On Sunday, 15 December 2013 at 21:31:21 UTC, Andrej Mitrovic
wrote:
On 12/15/13, Ross Hays wrote:
Am I doing something wrong here?
You're likely not loading the function pointers first. Try
calling
DerelictGL.reload() first.
That was it... knew it was something dumb.
I had it in there ori
On 12/15/13, Ross Hays wrote:
> Am I doing something wrong here?
You're likely not loading the function pointers first. Try calling
DerelictGL.reload() first.
I have run into a problem using the Derelict GL3 binding and I am
not sure if I am doing something wrong or if this is a bug.
I have a class that contains several uints that are to represent
the ids returned by OpenGL functions. I have a call to
glDeleteBuffers that always result in "object.Er