On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is,
Oh, and i forgot to mention Sokol, great C library, i couldn't
find D bindings, so you'll have to create your own (it's trivial)
https://github.com/floooh/sokol
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is,
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and some
other useful libs.
The problem is, apparently OpenGL is deprecated for apple
devices, so I don't
On Wednesday, 28 June 2023 at 10:20:44 UTC, Dennis wrote:
It's now fixed: https://github.com/dlang/dmd/pull/15335
Yesss! You're a hero indeed!
Recently found out LDC supports cross-compiling to riscv, but
while trying it out I can't seem to make it work. I am very
likely missing something simple, as I haven't done something like
this before. I've already been told it's likely something with
linking, though I'm not sure how to set