On Wednesday, 1 August 2018 at 20:57:30 UTC, Everlast wrote:
I can create a console for a dll using AllocConsole and special
Write functions but this is a pain. How do I get all standard
input and output to either use this console or for the app to
create the console automatically?
The
On Tuesday, 31 July 2018 at 20:45:11 UTC, kinke wrote:
Sorry, scratch that, I forgot the `extern` before the dummy
global. After fixing that, I didn't quickly find a solution for
referencing the symbol in the .data.rel.ro section (LLVM asm,
e.g., `void* getInit() { return __asm!(void*)("movq
On Thursday, 2 August 2018 at 02:13:41 UTC, Hakan Aras wrote:
On Thursday, 2 August 2018 at 01:39:58 UTC, Nicholas Wilson
wrote:
https://issues.dlang.org/show_bug.cgi?id=19134
I wasn't quite sure whether it's a bug since it happens in both
compilers. Thanks for opening the issue.
For
On Thursday, 2 August 2018 at 01:39:58 UTC, Nicholas Wilson wrote:
https://issues.dlang.org/show_bug.cgi?id=19134
I wasn't quite sure whether it's a bug since it happens in both
compilers. Thanks for opening the issue.
As a workaround remove static, as that causes y to be
initialised at
On Wednesday, 1 August 2018 at 20:10:44 UTC, Hakan Aras wrote:
On Wednesday, 1 August 2018 at 16:25:28 UTC, Hakan Aras wrote:
https://run.dlang.io/is/dSVruv
Whoops, that was the wrong one. It's fixed now.
https://issues.dlang.org/show_bug.cgi?id=19134
As a workaround remove static, as
I can create a console for a dll using AllocConsole and special
Write functions but this is a pain. How do I get all standard
input and output to either use this console or for the app to
create the console automatically?
The problem I'm having is that I can write(using custom write)
but
On Wednesday, 1 August 2018 at 16:25:28 UTC, Hakan Aras wrote:
https://run.dlang.io/is/dSVruv
Whoops, that was the wrong one. It's fixed now.
On Wednesday, 1 August 2018 at 18:40:26 UTC, Everlast wrote:
On Wednesday, 1 August 2018 at 17:24:23 UTC, Andre Pany wrote:
On Wednesday, 1 August 2018 at 15:28:32 UTC, Greatsam4sure
wrote:
Please help me recommend a gui toolkit for dlang, that has
the following
* work well on windows
*look
On Wednesday, 1 August 2018 at 17:24:23 UTC, Andre Pany wrote:
On Wednesday, 1 August 2018 at 15:28:32 UTC, Greatsam4sure
wrote:
Please help me recommend a gui toolkit for dlang, that has
the following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark
On Wednesday, 1 August 2018 at 17:01:28 UTC, Everlast wrote:
On Wednesday, 1 August 2018 at 15:55:28 UTC, Everlast wrote:
On Wednesday, 1 August 2018 at 15:48:27 UTC, Everlast wrote:
Is there any program that can take a D file and essentially
make an H file for other programs to import for dll
On Wednesday, 1 August 2018 at 15:28:32 UTC, Greatsam4sure wrote:
Please help me recommend a gui toolkit for dlang, that has the
following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark toolkit and javafx
*Support theming and skinning
*support custom
On 2018-08-01 17:28, Greatsam4sure wrote:
Please help me recommend a gui toolkit for dlang, that has the following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark toolkit and javafx
*Support theming and skinning
*support custom chrome. That is easily
On Wednesday, 1 August 2018 at 15:55:28 UTC, Everlast wrote:
On Wednesday, 1 August 2018 at 15:48:27 UTC, Everlast wrote:
Is there any program that can take a D file and essentially
make an H file for other programs to import for dll work?
I want to create the DLL's in D rather than C++ and
Thank you for all of the great answers, everyone!
Why does the following work in DMD 2.080 and LDC 1.10, but not in
DMD 2.081 and LDC 1.11 beta:
https://run.dlang.io/is/dSVruv
And is there a way to enforce the cast like a static_cast in C++?
I am using gtkd and is really nice, but AFAIK it does not have native
looking on windows yet
On Wed, Aug 1, 2018 at 5:30 PM Greatsam4sure via Digitalmars-d-learn <
digitalmars-d-learn@puremagic.com> wrote:
> Please help me recommend a gui toolkit for dlang, that has the
> following
> * work
On Wednesday, 1 August 2018 at 14:58:56 UTC, Ky-Anh Huynh wrote:
This works well with user interaction. However I don't really
like the idea of using temporary files. Is there any better way?
Maybe take a look at:
https://dlang.org/library/std/process/pipe_shell.html
On Tuesday, 31 July 2018 at 15:19:19 UTC, Dan Barbarito wrote:
Hi all,
I am starting to write a command line tool.
Hi!
First, Vibe.d will increase your binary size because it contains
a lot of unnecessary things inside it. So instead of using the
entire vibe.d library, you may point dub to
On Wednesday, 1 August 2018 at 15:48:27 UTC, Everlast wrote:
Is there any program that can take a D file and essentially
make an H file for other programs to import for dll work?
I want to create the DLL's in D rather than C++ and would like
to generate the H file from the D file.
Also,
Is there any program that can take a D file and essentially make
an H file for other programs to import for dll work?
I want to create the DLL's in D rather than C++ and would like to
generate the H file from the D file.
Please help me recommend a gui toolkit for slang, the has the
following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark toolkit and javafx
*support custom chrome. That is easily
customizable.
*Integrate well with dlang.
*Has fairly OK tutorials
I
Please help me recommend a gui toolkit for dlang, that has the
following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark toolkit and javafx
*Support theming and skinning
*support custom chrome. That is easily
customizable.
*Integrate well with dlang.
Please help me recommend a gui toolkit for dlang, the has the
following
* work well on windows
*look native on windows
*support css styling like adobe flex
spark toolkit and javafx
*support custom chrome. That is easily
customizable.
*Integrate well with dlang.
*Has fairly OK tutorials
I
Hi,
I have some big shell script that may require user input. Using
`pipeProcess` doesn't work as `pipe` doesn't allow user to
provide custom input (FIXME).
I am creating some temporary files, put the script contents to
that file and then invoke
[code]
spawnProcess([/path/to/shell,
On Tuesday, 31 July 2018 at 08:42:28 UTC, Simen Kjærås wrote:
From https://dlang.org/spec/function.html#pseudo-member:
"A free function can be called with a syntax that looks as if
the function were a member function of its first parameter
type."
[...]
Thanks a lot Simen :)
On Tuesday, 31 July 2018 at 20:40:25 UTC, Steven Schveighoffer
wrote:
OK, so one thing to learn in D, you can't hijack stuff. When
you override a function, you have to override ALL the overloads.
I could have sworn I tested this before I wrote that it's a bug:
struct A {
void fun(int) {}
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