On Saturday, 1 July 2017 at 19:23:57 UTC, Void-995 wrote:
Looking good, but I'm thinking more about 1:1 GLSL syntax (main
reason - rapid prototype of GLSL/HLSL/OpenCL in D and code
portability back and forward basing on usage) and heavy
depending on SIMD. Just math and nothing else. Also may
On Saturday, 1 July 2017 at 19:07:48 UTC, Void-995 wrote:
can i use simd as base to extend it's syntax for making
something like GLM for C++?
You can use simd to implement something like GLM, but extending
the syntax of SIMD will prove more difficult.
vector types are a bit different in LDC an
On Saturday, 1 July 2017 at 19:23:57 UTC, Void-995 wrote:
On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D
to offer for game development, especially meta programming,
traits, object.factory, sig
On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D
to offer for game development, especially meta programming,
traits, object.factory, signals and bunch of other neat things
that may save a lot of
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D to offer
for game development, especially meta programming, traits,
object.factory, signals and bunch of other neat things that may save a
lot of time. Also, i saw support for vector data types and si
(Void-995) Hi, everyone. I'm pretty excited with what have D to
offer for game development, especially meta programming, traits,
object.factory, signals and bunch of other neat things that may
save a lot of time. Also, i saw support for vector data types and
simd, which sounds awesome. The ques