On 2016-01-04 18:40:03 +, Jason Jeffory said:
We have many scripting engines available for use in D more or less(lua,
python, etc...).
Is there a D scripting engine that can be easily integrated into a D
project? A sort of "exec()". Something that works at compile
time and run time
On 2015-04-18 13:46:19 +, Chris said:
The following:
import std.stdio : writefln;
import std.range.primitives : isInputRange, hasLength;
void main() {
size_t[] a = [1, 2, 3, 4, 5, 6, 7, 8, 9];
doSomething(a); // works
doSomething(a[0..5]);
// --- Error: template
On 2015-04-17 10:36:31 +, Szymon Gatner said:
Hi,
are there equivalents of Interlocked.Exchange [1] and
Interlocked.CompareExchange [2] in D? I can't find it in teh docs?
[1] https://msdn.microsoft.com/en-us/library/f2090ex9(v=vs.110).aspx
[2]
On 2015-03-08 21:11:42 +, Paul said:
On Sunday, 8 March 2015 at 18:05:33 UTC, Dennis Ritchie wrote:
Is it possible to create such an array in which you can store strings
and numbers at the same time?
string-int[] array = [4, five];
As there's no mention of performance, what's wrong
On 2015-03-05 19:35:34 +, Chris Sperandio said:
Hi,
I'm a developer coming from C and I've a question about class instance
as method or function parameter.
In the book The D Programming Language, I read the instance was
passed by reference to functions (in the opposite of structures). I