On Monday, 1 October 2018 at 20:27:43 UTC, spikespaz wrote:
Of course there is nothing wrong with defining each callback as
a separate function, but then comes the issue of naming them. I
also don't like the way it makes my code look.
I think the best you can do is something like this:
---
On Monday, 1 October 2018 at 23:07:29 UTC, spikespaz wrote:
The problem with the code you have is that the callback needs
to be extern (Windows). I don't know how to do that with a
"lambda".
Neither do I actually. Apparently it is impossible.
Best I could squeeze out was this:
On Monday, 1 October 2018 at 21:03:24 UTC, Boris-Barboris wrote:
On Monday, 1 October 2018 at 20:27:43 UTC, spikespaz wrote:
I was hoping I could use something more akin to JavaScript's
syntax: (void* hWnd, long) => {}.
I tried this but I'm getting errors with the signature, it
says the
On Monday, 1 October 2018 at 21:03:24 UTC, Boris-Barboris wrote:
On Monday, 1 October 2018 at 20:27:43 UTC, spikespaz wrote:
I was hoping I could use something more akin to JavaScript's
syntax: (void* hWnd, long) => {}.
I tried this but I'm getting errors with the signature, it
says the
On Monday, 1 October 2018 at 20:27:43 UTC, spikespaz wrote:
I was hoping I could use something more akin to JavaScript's
syntax: (void* hWnd, long) => {}.
I tried this but I'm getting errors with the signature, it says
the function is a delegate and apparently Windows API can't
accept a
I have the following code, this works.
import core.sys.windows.windows: EnumWindows;
import std.stdio: writeln;
void*[] hWndList;
extern (Windows) int callback(void* hWnd, long /* lParams */ )
nothrow {
hWndList ~= hWnd;