On Monday, 17 November 2014 at 16:38:45 UTC, Rene Zwanenburg
wrote:
Clock.currTime uses a high performance timer,
QueryPerformanceCounter on Windows for example, so you
shouldn't have to worry about timer accuracy.
You probably mistake it for StopWatch, clock is not timer.
I'm trying to write a program that involves simple timing; I like
to be able to execute some function at a point no sooner than,
say, 3500 milliseconds from now so I need to read the current
'system time' in ticks and calculate the required point in the
future using ticks per sec. In other
The easiest way isn't to read the clock at all and instead just
put your program to sleep for a while:
void main() {
import std.stdio;
import core.thread;
writeln(started);
Thread.sleep(3500.msecs);
writeln(ended);
}
On Monday, 17 November 2014 at 16:24:10 UTC, Paul wrote:
I'm trying to write a program that involves simple timing; I
like to be able to execute some function at a point no sooner
than, say, 3500 milliseconds from now so I need to read the
current 'system time' in ticks and calculate
Thank you both, I'm sure that answers my question.
Paul
On Monday, 17 November 2014 at 16:38:45 UTC, Rene Zwanenburg
wrote:
On Monday, 17 November 2014 at 16:24:10 UTC, Paul wrote:
I'm trying to write a program that involves simple timing; I
like to be able to execute some function