Re: DerelictGL3.reload(); crashes in release mode, but not in debug

2017-11-18 Thread Dennis via Digitalmars-d-learn
On Saturday, 18 November 2017 at 14:15:21 UTC, Mike Parker wrote: The proper place to report this sort of issue is at the DerelictGL3 issues page [1]. You'll also want to include some minimal, reproducible sample code. Okay, I've made an issue:

Re: DerelictGL3.reload(); crashes in release mode, but not in debug

2017-11-18 Thread Mike Parker via Digitalmars-d-learn
On Saturday, 18 November 2017 at 14:15:21 UTC, Mike Parker wrote: The proper place to report this sort of issue is at the DerelictGL3 issues page [1]. You'll also want to include some minimal, reproducible sample code. [1] https://github.com/DerelictOrg/DerelictGL3/issues

Re: DerelictGL3.reload(); crashes in release mode, but not in debug

2017-11-18 Thread Mike Parker via Digitalmars-d-learn
On Saturday, 18 November 2017 at 12:36:36 UTC, Dennis wrote: I'm trying to set up a game window with Derelict glfw and opengl. When I perform a default (debug) build, it correctly shows a window, but when I do this: dub run "--build=release" Then I get this: object.Error@(0): Access

DerelictGL3.reload(); crashes in release mode, but not in debug

2017-11-18 Thread Dennis via Digitalmars-d-learn
I'm trying to set up a game window with Derelict glfw and opengl. When I perform a default (debug) build, it correctly shows a window, but when I do this: dub run "--build=release" Then I get this: object.Error@(0): Access Violation 0x00443BCF 0x00425164 0x00418545 0x00418874