On 06/29/2014 11:31 AM, Rene Zwanenburg wrote:
On Sunday, 29 June 2014 at 08:52:36 UTC, Uranuz wrote:
import std.stdio;
string getByName(string name)
{
return "smth";
}
template getByName(string name)
{
enum getByName = .getByName(name);
}
void main()
{
writeln(getByName!("name")
On Sunday, 29 June 2014 at 08:52:36 UTC, Uranuz wrote:
import std.stdio;
string getByName(string name)
{
return "smth";
}
template getByName(string name)
{
enum getByName = .getByName(name);
}
void main()
{
writeln(getByName!("name"));
}
Thanks a lot! Very interestin
import std.stdio;
string getByName(string name)
{
return "smth";
}
template getByName(string name)
{
enum getByName = .getByName(name);
}
void main()
{
writeln(getByName!("name"));
}
Thanks a lot! Very interesting. Do you see any reasoning why this
happens?
On Sunday, 29 June 2014 at 07:16:10 UTC, Uranuz wrote:
Is there any reason why function and template conflict. They
using different syntax to *call*. For template we have *!* but
for function we don't have it. So why compiler is not able to
see the difference?
I suspect this is by design. The
I have a question about this example code;
import std.stdio;
string getByName(string name)
{
return "smth";
}
template getByName(string name)
{
enum
//string
getByName = getByName(name);
}
void main()
{
writeln(getByName!("name"));
}
This produces comp