DMD x86 on Windows have no dependencies, just unpack .zip and use.
It's a pitty, that DMD x64 depend on VS :(
On Friday, 28 August 2020 at 01:54:02 UTC, Andrej Mitrovic wrote:
-
import std.datetime;
void main ()
{
static time =
SysTime(DateTime.fromISOString("20220101T00")).toUnixTime;
}
-
I think I'm supposed to use MonoTime here, right?
-
import std.datetime;
void main ()
{
static time =
SysTime(DateTime.fromISOString("20220101T00")).toUnixTime;
}
-
-
/Library/D/dmd/src/phobos/std/concurrency.d(2574): Error: static
variable lock cannot be read at compile time
On Thursday, 21 April 2016 at 11:53:13 UTC, rumbu wrote:
On Wednesday, 20 April 2016 at 12:32:48 UTC, Tofu Ninja wrote:
Is there a way to shallow copy an object when the type is
known? I cant seem to figure out if there is a standard way. I
can't just implement a copy function for the class, I
On 27.08.20 20:49, James Blachly wrote:
1. The thread involves 'in' qualifier. Documentation
(https://dlang.org/spec/function.html#param-storage) indicates that `in`
is defined as `scope const` and should not be used as it is not
implemented. **Is this [fact and recommendation] still true?**
On Tuesday, 25 August 2020 at 18:42:53 UTC, codic wrote:
I'd like to be able to change the callback of a vibe.d Timer
(eg created with
http://vibe-core.dpldocs.info/v1.9.3/vibe.core.core.createTimer.html) after creation, something like:
auto timer = createTimer();
timer.rearm(duration,
Peeling off from Mathias Lang's thread in General about making
'in' useful, for some novice questions:
1. The thread involves 'in' qualifier. Documentation
(https://dlang.org/spec/function.html#param-storage) indicates
that `in` is defined as `scope const` and should not be used as
it is
On Tuesday, 25 August 2020 at 18:42:53 UTC, codic wrote:
I'd like to be able to change the callback of a vibe.d Timer
(eg created with
http://vibe-core.dpldocs.info/v1.9.3/vibe.core.core.createTimer.html) after creation, something like:
auto timer = createTimer();
timer.rearm(duration,
On Thursday, 27 August 2020 at 17:34:03 UTC, bachmeier wrote:
It would be nice to have a screencast of this for someone that
doesn't work often with Windows.
There are screenshots in the VS docs, e.g.,
https://docs.microsoft.com/en-us/visualstudio/install/modify-visual-studio?view=vs-2019
On Thursday, 27 August 2020 at 16:44:28 UTC, Mike Parker wrote:
On Thursday, 27 August 2020 at 16:39:05 UTC, Mike Parker wrote:
Or maybe better, just go to the 'Individual components',
select the latest Windows 10 SDK version, and install it.
Or just check the installation folder. For me,
On Thursday, 27 August 2020 at 16:39:05 UTC, Mike Parker wrote:
Or maybe better, just go to the 'Individual components', select
the latest Windows 10 SDK version, and install it.
Or just check the installation folder. For me, it's:
C:\Program Files (x86)\Windows
On Thursday, 27 August 2020 at 15:59:51 UTC, Jesse Phillips wrote:
Installing D isn't new to me but I haven't really had to do a
fresh install for awhile and come from a time when I was
installing VS from 2010 and up.
VS 2019 Professional is installed on the system.
I have installed the C++
On Thursday, 27 August 2020 at 16:35:07 UTC, Mike Parker wrote:
It has worked for me every time I've installed it since VS
2015. libucrt.lib should have been installed by the VS
installer. Something to check: run the installer again, click
the checkbox in corner of the 'Desktop development
On Thursday, 27 August 2020 at 15:59:51 UTC, Jesse Phillips wrote:
Upon compiling a 64bit hello world I get
helloworld> dmd -m64 .\hello.d
LINK : fatal error LNK1104: cannot open file 'libucrt.lib'
Error: linker exited with status 1104
I solved this by either installing c++
Installing D isn't new to me but I haven't really had to do a
fresh install for awhile and come from a time when I was
installing VS from 2010 and up.
VS 2019 Professional is installed on the system.
I have installed the C++ desktop development for VS.
DMD installer still is unable to find
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