Re: char e string em linguagem D
On Thursday, 13 July 2017 at 22:30:29 UTC, crimaniak wrote: On Thursday, 13 July 2017 at 21:49:40 UTC, dark777 wrote: Pessoal eu fiz o seguinte programa em C++. https://pastebin.com/CvVv6Spn porem tentei fazer o equivalente em D mas nao entendi muito bem... https://pastebin.com/2xw9geRR alguem poderia me ajudar? Se acepta utilizar intervalos en lugar de punteros desnudos. (Hola, soy traductor de google) import std.stdio, std.string; //https://www.vivaolinux.com.br/script/GNU-que-bacana class GnuQueBacana { this(){} char[] stalman() { return cast(char[])` ((__-^^-,-^^-__)) *---***---* *--|o o|--* \ / ): :( (o_o) - https://www.gnu.org `; } char[] torvald() { return cast(char[])` # ### ##O#O## ### ##\#/## #lll## #l## #l### ##### OOO#ll#OOO OO#ll#OO OOO#ll#OOO OOO##OOO https://www.kernel.org `; } string stallman() { return ` ((__-^^-,-^^-__)) *---***---* *--|o o|--* \ / ): :( (o_o) - https://www.gnu.org `; } string torvalds() { return ` # ### ##O#O## ### ##\#/## #lll## #l## #l### ##### OOO#ll#OOO OO#ll#OO OOO#ll#OOO OOO##OOO https://www.kernel.org `; } }; void main() { GnuQueBacana gnu = new GnuQueBacana(); writeln(gnu.stalman(), gnu.torvald(), gnu.stallman(), gnu.torvalds()); } muito massa nao achei que era tao simples assim..
Re: nogc string concatenation?
On Friday, 14 July 2017 at 00:40:38 UTC, FoxyBrown wrote: Anyone have an efficient implementation that is easy to use? If you are OK with just a range spanning the two or more strings, then you could use chain as is.
Re: WTF is going on! Corrupt value that is never assigned
On Friday, 14 July 2017 at 00:33:12 UTC, FoxyBrown wrote: What I'm trying to do is fairly straightforward but I've wasted nearly 2 days on it. //added this so it would all compile import core.sys.windows.windows; import core.stdc.stdio; import core.stdc.stdlib; import std.stdio; import std.conv; import std.array; pragma(lib, "advapi32"); struct ServiceData { wstring Name; wstring LongName; int Type; int State; int ControlsAccepted; int Win32ExitCode; int SpecificExitCode; int CheckPoint; int WaitHint; int ProcessId; int Flags; } auto cstr2dstr(wchar* cstr) { import std.array; auto str = appender!wstring; auto len = lstrlen(cstr); str.reserve(len); for(int i = 0; i < len; i++) str.put(cstr[i]); return str.data; } auto EnumServices() { import core.stdc.stdlib, std.traits; ServiceData[] servicesList; auto buf = malloc(5); // Gets changed later, even though never an assignment auto buf2 = buf; // does not change auto schSCManager = OpenSCManager(null, null, SC_MANAGER_ALL_ACCESS); if (NULL == schSCManager) { printf("OpenSCManager failed (%d)\n", GetLastError()); return servicesList; } DWORD dwBytesNeeded, dwCount, lpResumeHandle, resume, totalCount; auto servicesType = (SERVICE_DRIVER | SERVICE_FILE_SYSTEM_DRIVER | SERVICE_KERNEL_DRIVER | SERVICE_WIN32 | SERVICE_WIN32_OWN_PROCESS | SERVICE_WIN32_SHARE_PROCESS); int cnt = 0; auto res = 0; do { // Manually copy over data, this is because EnumSErvicesStatus adds data at end of array for some odd ball reason making it difficult to build the correct array sequentially for(int i = 0; i < dwCount; i++) { ENUM_SERVICE_STATUS_PROCESS x; ServiceData d; auto s = cast(ENUM_SERVICE_STATUS_PROCESS*)(buf + i*ENUM_SERVICE_STATUS_PROCESS.sizeof); //before buf is of correct value d.Name = cstr2dstr(s.lpServiceName); // added these to copy the rest of the fields d.LongName = cstr2dstr(s.lpDisplayName); d.tupleof[2 .. $] = s.ServiceStatusProcess.tupleof; //after buf is invalid, yet buf is never assigned // added this so it actually appends to array servicesList ~= d; } res = EnumServicesStatusEx(schSCManager, SC_ENUM_TYPE.SC_ENUM_PROCESS_INFO, servicesType, SERVICE_STATE_ALL, cast(ubyte*)buf, 5, , , , null); if (ERROR_MORE_DATA != GetLastError()) { printf("Error enumerating services."); break; } } while (res == 0); foreach(s; servicesList) { writeln(s.Name, " - ", s.LongName, " - ", s.Type, " = ", s.State); } return servicesList; } void main() { EnumServices(); } I only modified a few lines in there but it works for me on win64.
