On Sunday, 5 April 2020 at 22:33:50 UTC, Stefan Koch wrote:
Look at your program in a debugger and see if it does spawn
threads.
If it does find out where and why they are spawned.
Thanks for the answer, but it seems the issue was the lack of the
ability of unittesting such a large
On Sunday, 5 April 2020 at 22:24:27 UTC, solidstate1991 wrote:
My game engine is currently broken due to some race issue I
don't really know how to resolve.
It seems that the compiler tries to skip instructions that are
not locked with a `writeln()` or something similar. Usually I
can safely
On Sunday, 5 April 2020 at 22:24:27 UTC, solidstate1991 wrote:
My game engine is currently broken due to some race issue I
don't really know how to resolve.
It seems that the compiler tries to skip instructions that are
not locked with a `writeln()` or something similar. Usually I
can safely
My game engine is currently broken due to some race issue I don't
really know how to resolve.
It seems that the compiler tries to skip instructions that are
not locked with a `writeln()` or something similar. Usually I can
safely remove the writeln after compiling it once with that way.