Namespace:
I've written a straight forward linked list implementation
here:
https://github.com/nomad-software/etcetera/blob/master/source/etcetera/collection/linkedlist.d
Even though I'm using the GC to manage memory, maybe it will
help you.
Good idea to link to some existing code. Here
On Saturday, 4 April 2015 at 09:05:03 UTC, bearophile wrote:
Namespace:
I've written a straight forward linked list implementation
here:
https://github.com/nomad-software/etcetera/blob/master/source/etcetera/collection/linkedlist.d
Even though I'm using the GC to manage memory, maybe it
On Saturday, 4 April 2015 at 02:57:22 UTC, Rikki Cattermole wrote:
On 4/04/2015 3:08 a.m., Jens Bauer wrote:
src/start.d:7:10: error: module attribute is in file
'gcc/attribute.d' which cannot be read
import gcc.attribute;
^
Uhm, it seems that druntime is required for that;
So I am using vibe.d json module to parse some array data with
homogeneous objects, and I want to convert it to CSV.
Aside from encoding double-qoutes, this is want I came up with to
generate the header:
```
void csvHeader(const Json jsonObject)
{
return
Hi, am still searching for the right place to ask library related
questions, and was advised to ask them here.
The dimgui library looks interesting for my projects
( https://github.com/d-gamedev-team/dimgui ), but I don't manage
to get it built or run the examples. I have no clue what's going
On Saturday, 4 April 2015 at 18:11:32 UTC, ParticlePeter wrote:
Hi, am still searching for the right place to ask library
related questions, and was advised to ask them here.
The dimgui library looks interesting for my projects
( https://github.com/d-gamedev-team/dimgui ), but I don't
manage