On Sunday, 24 December 2017 at 16:27:11 UTC, Mike Parker wrote:
On Sunday, 24 December 2017 at 14:48:20 UTC, Kevin wrote:
[...]
In mygl.d, your import of derelict.opengl needs to be public:
module mygl;
public import derelict.opengl;
mixin glFreeFuncs!(GLVersion.gl33);
[...]
It doesn'
On Sunday, 24 December 2017 at 14:48:20 UTC, Kevin wrote:
Thanks. That help but know my buffers doesn't recognize opengl
types.
I created mygl and import it to all files. Updated code on
github.
source/buffers.d(6,12): Error: undefined identifier GLuint, did
you mean alias GLuint64?
source/b
Thanks. That help but know my buffers doesn't recognize opengl
types.
I created mygl and import it to all files. Updated code on github.
source/buffers.d(6,12): Error: undefined identifier GLuint, did
you mean alias GLuint64?
source/buffers.d(7,13): Error: undefined identifier GLsizei
and more
On Sunday, 24 December 2017 at 05:23:12 UTC, Mike Parker wrote:
If you are going to use glFreeFuncs like this, you can't import
opengl that way. As per the DerelictGL3 documentation [1], the
simplest way to make this work is to implement a module that
publicly imports derelict.opengl and dec
On Sunday, 24 December 2017 at 03:00:16 UTC, Kevin wrote:
On Sunday, 24 December 2017 at 01:42:58 UTC, Mike Parker wrote:
I've found the problem. But first...
I making a simple static library.
I don't see a static library anywhere. You weren't "importing a
static library", something which
On Sunday, 24 December 2017 at 01:42:58 UTC, Mike Parker wrote:
Need more info than this. Some code that reproduces the issue
would be helpful. Also, what do you mean by "import my library"?
I making a simple static library.
For I can go through Opengl tutorials again.
Need to refresh my memor
On Sunday, 24 December 2017 at 00:58:25 UTC, Kevin wrote:
When I import my library into my program.
glGenBuffers segmentation fault.
When I copy VertexBuffer into main code. It works fine.
Why am I getting segmentation fault from library ?
Need more info than this. Some code that reproduces