nogc string concatenation?
Anyone have an efficient implementation that is easy to use?
Re: WTF is going on! Corrupt value that is never assigned
On Thursday, 13 July 2017 at 23:30:39 UTC, Moritz Maxeiner wrote: On Thursday, 13 July 2017 at 22:53:45 UTC, FoxyBrown wrote: On Thursday, 13 July 2017 at 20:35:19 UTC, Moritz Maxeiner wrote: On Thursday, 13 July 2017 at 18:22:34 UTC, FoxyBrown wrote: The following code is pretty screwed up, even though it doesn't look like it. I have a buf, a simple malloc which hold the results of a win32 call. I am then trying to copy over the data in buf to a D struct. But when copying the strings, the buf location changes, screwing up the copying process. It shouldn't happen, buf never changes value anywhere except the first malloc(which is once). Somehow it is getting changed, but where? [...] The buf value changes when calling cstr2dstr but I've had it with other values to(any function call such as to!string, etc seems to trigger it). [...] - Does this happen every time, or only sometimes? yes, but I've been having this problem and not sure if it was quite as consistent as before or that I just recognized it. - At which loop iteration does it occur? Now it seems to occur after the first iteration, but I've add it happen after a while and in other cases it's worked.. depends on if I use malloc, or a D array, or what. - Which compiler (+version) are you using (with what flags)? Latest DMD official.. whatever default flags exist in debug mode with visual D... why should it matter? [...] Because it's part of the usual "Steps to reproduce" you are supposed to provide so others can verify what you're encountering. - What are the steps to reproduce (i.e. does this e.g. happen with a main that consist of one call to EnumServices) ? Yes, It is basically the first thing I do when I run my program. [...] Okay, I'll setup a Windows VM when I have time and check it out (unless someone solves it beforehand). because D is not interfacing well with C. First, the win32 function does not simply fill in an array but adds additional junk at the end(didn't know that until after a few wasted hours trying to get it to fill in an array properly). To be fair, that's neither C nor D fault; that's Microsoft providing unintuitive, horrible APIs and doing an amazing job of providing documentation (MSDN) that *appears* to be exhaustive and well written, but misses all these little important details that you actually have to know in order to program correct control logic, driving you to the edge of sanity. Been there, done that. I have generally not had that problem. Usually works as it does and pretty straight forward. Might have to fish a little for info from others but most things have been worked out by someone somewhere. What I'm trying to do is fairly straightforward but I've wasted nearly 2 days on it. I had no issues starting or stopping services but I can't get the enumerate code to work(the winapi function works fine, it's getting the info out of what it passes in to D that is the problem). There is no explanation why buf is being changed, I never change it after it is initialized, yet, it changes somehow. Either it is being overwritten because of a pointer that is invalid or it is a stack problem. It is most likely the former, but I have tried many different ways and they all lead to similar results.
