On Saturday, 4 March 2017 at 21:14:23 UTC, solidstate1991 wrote:
However, after I wrote the dub.json and try to compile it as a
test, I get this output:
I don't see anything in your config that jumps out at me as a
potential cause of your problem (though, see below). Do you have
the project
Replaced all the ~> with ==, now I'm getting error from dub
wanting to use the alpha versions of the derelict libraries,
which have minor compatibility issues with my project.
My graphics engine contains two subpackages currently:
-PixelPerfectEngine (the engine itself)
-PixelPerfectEditor (the editor/converter, uses the engine itself
to display screen data)
However, after I wrote the dub.json and try to compile it as a
test, I get this output:
Building package
On Saturday, 4 March 2017 at 17:57:16 UTC, John Colvin wrote:
but to be honest, I would just repeat myself a bit and write
if (regionAlign == RegionAlign.top ||
regionAlign == RegionAlign.bottom) {
}
That's exactly what I did, just wondered - how to do such a thing.
Thank's for the
On Saturday, 4 March 2017 at 17:11:46 UTC, Andrey wrote:
Hello, is there any way to using in expression like in python,
e.g.
if 4 in [1, 3, 4]:
do something
My code in D
if (regionAlign in [RegionAlign.top, RegionAlign.bottom]) {
...
}
throws an error:
incompatible types for
On Saturday, 4 March 2017 at 10:02:15 UTC, Johan Engelen wrote:
If you think you have a good testcase, it's nice for compiler
devs like me to open a new thread about the difference that you
found between the compilers (so that we can try and improve
things).
I'm not sure, if my "testcase" is
On Saturday, 4 March 2017 at 17:11:46 UTC, Andrey wrote:
Hello, is there any way to using in expression like in python,
e.g.
if 4 in [1, 3, 4]:
do something
My code in D
if (regionAlign in [RegionAlign.top, RegionAlign.bottom]) {
...
}
throws an error:
incompatible types for
Hello, is there any way to using in expression like in python,
e.g.
if 4 in [1, 3, 4]:
do something
My code in D
if (regionAlign in [RegionAlign.top, RegionAlign.bottom]) {
...
}
throws an error:
incompatible types for (((cast(Widget)this).regionAlign()) in
([top, bottom])):
On 03/03/2017 05:39 PM, ag0aep6g wrote:
dmd generates SSE instructions for floating point math.
FloatingPointControl only minds the control register for the FPU. But
SSE instructions are not affected by that. SSE has a separate control
register: MXCSR.
I've filed an issue:
On Friday, 3 March 2017 at 22:06:11 UTC, berni wrote:
On Friday, 3 March 2017 at 20:10:25 UTC, Ali Çehreli wrote:
Which would put gdc in between the two. Is your experience
different?
Actually, I've got not much experience. A few weeks ago I ran a
test where ldc was in between dmd and gdc.
10 matches
Mail list logo