On Wednesday, 22 July 2015 at 17:01:52 UTC, Marc Schütz wrote:
You can probably simply terminate the main thread, which will
send an OwnerTerminated message to all dependent threads. The
threads need to `receive()` this message and terminate.
Not possible here. Main has to run the all the ti
On Wednesday, 22 July 2015 at 16:16:36 UTC, John Colvin wrote:
I would send a message to terminate to thread1, which would in
turn send a similar message to any threads it has started, wait
until they've all stopped (maybe with a time-out), then return.
I.e. every thread knows how to cleanl
On Wednesday, 22 July 2015 at 16:16:36 UTC, John Colvin wrote:
On Wednesday, 22 July 2015 at 15:51:23 UTC, Chris wrote:
On Wednesday, 22 July 2015 at 15:41:06 UTC, Alex Parrill wrote:
[...]
Thanks. I'm dealing with "nested" threads at the moment.
main
{
spawn(thread1)
{
// Does some
On Wednesday, 22 July 2015 at 15:51:23 UTC, Chris wrote:
On Wednesday, 22 July 2015 at 15:41:06 UTC, Alex Parrill wrote:
On Wednesday, 22 July 2015 at 14:28:48 UTC, Chris wrote:
What would be the best way to manage different threads
(spawned via std.concurrency), e.g. to tell them to stop at
o
On Wednesday, 22 July 2015 at 15:41:06 UTC, Alex Parrill wrote:
On Wednesday, 22 July 2015 at 14:28:48 UTC, Chris wrote:
What would be the best way to manage different threads
(spawned via std.concurrency), e.g. to tell them to stop at
once, once a new command comes in? A thread pool? How would
On Wednesday, 22 July 2015 at 14:28:48 UTC, Chris wrote:
What would be the best way to manage different threads (spawned
via std.concurrency), e.g. to tell them to stop at once, once a
new command comes in? A thread pool? How would that look like
in D? I feel my knowledge of D threads is still