On Monday, 27 July 2020 at 08:53:25 UTC, Mike Parker wrote:
On Monday, 27 July 2020 at 07:30:42 UTC, John Burton wrote:
For reference I got this to work by doing the following :-
1) Installed visual studio build tools. I could not get this
to work at all with the linker etc that comes with
On Monday, 27 July 2020 at 07:30:42 UTC, John Burton wrote:
For reference I got this to work by doing the following :-
1) Installed visual studio build tools. I could not get this to
work at all with the linker etc that comes with ldc2.
2) Copied the glfw3.lib vs2019 version file into my
On Sunday, 26 July 2020 at 12:24:06 UTC, John Burton wrote:
On Sunday, 26 July 2020 at 10:41:27 UTC, Mike Parker wrote:
On Sunday, 26 July 2020 at 08:28:29 UTC, John Burton wrote:
And I get the following errors from the link :-
lld-link: error: undefined symbol: __GSHandlerCheck
lld-link:
On Sunday, 26 July 2020 at 10:41:27 UTC, Mike Parker wrote:
On Sunday, 26 July 2020 at 08:28:29 UTC, John Burton wrote:
And I get the following errors from the link :-
lld-link: error: undefined symbol: __GSHandlerCheck
lld-link: error: undefined symbol: __security_check_cookie
lld-link:
On Sunday, 26 July 2020 at 08:28:29 UTC, John Burton wrote:
versions "BindGLFW_Static"
libs "glfw3"
lflags "-L..\\work\\3rdparty\\lib"
And by the way, you're going to need to link more libs than glfw3
for a static link. You'll need all of its dependencies, as well
(OpenGL32.lib,
On Sunday, 26 July 2020 at 08:28:29 UTC, John Burton wrote:
And I get the following errors from the link :-
lld-link: error: undefined symbol: __GSHandlerCheck
lld-link: error: undefined symbol: __security_check_cookie
lld-link: error: undefined symbol: __security_cookie
I believe that's
I'm trying to replicate a program I make in C++ using D.
I am using the ldc2 compiler and want to *static* link in the
glfw library.
Following the docs I have an dub.sdl file that looks like the one
below.
The library I'm linking with is the vs2019 one from the GLFW zip
file from
their