On Wednesday, 9 May 2018 at 10:16:22 UTC, Melvin wrote:
I'm trying to find a friendly syntax for defining things in a
framework. For context, I've been looking into finding a
solution for this problem
(https://github.com/GodotNativeTools/godot-d/issues/1) on the
Godot-D project. I've done some
On Wednesday, 9 May 2018 at 10:16:22 UTC, Melvin wrote:
class SomeNode : GodotScript!Node
{
@Signal void testSignal(float a, long b);
// The declaration above would trigger the generation of
this line
void testSignal(float a, long b) {
owner.emitSignal("testSignal", a, b); }
@