On Saturday, 7 October 2017 at 04:24:07 UTC, Matt Jones wrote:
On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote:
On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:
[...]
Heh, that's the problem.
[...]
I ran into this myself, took me awhile to track it down. I
too
On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote:
On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:
[...]
Heh, that's the problem.
[...]
I ran into this myself, took me awhile to track it down. I too
took the size of dynamic arrays this way:
[...]
Ah. I should
On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote:
I've been trying to port a basic GLFW C++ example to D. The C++
version shows the textures correctly. But the D version shows
nothing. The code is almost identical.
Heh, that's the problem.
Does anyone know why the D version
I've been trying to port a basic GLFW C++ example to D. The C++
version shows the textures correctly. But the D version shows
nothing. The code is almost identical. Does anyone know why the D
version does not work?
https://github.com/workhorsy/d_glfw