Re: WTF is going on! Corrupt value that is never assigned
On Thursday, 13 July 2017 at 22:53:45 UTC, FoxyBrown wrote: On Thursday, 13 July 2017 at 20:35:19 UTC, Moritz Maxeiner wrote: On Thursday, 13 July 2017 at 18:22:34 UTC, FoxyBrown wrote: The following code is pretty screwed up, even though it doesn't look like it. I have a buf, a simple malloc which hold the results of a win32 call. I am then trying to copy over the data in buf to a D struct. But when copying the strings, the buf location changes, screwing up the copying process. It shouldn't happen, buf never changes value anywhere except the first malloc(which is once). Somehow it is getting changed, but where? [...] The buf value changes when calling cstr2dstr but I've had it with other values to(any function call such as to!string, etc seems to trigger it). [...] - Does this happen every time, or only sometimes? yes, but I've been having this problem and not sure if it was quite as consistent as before or that I just recognized it. - At which loop iteration does it occur? Now it seems to occur after the first iteration, but I've add it happen after a while and in other cases it's worked.. depends on if I use malloc, or a D array, or what. - Which compiler (+version) are you using (with what flags)? Latest DMD official.. whatever default flags exist in debug mode with visual D... why should it matter? [...] Because it's part of the usual "Steps to reproduce" you are supposed to provide so others can verify what you're encountering. - What are the steps to reproduce (i.e. does this e.g. happen with a main that consist of one call to EnumServices) ? Yes, It is basically the first thing I do when I run my program. [...] Okay, I'll setup a Windows VM when I have time and check it out (unless someone solves it beforehand). because D is not interfacing well with C. First, the win32 function does not simply fill in an array but adds additional junk at the end(didn't know that until after a few wasted hours trying to get it to fill in an array properly). To be fair, that's neither C nor D fault; that's Microsoft providing unintuitive, horrible APIs and doing an amazing job of providing documentation (MSDN) that *appears* to be exhaustive and well written, but misses all these little important details that you actually have to know in order to program correct control logic, driving you to the edge of sanity. Been there, done that. I don't know how any stack corruption could be occurring but that is exactly what it looks like. "Return from function call and "static variables"(with respect to the call) are changed.". But that seems really hard to sell given that it's pretty simple and D should have all those basics well covered. It's always possible for the D compiler to generate wrong code (though I'm not convinced that this is the case here), you should have a look at the generated assembly.
Re: WTF is going on! Corrupt value that is never assigned
On Thursday, 13 July 2017 at 20:35:19 UTC, Moritz Maxeiner wrote: On Thursday, 13 July 2017 at 18:22:34 UTC, FoxyBrown wrote: The following code is pretty screwed up, even though it doesn't look like it. I have a buf, a simple malloc which hold the results of a win32 call. I am then trying to copy over the data in buf to a D struct. But when copying the strings, the buf location changes, screwing up the copying process. It shouldn't happen, buf never changes value anywhere except the first malloc(which is once). Somehow it is getting changed, but where? [...] The buf value changes when calling cstr2dstr but I've had it with other values to(any function call such as to!string, etc seems to trigger it). [...] - Does this happen every time, or only sometimes? yes, but I've been having this problem and not sure if it was quite as consistent as before or that I just recognized it. - At which loop iteration does it occur? Now it seems to occur after the first iteration, but I've add it happen after a while and in other cases it's worked.. depends on if I use malloc, or a D array, or what. - Which compiler (+version) are you using (with what flags)? Latest DMD official.. whatever default flags exist in debug mode with visual D... why should it matter? buf is changing on the only source of that change could be through the winapi call or the temp pointer used to index it.. which is never assigned to, so it can't be modifying it. The c2d function, when called, clearly has no understanding of buff, yet after it returns, it is causing the problem. This seems like the stack is being corrupted by the function call. - What are the steps to reproduce (i.e. does this e.g. happen with a main that consist of one call to EnumServices) ? Yes, It is basically the first thing I do when I run my program. It is a rather isolated function(Just trying to get a list of current services, which has been a total PITA because D is not interfacing well with C. First, the win32 function does not simply fill in an array but adds additional junk at the end(didn't know that until after a few wasted hours trying to get it to fill in an array properly). Hence now I'm trying to convert the returned data one iteration at a time rather than all at once, but I can't get that to work because the pointer to the buffer I created is changing. I could use a temp and get it to work, but that doesn't explain what the hell is going on. The value of buff seems to be erratic, I've had it point valid stuff(other data) and then have small values in it like 8. I don't know how any stack corruption could be occurring but that is exactly what it looks like. "Return from function call and "static variables"(with respect to the call) are changed.". But that seems really hard to sell given that it's pretty simple and D should have all those basics well covered.
