On Sunday, 9 August 2020 at 15:56:31 UTC, Ali Çehreli wrote:
module deneme;
import std.stdio;
interface I {
void methodName();
}
...
I getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("deneme.A");
} else if(id == 1) {
return cast(B)Object.factory("de
On 8/10/20 8:38 AM, lexxn wrote:
Btw is it possible to pass a property to the constructor, if I've one
declared, in the factory? I'm talking about this piece
cast(A)Object.factory("deneme.A")
I think you mean "parameter". No, Object.factory creates the object with
its default constructor.
On Sunday, 9 August 2020 at 15:56:31 UTC, Ali Çehreli wrote:
On 8/9/20 7:27 AM, lexxn wrote:
I getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("deneme.A");
} else if(id == 1) {
return cast(B)Object.factory("deneme.B");
} else {
return cast(
On Sunday, 9 August 2020 at 15:56:31 UTC, Ali Çehreli wrote:
On 8/9/20 7:27 AM, lexxn wrote:
module deneme;
import std.stdio;
interface I {
void methodName();
}
class A : I {
void methodName() {
writeln("A");
}
}
class B : I {
void methodName() {
writeln("B");
}
}
class C
On 8/9/20 10:27 AM, lexxn wrote:
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer wrote:
Object getClassById(uint id)
{
if (id == 0) {
return new A;
} else if(id == 1) {
return new B;
} else {
return new C;
}
}
I assume that the correct
On 8/9/20 10:58 AM, lexxn wrote:
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer wrote:
If you know what your class is going to be, I'd just import the file
that contains it and avoid the whole Object.factory deal. It's going
to go away anyways.
Not sure if it's a good idea i
On 8/9/20 7:27 AM, lexxn wrote:
> I assume that the correct syntax for the getClassById is
> Object getClassById(uint id) {
> if (id == 0) {
> return new A();
> } else if (id == 1) {
> return new B();
> } else {
> return new C();
> }
> }
> or maybe I
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer
wrote:
If you know what your class is going to be, I'd just import the
file that contains it and avoid the whole Object.factory deal.
It's going to go away anyways.
Not sure if it's a good idea in my case. I'm going to be using
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer
wrote:
On 8/9/20 5:16 AM, lexxn wrote:
I'm trying to get the factory pattern going with classes
class A {}
class B {}
class C {}
auto getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("A");
} e
On 8/9/20 5:16 AM, lexxn wrote:
I'm trying to get the factory pattern going with classes
class A {}
class B {}
class C {}
auto getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("A");
} else if(id == 1) {
return cast(B)Object.factory("B");
} el
I'm trying to get the factory pattern going with classes
class A {}
class B {}
class C {}
auto getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("A");
} else if(id == 1) {
return cast(B)Object.factory("B");
} else {
return cast(C)Object.fact
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