On Wednesday, 1 June 2022 at 15:40:43 UTC, harakim wrote:
It's been a long time since I did any C development, and I have
never done any on windows, but I thought I could statically
link to the .lib at compile time and then I wouldn't need a dll.
You sometimes can, it depends on how the
On Wednesday, 1 June 2022 at 15:58:01 UTC, Jesse Phillips wrote:
On Wednesday, 1 June 2022 at 15:40:43 UTC, harakim wrote:
It's been a long time since I did any C development, and I
have never done any on windows, but I thought I could
statically link to the .lib at compile time and then I
On Wednesday, 1 June 2022 at 15:40:43 UTC, harakim wrote:
It's been a long time since I did any C development, and I have
never done any on windows, but I thought I could statically
link to the .lib at compile time and then I wouldn't need a
dll. I'm fine with using a dll, but I don't know how
On Wednesday, 1 June 2022 at 10:57:11 UTC, Adam D Ruppe wrote:
BTW:
"copyFiles":["lib/sqlite3.lib"]
You don't need that, the .lib is only used while building. You
might need to copyFiles the .dll though.
It's been a long time since I did any C development, and I have
never done
On Wednesday, 1 June 2022 at 03:46:38 UTC, harakim wrote:
I started trying to get it to compile in another directory
structure but since I've switched to dub
It should work the way you have it, just with dub you can also
the dub version instead of copying the files:
I'm creating an application in D to do some purchase management
stuff and I ran into a snag pretty early on. I'm trying to use
sqlite via [this
library](https://github.com/adamdruppe/arsd/blob/master/sqlite.d).
I started trying to get it to compile in another directory
structure but since I've