Re: Access Violation while trying to use OpenGL

2015-09-03 Thread ponce via Digitalmars-d-learn
On Wednesday, 2 September 2015 at 18:31:32 UTC, spec00 wrote: On Wednesday, 2 September 2015 at 01:07:01 UTC, Mike Parker wrote: To compile 64-bit programs on Windows, DMD requires the Microsoft toolchain. The easiest thing to do is to install the Community Edition of Visual Studio 2013 (DMD

Re: Access Violation while trying to use OpenGL

2015-09-02 Thread spec00 via Digitalmars-d-learn
On Wednesday, 2 September 2015 at 01:07:01 UTC, Mike Parker wrote: On Tuesday, 1 September 2015 at 20:35:43 UTC, spec00 wrote: On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote: [...] The problem was in me using the 64bit version of the GLFW dll. DMD doesn't support compiling to

Re: Access Violation while trying to use OpenGL

2015-09-01 Thread Mike Parker via Digitalmars-d-learn
On Tuesday, 1 September 2015 at 20:35:43 UTC, spec00 wrote: On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote: I'am trying to play a bit with D and OpenGL by using the available Derelict bindings, but i'am even failing to create a window. [...] The problem was in me using the

Access Violation while trying to use OpenGL

2015-09-01 Thread spec00 via Digitalmars-d-learn
I'am trying to play a bit with D and OpenGL by using the available Derelict bindings, but i'am even failing to create a window. At the moment my code is as simple as: - import derelict.glfw3.glfw3; import std.c.stdio : fputs, fputc, stderr; extern(C)

Re: Access Violation while trying to use OpenGL

2015-09-01 Thread spec00 via Digitalmars-d-learn
On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote: I'am trying to play a bit with D and OpenGL by using the available Derelict bindings, but i'am even failing to create a window. [...] The problem was in me using the 64bit version of the GLFW dll. DMD doesn't support compiling to