In the [game I am currently
making](https://github.com/LiamM32/Open_Emblem/blob/master/oe-raylib/source/app.d), I have a `Map` class (actually a combination of an interface & class template, but I'll call it a "class" for simplicity), in which there will probably be only one instance running at a
On Thursday, 21 March 2024 at 16:48:39 UTC, Steven Schveighoffer
wrote:
On Sunday, 17 March 2024 at 00:14:55 UTC, Liam McGillivray
wrote:
As many of you know, I have been trying to write a tactical
role-playing game (a mix of turn-based stategy & RPG) in D.
This is the furthest I have ever gott
On Thursday, 21 March 2024 at 18:17:00 UTC, Carl Sturtivant wrote:
On Wednesday, 20 March 2024 at 22:53:13 UTC, Carl Sturtivant
wrote:
Is it me, or does the [DFLAGS environment
variable](https://dlang.org/dmd-windows.html#environment) have
no effect on DMD.
```
dmd --version
DMD64 D Compiler v
On Thursday, 21 March 2024 at 22:33:17 UTC, Dave P. wrote:
I filed a bug for this:
https://issues.dlang.org/show_bug.cgi?id=24447
I haven’t tried on a windows box and this is just from me
grepping through header files, but maybe try to `#define
EXTERN_C` as nothing in the meantime?
I'll gi
On Thursday, 21 March 2024 at 18:19:58 UTC, Carl Sturtivant wrote:
On Thursday, 21 March 2024 at 00:06:56 UTC, Carl Sturtivant
wrote:
```C
EXTERN_GUID(IID_IBlahBlahBlah, 0xabcdef12, 0x11d2, 0xab3a,
0xc0, 0x4f, [...] );
```
Has anyone successfully compiled an EXTERN_GUID declaration
like thi
On Wednesday, 20 March 2024 at 22:53:13 UTC, Carl Sturtivant
wrote:
Is it me, or does the [DFLAGS environment
variable](https://dlang.org/dmd-windows.html#environment) have
no effect on DMD.
```
dmd --version
DMD64 D Compiler v2.107.0
```
Anyone?
On Thursday, 21 March 2024 at 00:06:56 UTC, Carl Sturtivant wrote:
```C
EXTERN_GUID(IID_IBlahBlahBlah, 0xabcdef12, 0x11d2, 0xab3a,
0xc0, 0x4f, [...] );
```
Has anyone successfully compiled an EXTERN_GUID declaration like
this in a Windows header with ImportC using some C macro trickery
for
On Sunday, 17 March 2024 at 00:14:55 UTC, Liam McGillivray wrote:
As many of you know, I have been trying to write a tactical
role-playing game (a mix of turn-based stategy & RPG) in D.
This is the furthest I have ever gotten in making an
interactive program from the main function up. Right now