On 02/07/2012 09:55 PM, Mr. Anonymous wrote:
Hello,
I want to start playing with D, and I'm looking at a GUI library to
begin with.
From what I see here:
http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries
I have four choices:
GtkD, DWT, DFL, DGui.
Has anyone tried these? Any suggestions?
On Tuesday, 7 February 2012 at 17:51:42 UTC, Pedro Lacerda wrote:
You can roll your own tagged union instead. The S struct can
store long and
byte[], S.ptr is a pointer to the data.
Yep, a bit like my code, except with switch cases covering all
major types; That and trying to do comparison
Hi,
I am using std.regex and using the named matches. I would like to be
able to get at the names that have matched, since this is library
code.
e.g.
auto m = match(test/2, regex(r(?Pword\w+)/(?Pnum\d)));
//either
auto names = m.names;
//or
auto names = m.captures.names;
or
On 8-2-2012 2:36, Timon Gehr wrote:
char[] is handled by Phobos as a range of dchar, ergo it does not have
swappable elements.
I'm surprised that array.reverse does work (using 2.057)
Umm, sounds nice. If you want to store a long into buffer, you can cast the
desired position as long* and assign the value. The following is adapted
from std.outbuffer, that is another option.
ubyte buffer[];
size_t offset;
ulong a = 1;
byte b = 2;
// allocate space for
On Wed, 08 Feb 2012 04:30:04 -0500, Jos van Uden user@domain.invalid
wrote:
On 8-2-2012 2:36, Timon Gehr wrote:
char[] is handled by Phobos as a range of dchar, ergo it does not have
swappable elements.
I'm surprised that array.reverse does work (using 2.057)
array.reverse is *not* the
On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous
wrote:
Hello,
I want to start playing with D, and I'm looking at a GUI
library to begin with.
From what I see here:
http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries
I have four choices:
GtkD, DWT, DFL, DGui.
Has anyone tried
On 02/08/2012 03:56 PM, Steven Schveighoffer wrote:
On Wed, 08 Feb 2012 04:30:04 -0500, Jos van Uden user@domain.invalid
wrote:
On 8-2-2012 2:36, Timon Gehr wrote:
char[] is handled by Phobos as a range of dchar, ergo it does not have
swappable elements.
I'm surprised that array.reverse
On Wed, Feb 08, 2012 at 09:56:17AM -0500, Steven Schveighoffer wrote:
[...]
D will continue to trip over itself and fall into newbies until it
makes a decision to make strings not also be arrays.
[...]
I disagree. D will continue to trip over itself until it treats all
arrays equally, that is,
Hi all,
I'm trying to do some evented programming and found libev at Deimos. I just
want to
auto loop = ev_default_loop(0);
However I have no idea how to compile it.
thanks,
Pedro Lacerda
On Wed, Feb 08, 2012 at 08:32:32AM -0800, Jonathan M Davis wrote:
[...]
Except that char[] is _not_ an array of characters. It's an array of
code units. There is a _big_ difference. Not even dchar[] is an array
of characters. It's both an array of code units and an array of code
points, but
Am 07.02.2012 16:50, schrieb Timon Gehr:
On 02/07/2012 04:49 PM, Timon Gehr wrote:
On 02/07/2012 02:35 PM, Mafi wrote:
Hi,
does anybody know how to bring std.conv.to or something similar to
output into an output range?
int a = 42;
char[25] buffer;
to!typeof(buffer[])(a, buffer[]);
I want to
Jonathan M Davis wrote:
thanks to how unicode works
This does not mean, that the data structure representing a sequence of
letters has to follow exactly the working you cited above. That
data structure must only enable it efficiently. If a requirement for
sequences of letters is, that a
On Wednesday, February 08, 2012 09:35:28 H. S. Teoh wrote:
On Wed, Feb 08, 2012 at 08:32:32AM -0800, Jonathan M Davis wrote:
[...]
Except that char[] is _not_ an array of characters. It's an array of
code units. There is a _big_ difference. Not even dchar[] is an array
of characters.
