemented
> in this (dot products, cross products, etc)
You mean a few new methods.
Take a look at the 'this' of D2, it allows to create wrapper structs, so you
can just add methods to the built-in arrays.
Bye,
yes, however there are going to be a few new classes that will be implemented
in this (dot products, cross products, etc)
Thanks for the help.
-Andrew
Steven Schveighoffer Wrote:
> On Tue, 14 Apr 2009 17:33:29 -0400, Steven Schveighoffer
> wrote:
>
> > e.g., the following code does almost
On Tue, 14 Apr 2009 17:33:29 -0400, Steven Schveighoffer
wrote:
e.g., the following code does almost the same thing you are doing without
requiring a new class:
correction, the code does *exactly* the same thing you are doing.
-Steve
On Tue, 14 Apr 2009 17:01:28 -0400, Andrew Spott
wrote:
So, the attached is supposed to be a class that creates a vector of any
type (I would like it to only take numerical values (int, float, real,
double, etc), however, I am ok with it taking others (not that I see why
someone would us
On Wed, 15 Apr 2009 01:01:28 +0400, Andrew Spott wrote:
So, the attached is supposed to be a class that creates a vector of any
type (I would like it to only take numerical values (int, float, real,
double, etc), however, I am ok with it taking others (not that I see why
someone would use
So, the attached is supposed to be a class that creates a vector of any type (I
would like it to only take numerical values (int, float, real, double, etc),
however, I am ok with it taking others (not that I see why someone would use it
that way).
I tried to compile it with the following, but i
AxelS wrote:
Hello evrybody...
I want to use all the opengl extensions like Shaders in my D2.0 prog...
I already got the opengl32.lib and also the headers...
I tried it wglGetProc (similar name...)! I could compile it but it hangs up
runtime and creates errors which dont tell me the actual pro
Thank you very much! I hope that will work...
AxelS wrote:
> Hello evrybody...
>
> I want to use all the opengl extensions like Shaders in my D2.0 prog...
> I already got the opengl32.lib and also the headers...
>
> I tried it wglGetProc (similar name...)! I could compile it but it hangs up
> runtime and creates errors which dont tell me th
On Tue, Apr 14, 2009 at 6:20 AM, AxelS wrote:
> Hello evrybody...
>
> I want to use all the opengl extensions like Shaders in my D2.0 prog...
> I already got the opengl32.lib and also the headers...
>
> I tried it wglGetProc (similar name...)! I could compile it but it hangs up
> runtime and crea
Hello evrybody...
I want to use all the opengl extensions like Shaders in my D2.0 prog...
I already got the opengl32.lib and also the headers...
I tried it wglGetProc (similar name...)! I could compile it but it hangs up
runtime and creates errors which dont tell me the actual problem...
and yes
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