Re: actors library?

2012-01-25 Thread xancorreu
Thanks Gehr for your examples. Very illustrative. I wanted what you do in example 1 like a library. It's easy import actors library than to define your own actors (class). Thanks, Xan. Al 24/01/12 21:11, En/na Timon Gehr ha escrit: On 01/24/2012 07:51 PM, xancorreu wrote: Al 24/01/12 13:37,

Re: actors library?

2012-01-24 Thread Dejan Lekic
Xan, read this article please: http://www.informit.com/articles/article.aspx?p=1609144 You have exactly what you are looking for in the D runtime and standard library.

Re: actors library?

2012-01-24 Thread xancorreu
Al 24/01/12 13:37, En/na Dejan Lekic ha escrit: Xan, read this article please: http://www.informit.com/articles/article.aspx?p=1609144 You have exactly what you are looking for in the D runtime and standard library. I read it and **after** I post the question. I don't know how

Re: actors library?

2012-01-24 Thread Timon Gehr
On 01/24/2012 07:51 PM, xancorreu wrote: Al 24/01/12 13:37, En/na Dejan Lekic ha escrit: Xan, read this article please: http://www.informit.com/articles/article.aspx?p=1609144 You have exactly what you are looking for in the D runtime and standard library. I read it and **after** I post the

Re: actors library?

2012-01-23 Thread Timon Gehr
On 01/23/2012 08:01 PM, Xan xan wrote: Hi. Is there any actors library in D. Spawn and etc is ok, but I want more high-level thing and actors it's the best I get, I think. I searched and nothing. I'm interested in D 2.0 or 1.0. Whatever! Thanks in advace, Xan. std.concurrency is an actors