Well to start, I just copied the code for loading the map and
tried to build it, substituting the variables like Rect and
others.
Then it went crazy all of a sudden:
http://dpaste.com/2D59A2B
The whole thing went mad, and I was sure I had my imports
correct:
import dtiled.data;
import
On Saturday, 28 November 2015 at 11:03:37 UTC, Namespace wrote:
Well to start, I just copied the code for loading the map and
tried to build it, substituting the variables like Rect and
others.
Then it went crazy all of a sudden:
http://dpaste.com/2D59A2B
The whole thing went mad, and I was
On Friday, 27 November 2015 at 13:00:16 UTC, Jack wrote:
Greetings!
I've been using Dgame for quite a while now and I have been
learning quite a lot from using playing with it. Then I found
Tiled that's a tool to draw tilemaps, and DTiled to implement
it.
Link [
Greetings!
I've been using Dgame for quite a while now and I have been
learning quite a lot from using playing with it. Then I found
Tiled that's a tool to draw tilemaps, and DTiled to implement it.
Link [ http://code.dlang.org/packages/dtiled]
I've spent about an hour in order to make it
On Friday, 27 November 2015 at 19:22:50 UTC, Namespace wrote:
On Friday, 27 November 2015 at 13:00:16 UTC, Jack wrote:
Greetings!
I've been using Dgame for quite a while now and I have been
learning quite a lot from using playing with it. Then I found
Tiled that's a tool to draw tilemaps,