On Wednesday, 22 October 2014 at 02:09:53 UTC, Jonathan M Davis
wrote:
The usual suggestion that I've heard given (without any
particular language in mind) is to start by tracking down and
fixing a bug in it
This is how I usually do it too, though you don't even need to
find a bug in it.
On Wednesday, 8 October 2014 at 02:53:08 UTC, K.K. wrote:
On Wednesday, 8 October 2014 at 02:06:28 UTC, Brian Schott
wrote:
I'm 99% sure you actually want an array or associative array.
Something like this maybe?
ImageType[string] images;
images[format(image%03d, i)] = new
Unicode is hard to deal with properly as how you deal with it is
very context dependant.
One grapheme is a visible character and consists of one or more
codepoints. One codepoint is one mapping of a byte sequence to a
meaning, and consists of one or more bytes.
This you do not want to deal with
Make sure to call DerelictGL3.reload() to get all the OpenGL
calls, if you don't, you only get OpenGL 1.1
Whoops, I just saw that my earlier answer was totally inaccurate.
I was on my phone at the time, so didn't look at the code in
detail.
On Wednesday, 24 September 2014 at 13:59:41 UTC, csmith wrote:
On Wednesday, 24 September 2014 at 11:07:56 UTC, Mike Parker
wrote:
You're using deprecated
On Wednesday, 24 September 2014 at 16:36:29 UTC, csmith wrote:
I came from web development, you're meaning to tell me there's
coding outside of writing boilerplate? Jokes aside, figured if
I took the time to learn a modern language, I'd be consistent
with adding in newer technologies :)
In