On Wed, 04 Feb 2015 16:09:24 +, irtcupc wrote:
Thx again for your help Ketmar and FG, Thx again for the help in the
other Q too (the one about snn imports), I share the binding,
it's nothing at all but was a fun to do on a off-day...
https://github.com/BBasile/dbeaengine
you may want
On Monday, 2 February 2015 at 13:40:30 UTC, irtcupc wrote:
On Monday, 2 February 2015 at 13:34:28 UTC, ketmar wrote:
On Mon, 02 Feb 2015 13:32:57 +, ketmar wrote:
On Mon, 02 Feb 2015 13:23:23 +, irtcupc wrote:
my current understanding is that:
- C: char
Looks like RS is an unprintable character, that's why you don't
see it in console.
I am opening a .gz file and reading it chunk by chunk for
uncompressing it.
The data in the uncompressed file is like : aRSbRScRSd, There are
record separators(ASCII code 30) between each record(records in
my dummy example a,b,c).
File file = File(mylog.gz, r);
auto uc = new
don't beleive what you see! ;-)
I am sorry make a busy community more busy with false alarms.
When I write to file I saw Record Separator really exists.
I hope my second question is a valid one.
How can I write the code below better? How can I reduce the
number of foreach? statements.
You can use C functions in D too:
import core.stdc.stdio;
ubyte[] temp = [ 65, 30, 66, 30, 67, 0];
puts(cast(char*)temp.ptr);
On Wed, 04 Feb 2015 08:13:28 +, Kadir Erdem Demir wrote:
A more general and understandable code for first question :
ubyte[] temp = [ 65, 30, 66, 30, 67]; writeln(temp);
string tempStr = cast(string) temp;
writeln (tempStr);
Result is : ABC which is not desired.
On 02/04/2015 12:10 PM, Gan wrote:
I'm looking for a non-blocking way of a thread pushing objects into a
list and another thread able to pull objects from the same list. Thread
1 pushes objects onto the list, Thread 2 pulls the oldest objects off
the list.
Does D language have something like
On Wednesday, 4 February 2015 at 07:02:01 UTC, Zach the Mystic
wrote:
Vladimir fixed it. Yay!
That was quick action. Thank you both Zach and Vladimir.
Piotrek
I'm looking for a non-blocking way of a thread pushing objects
into a list and another thread able to pull objects from the same
list. Thread 1 pushes objects onto the list, Thread 2 pulls the
oldest objects off the list.
Does D language have something like that?
I will see how much I can strip away and still reproduce the
problem. If I find the cause before then, I'll be sure to report
back here.
I am having a problem which is similar in appearance to the OP's,
but it does not seem to be similar in function. When I try to
execute any of the Gl functions in the (protected)
DerelictGL3.gl.loadSymbols function, I get an access violation.
Checking for null reveals that the functions are
On Wednesday, 4 February 2015 at 22:14:31 UTC, Ali Çehreli wrote:
On 02/04/2015 12:10 PM, Gan wrote:
I'm looking for a non-blocking way of a thread pushing objects
into a
list and another thread able to pull objects from the same
list. Thread
1 pushes objects onto the list, Thread 2 pulls the
On Thursday, 5 February 2015 at 02:13:23 UTC, Gan wrote:
On Wednesday, 4 February 2015 at 22:14:31 UTC, Ali Çehreli
wrote:
On 02/04/2015 12:10 PM, Gan wrote:
I'm looking for a non-blocking way of a thread pushing
objects into a
list and another thread able to pull objects from the same
list.
On 02/04/2015 10:42 PM, zhmt wrote:
Here is a simple code snippet:
class A {
public int[] arr;
}
class B {
public int[] arr;
}
void main()
{
int[] arr;
A a = new A;
B b = new B;
a.arr = arr;
b.arr = arr;
arr ~= 1;
arr ~= -2;
foreach(data;
On Thursday, 5 February 2015 at 06:07:34 UTC, Entity325 wrote:
I will see how much I can strip away and still reproduce the
problem. If I find the cause before then, I'll be sure to
report back here.
I don't know if this is relevant, but while stripping down my
code, I discovered that
On 05.02.2015 09:57, Entity325 wrote:
On Thursday, 5 February 2015 at 06:07:34 UTC, Entity325 wrote:
I will see how much I can strip away and still reproduce the problem.
If I find the cause before then, I'll be sure to report back here.
I don't know if this is relevant, but while stripping
On Thursday, 5 February 2015 at 07:23:15 UTC, drug wrote:
Look at this
https://github.com/drug007/geoviewer/blob/master/src/sdlapp.d
I used here SDL and OpenGL and it worked. Ctor of SDLApp
creates SDL window with OpenGL context, may be it helps.
Tested your code. Symbols still not being
void test(ref int[] arr) {
arr ~= 4;
}
It is something like ref variables. But ref just be used in
function declaration.
@Ali
I know the direction now, I should learn more about the pointers.
Thx very much.
Here is a simple code snippet:
class A {
public int[] arr;
}
class B {
public int[] arr;
}
void main()
{
int[] arr;
A a = new A;
B b = new B;
a.arr = arr;
b.arr = arr;
arr ~= 1;
arr ~= -2;
foreach(data; a.arr)
Thanks a lot,
I will follow your advise and implement this part same as your
example.
Regards
Kadir Erdem
Since I'm now almost finished, I'm glad to show you my work:
https://github.com/Dgame/m3
You're free to use it or to contribute to it.
On Wed, 04 Feb 2015 09:28:27 +, Kadir Erdem Demir wrote:
I am sorry make a busy community more busy with false alarms.
don't mind it. ;-) D.learn is for *any* questions about language, no
matter how strange they may seem.
How can I write the code below better? How can I reduce the number
On Thursday, 5 February 2015 at 01:51:05 UTC, Entity325 wrote:
I am having a problem which is similar in appearance to the
OP's, but it does not seem to be similar in function. When I
try to execute any of the Gl functions in the (protected)
DerelictGL3.gl.loadSymbols function, I get an access
On 02/04/2015 06:33 PM, Gan wrote:
If I want a non blocking receive call, would I do bool
receiveTimeout(T...)(Duration duration, T ops); with a duration of 0?
Yes but I am not sure whether the thread simply checks whether there is
a message or also sleeps for 0 msecs.
Ali
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