On Wednesday, February 08, 2012 17:52:17 Manfred Nowak wrote:
Jonathan M Davis wrote:
thanks to how unicode works
This does not mean, that the data structure representing a sequence of
letters has to follow exactly the working you cited above. That
data structure must only enable it
On Wed, 08 Feb 2012 14:46:06 -0200, Pedro Lacerda wrote:
You need to set the right libev version, and link with libev
dmd main.d deimos/ev.d -Ipath to deimos -L-lev -version=LIBEV4
Oh thanks, man.
Pedro Lacerda
2012/2/8 bheads bhe...@barracuda.com
On Wed, 08 Feb 2012 14:46:06 -0200, Pedro Lacerda wrote:
You need to set the right libev version, and link with libev
dmd main.d deimos/ev.d -Ipath to deimos -L-lev -version=LIBEV4
BUMP,
I really need help please !
Eyyub.
What's the correct syntax for checking the runtime type of a derived
object given its base class pointer? I tried:
Base f() { return new Derived(); }
Base b = f();
assert(is(typeof(b)==Derived));
but it throws an error. Apparently typeof(b)==Base; so typeof returns
only
Am Wed, 8 Feb 2012 11:20:39 -0800
schrieb H. S. Teoh hst...@quickfur.ath.cx:
What's the correct syntax for checking the runtime type of a derived
object given its base class pointer? I tried:
Base f() { return new Derived(); }
Base b = f();
assert(is(typeof(b)==Derived));
On Wed, 08 Feb 2012 11:20:39 -0800, H. S. Teoh wrote:
What's the correct syntax for checking the runtime type of a derived
object given its base class pointer? I tried:
Base f() { return new Derived(); }
Base b = f();
assert(is(typeof(b)==Derived));
but it throws an
On Wednesday, February 08, 2012 20:21:45 Johannes Pfau wrote:
Am Wed, 8 Feb 2012 11:20:39 -0800
schrieb H. S. Teoh hst...@quickfur.ath.cx:
What's the correct syntax for checking the runtime type of a derived
object given its base class pointer? I tried:
Base f() { return new
On Wed, 08 Feb 2012 14:41:51 -0500, Jonathan M Davis jmdavisp...@gmx.com
wrote:
On Wednesday, February 08, 2012 20:21:45 Johannes Pfau wrote:
Am Wed, 8 Feb 2012 11:20:39 -0800
schrieb H. S. Teoh hst...@quickfur.ath.cx:
What's the correct syntax for checking the runtime type of a derived
My goal is to be able to overload the ++ operator transparently to the
code, but I can't.
import std.stdio;
struct Arc {
int I = 0;
// This is void, but the error appears under all return types
void opUnary(string op)() if( op == ++ ) {
++I;
}
}
struct HasArc {
Arc
On 02/08/2012 10:48 PM, Zach the Mystic wrote:
My goal is to be able to overload the ++ operator transparently to the
code, but I can't.
import std.stdio;
struct Arc {
int I = 0;
// This is void, but the error appears under all return types
void opUnary(string op)() if( op == ++ ) {
++I;
}
}
On 02/08/2012 09:24 AM, Jesse Phillips wrote:
I think GtkD is stated to suck because it isn't native to Windows or
Mac, both in look and availability.
Hmm, perhaps. Incidentally, it looks great on Linux! :P
Vijay Nayar:
First, let's start with a simple program that segfaults due to a null
pointer.
// File seg.d
class Dummy {
int a;
}
void main() {
Dummy d;
d.a = 3;
}
You compile and run the program with expected results.
$ dmd seg.d
$ ./seg
Segmentation
The way I do it is to try updates at some
point when I have a little free time.
Get the new version, but keep the old version.
Compile. If it works, sweet, probably ok to keep
it.
If your app doesn't compile, and it isn't an
easy fix, just go back to the old release.
Every two or three
Pedro Lacerda:
Since still are many compiler bugs and phobos is changing quickly, is
better I stuck at some version (eg. 2.057), or rolling release is the
way to go?
I am using rolling with D, but now I am doing it at a sub-release resolution.
This means I keep my code updated about as DMD
On 2012-02-09 02:13, Adam D. Ruppe wrote:
The way I do it is to try updates at some
point when I have a little free time.
Get the new version, but keep the old version.
Compile. If it works, sweet, probably ok to keep
it.
If your app doesn't compile, and it isn't an
easy fix, just go back to
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