Re: char e string em linguagem D
On Thursday, 13 July 2017 at 22:30:29 UTC, crimaniak wrote: On Thursday, 13 July 2017 at 21:49:40 UTC, dark777 wrote: char[] stalman() { return cast(char[])` ((__-^^-,-^^-__)) *---***---* *--|o o|--* \ / ): :( (o_o) - https://www.gnu.org `; } Never cast a literal to char[]. modifying the resulting char[] will lead to AV, at least under linux. `.dup` the literal if you really needs char[].
Re: char e string em linguagem D
On Thursday, 13 July 2017 at 21:49:40 UTC, dark777 wrote: Pessoal eu fiz o seguinte programa em C++. https://pastebin.com/CvVv6Spn porem tentei fazer o equivalente em D mas nao entendi muito bem... https://pastebin.com/2xw9geRR alguem poderia me ajudar? Se acepta utilizar intervalos en lugar de punteros desnudos. (Hola, soy traductor de google) import std.stdio, std.string; //https://www.vivaolinux.com.br/script/GNU-que-bacana class GnuQueBacana { this(){} char[] stalman() { return cast(char[])` ((__-^^-,-^^-__)) *---***---* *--|o o|--* \ / ): :( (o_o) - https://www.gnu.org `; } char[] torvald() { return cast(char[])` # ### ##O#O## ### ##\#/## #lll## #l## #l### ##### OOO#ll#OOO OO#ll#OO OOO#ll#OOO OOO##OOO https://www.kernel.org `; } string stallman() { return ` ((__-^^-,-^^-__)) *---***---* *--|o o|--* \ / ): :( (o_o) - https://www.gnu.org `; } string torvalds() { return ` # ### ##O#O## ### ##\#/## #lll## #l## #l### ##### OOO#ll#OOO OO#ll#OO OOO#ll#OOO OOO##OOO https://www.kernel.org `; } }; void main() { GnuQueBacana gnu = new GnuQueBacana(); writeln(gnu.stalman(), gnu.torvald(), gnu.stallman(), gnu.torvalds()); }
char e string em linguagem D
Pessoal eu fiz o seguinte programa em C++. https://pastebin.com/CvVv6Spn porem tentei fazer o equivalente em D mas nao entendi muito bem... https://pastebin.com/2xw9geRR alguem poderia me ajudar?
Re: WTF is going on! Corrupt value that is never assigned
On 07/13/2017 08:22 PM, FoxyBrown wrote: res = EnumServicesStatusExW(schSCManager, SC_ENUM_TYPE.SC_ENUM_PROCESS_INFO, servicesType, SERVICE_STATE_ALL, cast(ubyte*)buf, 5, , , , cast(const(char)*)null); The cast to `char*` here looks odd. The 'W' suffix in the function name indicates that it's the UTF-16 variant. It should be taking a `wchar*`, not of a `char*`. This might hint at a wrong declaration which could lead to memory corruption. (The cast shouldn't be necessary anyway. `null` converts to all pointer types.)
Re: Read from terminal when enter is pressed, but do other stuff in the mean time...
On Thursday, 13 July 2017 at 15:52:57 UTC, Dustmight wrote: How do I read in input from the terminal without sitting there waiting for it? I've got code I want to run while there's no input, and then code I want to act on input when it comes in. How do I do both these things? As Stefan mentions, the single threaded version is basically OS specific (and as others have said there are some wrappers available) the multithreaded solution is fairly simple (have one thread blocked on read(stdin), the other working, synchronize as necessary). If you are interested, on Linux one low level (single threaded) version would essentially consist of: - check on program startup whether the stdin file descriptor refers to something that (sanely) supports readiness events (tty, sockets, pipes, etc. - *not* regular files) using calls like `isatty`[1] and co. - if it's a tty, put it into "raw" mode - get yourself an epoll instance and register stdin with it - get a file descriptor, e.g. an eventfd, for "there's work to be done now" and register it with the epoll instance - have the thread wait for readiness events on the epoll instance and deal with stdin being readable and "there's work to be done now" events for their respective fd. - Queue work on the eventfd as necessary (e.g. from within the readiness handling of the previous step) [1] http://man7.org/linux/man-pages/man3/isatty.3.html
Re: WTF is going on! Corrupt value that is never assigned
On Thursday, 13 July 2017 at 18:22:34 UTC, FoxyBrown wrote: The following code is pretty screwed up, even though it doesn't look like it. I have a buf, a simple malloc which hold the results of a win32 call. I am then trying to copy over the data in buf to a D struct. But when copying the strings, the buf location changes, screwing up the copying process. It shouldn't happen, buf never changes value anywhere except the first malloc(which is once). Somehow it is getting changed, but where? [...] The buf value changes when calling cstr2dstr but I've had it with other values to(any function call such as to!string, etc seems to trigger it). [...] - Does this happen every time, or only sometimes? - At which loop iteration does it occur? - Which compiler (+version) are you using (with what flags)? - What are the steps to reproduce (i.e. does this e.g. happen with a main that consist of one call to EnumServices) ?
