On Wednesday, 23 December 2015 at 19:22:01 UTC, Taylor Hillegeist
wrote:
So I have seen alot of projects that need the same sort of
stuff.
graphics libraries
gui libraries
game libraries
ploting libaries
they would all benefit from a backend solution with a common
interface for
color
fonts
On Wednesday, 23 December 2015 at 19:22:01 UTC, Taylor Hillegeist
wrote:
Shouldn't there be like a common (interface/abstract class)
that these back-ends can fulfill? maybe I am unaware of how
these things are done. And perhaps there are performance
reasons that many of these are baked in.
On Wednesday, 23 December 2015 at 23:34:58 UTC, Rikki Cattermole
wrote:
So far I've been implementing windowing and image libraries for
Phobos.
Right now windowing works on Windows minice eventing. Once
eventing is done it is ready for the first stage of feedback.
I don't understand
On 26/12/15 3:46 AM, thedeemon wrote:
On Wednesday, 23 December 2015 at 23:34:58 UTC, Rikki Cattermole wrote:
So far I've been implementing windowing and image libraries for Phobos.
Right now windowing works on Windows minice eventing. Once eventing is
done it is ready for the first stage of
So I have seen alot of projects that need the same sort of stuff.
graphics libraries
gui libraries
game libraries
ploting libaries
they would all benefit from a backend solution with a common
interface for
color
fonts
drawing pen_style aliasing etc.
but each one i look at seems to have a
On Wednesday, 23 December 2015 at 23:34:58 UTC, Rikki Cattermole
wrote:
On 24/12/15 8:22 AM, Taylor Hillegeist wrote:
[...]
So far I've been implementing windowing and image libraries for
Phobos.
Right now windowing works on Windows minice eventing. Once
eventing is done it is ready for the
On 24/12/15 4:03 PM, Taylor Hillegeist wrote:
On Wednesday, 23 December 2015 at 23:34:58 UTC, Rikki Cattermole wrote:
On 24/12/15 8:22 AM, Taylor Hillegeist wrote:
[...]
So far I've been implementing windowing and image libraries for Phobos.
Right now windowing works on Windows minice
On Wednesday, 23 December 2015 at 20:52:05 UTC, Adam D. Ruppe
wrote:
On Wednesday, 23 December 2015 at 20:49:21 UTC, Taylor
Hillegeist wrote:
| GRAPICS LIB |
+---+---+---+ <- what is this interface
|SDL|GDI|OPENGL.|
+---+---+---+
SDL, GDI, and OpenGL *are* graphics libs so it
On Wednesday, 23 December 2015 at 21:07:12 UTC, Basile B. wrote:
On Wednesday, 23 December 2015 at 20:52:05 UTC, Adam D. Ruppe
wrote:
[...]
yes silly, more specially as
- some of them are 2D with FP coordinates
- some of them are 2D with integral coordinates
- some of them are 2D with
On Wednesday, 23 December 2015 at 21:19:14 UTC, Taylor Hillegeist
wrote:
On Wednesday, 23 December 2015 at 21:12:11 UTC, Taylor
Hillegeist wrote:
On Wednesday, 23 December 2015 at 21:07:12 UTC, Basile B.
wrote:
[...]
Thanks for letting me know! So is what your saying is that an
common
On Wednesday, 23 December 2015 at 21:12:11 UTC, Taylor Hillegeist
wrote:
On Wednesday, 23 December 2015 at 21:07:12 UTC, Basile B. wrote:
[...]
Thanks for letting me know! So is what your saying is that an
common interface is not possible or practical or perhaps useful?
Also wouldn't the
On 24/12/15 8:22 AM, Taylor Hillegeist wrote:
So I have seen alot of projects that need the same sort of stuff.
graphics libraries
gui libraries
game libraries
ploting libaries
they would all benefit from a backend solution with a common interface for
color
fonts
drawing pen_style aliasing
On Wednesday, 23 December 2015 at 20:23:25 UTC, rumbu wrote:
On Wednesday, 23 December 2015 at 19:22:01 UTC, Taylor
It was an initiative, but it looks abandoned now (Aurora
Graphics):
Thread:
http://forum.dlang.org/thread/op.w9w0efr1707...@invictus.hra.local
Source Code:
On Wednesday, 23 December 2015 at 19:22:01 UTC, Taylor Hillegeist
wrote:
So I have seen alot of projects that need the same sort of
stuff.
graphics libraries
gui libraries
game libraries
ploting libaries
they would all benefit from a backend solution with a common
interface for
color
fonts
On Wednesday, 23 December 2015 at 20:49:21 UTC, Taylor Hillegeist
wrote:
| GRAPICS LIB |
+---+---+---+ <- what is this interface
|SDL|GDI|OPENGL.|
+---+---+---+
SDL, GDI, and OpenGL *are* graphics libs so it seems a bit silly
to put an interface there.
On Wednesday, 23 December 2015 at 20:52:05 UTC, Adam D. Ruppe
wrote:
On Wednesday, 23 December 2015 at 20:49:21 UTC, Taylor
Hillegeist wrote:
| GRAPICS LIB |
+---+---+---+ <- what is this interface
|SDL|GDI|OPENGL.|
+---+---+---+
SDL, GDI, and OpenGL *are* graphics libs so it
On Wednesday, 23 December 2015 at 20:57:27 UTC, Taylor Hillegeist
wrote:
On Wednesday, 23 December 2015 at 20:52:05 UTC, Adam D. Ruppe
wrote:
On Wednesday, 23 December 2015 at 20:49:21 UTC, Taylor
Hillegeist wrote:
| GRAPICS LIB |
+---+---+---+ <- what is this interface
On Wednesday, 23 December 2015 at 21:12:11 UTC, Taylor Hillegeist
wrote:
On Wednesday, 23 December 2015 at 21:07:12 UTC, Basile B. wrote:
[...]
Thanks for letting me know! So is what your saying is that an
common interface is not possible or practical or perhaps useful?
It's possible but
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