Thanks Gehr for your examples. Very illustrative.
I wanted what you do in example 1 like a library. It's easy import
actors library than to define your own actors (class).
Thanks,
Xan.
Al 24/01/12 21:11, En/na Timon Gehr ha escrit:
On 01/24/2012 07:51 PM, xancorreu wrote:
Al 24/01/12 13:37,
Xan, read this article please:
http://www.informit.com/articles/article.aspx?p=1609144
You have exactly what you are looking for in the D runtime and
standard library.
Al 24/01/12 13:37, En/na Dejan Lekic ha escrit:
Xan, read this article please:
http://www.informit.com/articles/article.aspx?p=1609144
You have exactly what you are looking for in the D runtime and
standard library.
I read it and **after** I post the question. I don't know how
On 01/24/2012 07:51 PM, xancorreu wrote:
Al 24/01/12 13:37, En/na Dejan Lekic ha escrit:
Xan, read this article please:
http://www.informit.com/articles/article.aspx?p=1609144
You have exactly what you are looking for in the D runtime and
standard library.
I read it and **after** I post the
On 01/23/2012 08:01 PM, Xan xan wrote:
Hi.
Is there any actors library in D. Spawn and etc is ok, but I want more
high-level thing and actors it's the best I get, I think.
I searched and nothing.
I'm interested in D 2.0 or 1.0. Whatever!
Thanks in advace,
Xan.
std.concurrency is an actors