Re: Silly struct behaviour
On Thu, Jul 13, 2017 at 06:48:27PM +, JN via Digitalmars-d-learn wrote: > On Thursday, 13 July 2017 at 18:09:46 UTC, H. S. Teoh wrote: > > > > It's not quite so simple. Consider for example: > > > > struct Foo { int bar; } > > struct Oof { int bar; } > > > > void process(Foo foo) { } > > void process(Oof oof) { formatDisk(); } > > > > void main() { > > process({bar : 5}); // which overload should get called? > > } > > > > in this case, I'd expect something like: > > error: ambiguous struct definition, could match process(Foo) or process(Oof) File an enhancement request: https://issues.dlang.org/enter_bug.cgi You never know, we may be able to convince Walter to add this at some point. :-P T -- English has the lovely word "defenestrate", meaning "to execute by throwing someone out a window", or more recently "to remove Windows from a computer and replace it with something useful". :-) -- John Cowan
Re: Silly struct behaviour
On Thursday, 13 July 2017 at 18:09:46 UTC, H. S. Teoh wrote: It's not quite so simple. Consider for example: struct Foo { int bar; } struct Oof { int bar; } void process(Foo foo) { } void process(Oof oof) { formatDisk(); } void main() { process({bar : 5}); // which overload should get called? } in this case, I'd expect something like: error: ambiguous struct definition, could match process(Foo) or process(Oof)
Re: Silly struct behaviour
On Thursday, 13 July 2017 at 18:45:45 UTC, JN wrote: I know that's a wrong syntax, I was just showing an example. Yes, here it will work, but if you want to initialize only some fields (poor man's keyword arguments), you can't use the default constructor. easily fixable by using FunctionLiterals.
WTF is going on! Corrupt value that is never assigned
The following code is pretty screwed up, even though it doesn't look like it. I have a buf, a simple malloc which hold the results of a win32 call. I am then trying to copy over the data in buf to a D struct. But when copying the strings, the buf location changes, screwing up the copying process. It shouldn't happen, buf never changes value anywhere except the first malloc(which is once). Somehow it is getting changed, but where? The specific win32 or style is irrelevant, I am talking either about a bug or some subtle D thing because the code makes sense. (Fill Buf, iterate through buffer copying over to D values). I've ran in to this before, D does something fishy and it wastes hours upon hours trying to track done some stupid little thing it does. The buf value changes when calling cstr2dstr but I've had it with other values to(any function call such as to!string, etc seems to trigger it). struct ServiceData { wstring Name; wstring LongName; int Type; int State; int ControlsAccepted; int Win32ExitCode; int SpecificExitCode; int CheckPoint; int WaitHint; int ProcessId; int Flags; } auto cstr2dstr(wchar* cstr) { import std.array; auto str = appender!wstring; auto len = lstrlen(cstr); str.reserve(len); for(int i = 0; i < len; i++) str.put(cstr[i]); return str.data; } auto EnumServices() { import core.stdc.stdlib, std.traits; ServiceData[] servicesList; auto buf = malloc(5); // Gets changed later, even though never an assignment auto buf2 = buf; // does not change auto schSCManager = OpenSCManager(null, null, SC_MANAGER_ALL_ACCESS); if (NULL == schSCManager) { print("OpenSCManager failed (%d)\n", GetLastError()); return servicesList; } DWORD dwBytesNeeded, dwCount, lpResumeHandle, resume, totalCount; auto servicesType = (SERVICE_DRIVER | SERVICE_FILE_SYSTEM_DRIVER | SERVICE_KERNEL_DRIVER | SERVICE_WIN32 | SERVICE_WIN32_OWN_PROCESS | SERVICE_WIN32_SHARE_PROCESS); int cnt = 0; auto res = 0; do { // Manually copy over data, this is because EnumSErvicesStatus adds data at end of array for some odd ball reason making it difficult to build the correct array