Re: Simple timing

2014-11-19 Thread Kagamin via Digitalmars-d-learn
On Monday, 17 November 2014 at 16:38:45 UTC, Rene Zwanenburg wrote: Clock.currTime uses a high performance timer, QueryPerformanceCounter on Windows for example, so you shouldn't have to worry about timer accuracy. You probably mistake it for StopWatch, clock is not timer.

Simple timing

2014-11-17 Thread Paul via Digitalmars-d-learn
I'm trying to write a program that involves simple timing; I like to be able to execute some function at a point no sooner than, say, 3500 milliseconds from now so I need to read the current 'system time' in ticks and calculate the required point in the future using ticks per sec. In other

Re: Simple timing

2014-11-17 Thread Adam D. Ruppe via Digitalmars-d-learn
The easiest way isn't to read the clock at all and instead just put your program to sleep for a while: void main() { import std.stdio; import core.thread; writeln(started); Thread.sleep(3500.msecs); writeln(ended); }

Re: Simple timing

2014-11-17 Thread Rene Zwanenburg via Digitalmars-d-learn
On Monday, 17 November 2014 at 16:24:10 UTC, Paul wrote: I'm trying to write a program that involves simple timing; I like to be able to execute some function at a point no sooner than, say, 3500 milliseconds from now so I need to read the current 'system time' in ticks and calculate

Re: Simple timing [solved]

2014-11-17 Thread Paul via Digitalmars-d-learn
Thank you both, I'm sure that answers my question. Paul On Monday, 17 November 2014 at 16:38:45 UTC, Rene Zwanenburg wrote: On Monday, 17 November 2014 at 16:24:10 UTC, Paul wrote: I'm trying to write a program that involves simple timing; I like to be able to execute some function