sequentially for(int i = 0; i < dwCount; i++) { ENUM_SERVICE_STATUS_PROCESSW x; ServiceData d; auto s = cast(ENUM_SERVICE_STATUS_PROCESSW*)(buf + i*ENUM_SERVICE_STATUS_PROCESSW.sizeof); //before buf is of correct value d.Name = cstr2dstr(s.lpServiceName); //after buf is invalid, yet buf is never assigned } res = EnumServicesStatusExW(schSCManager, SC_ENUM_TYPE.SC_ENUM_PROCESS_INFO, servicesType, SERVICE_STATE_ALL, cast(ubyte*)buf, 5, , , , cast(const(char)*)null); if (ERROR_MORE_DATA != GetLastError()) { print("Error enumerating services."); break; } } while (res == 0); for(int i = 0; i < totalCount; i++) { auto s = servicesList[i]; writeln(s.Name, " - ", s.LongName, " - ", s.Type, " = ", s.State); } return servicesList; }
Re: Silly struct behaviour
On Thu, Jul 13, 2017 at 06:07:31PM +, JN via Digitalmars-d-learn wrote: > Consider: > > struct Foo > { > int bar; > } > > void processFoo(Foo foo) > { > } > > void main() > { > Foo f = {bar: 5}; > processFoo(f);// ok > processFoo(Foo(5)); // ok > processFoo({bar: 5}); // fail > processFoo(Foo({bar: 5}));// fail > } > > > Wh D? It makes no sense, the compiler knows what is the type of > the first processFoo arg anyway... It's not quite so simple. Consider for example: struct Foo { int bar; } struct Oof { int bar; } void process(Foo foo) { } void process(Oof oof) { formatDisk(); } void main() { process({bar : 5}); // which overload should get called? } As for `Foo({bar : 5})`, that's just wrong syntax. Just write `Foo(5)` and it will work. T -- People demand freedom of speech to make up for the freedom of thought which they avoid. -- Soren Aabye Kierkegaard (1813-1855)
Silly struct behaviour
Consider: struct Foo { int bar; } void processFoo(Foo foo) { } void main() { Foo f = {bar: 5}; processFoo(f);// ok processFoo(Foo(5)); // ok processFoo({bar: 5}); // fail processFoo(Foo({bar: 5}));// fail } Wh D? It makes no sense, the compiler knows what is the type of the first processFoo arg anyway...
Re: Read from terminal when enter is pressed, but do other stuff in the mean time...
On 07/13/2017 08:52 AM, Dustmight wrote: How do I read in input from the terminal without sitting there waiting for it? I've got code I want to run while there's no input, and then code I want to act on input when it comes in. How do I do both these things? If you're fine with buffered input, i.e. the user has to press Enter before the input is visible to the program, then std.concurrency works pretty well. Enter lines to the following program. It will exit when you send the line "done". import std.concurrency; import std.stdio; import core.thread; import std.range; struct Done { } struct Message { string line; } void worker() { bool done = false; while (!done) { receive( (Message message) { auto line = message.line; writefln("Received \"%s\"", line); while (!line.empty) { writeln(line.front); line.popFront(); Thread.sleep(500.msecs); } writefln("Done with \"%s\"", message); }, (Done message) { writefln("Bye..."); done = true; }); } } void main() { auto w = spawn(); foreach (line; stdin.byLineCopy) { if (line == "done") { w.send(Done()); break; } w.send(Message(line)); } thread_joinAll(); } Ali
Re: Read from terminal when enter is pressed, but do other stuff in the mean time...
On Thursday, 13 July 2017 at 15:52:57 UTC, Dustmight wrote: How do I read in input from the terminal without sitting there waiting for it? I've got code I want to run while there's no input, and then code I want to act on input when it comes in. How do I do both these things? Might want to check Adam's Terminal.d https://code.dlang.org/packages/arsd-official%3Aterminal Docs at http://dpldocs.info/experimental-docs/arsd.terminal.html You can use a RealTimeConsoleInput with getch. You can use kbhit to check whether getch would block. However I found inconsistent behavior between platforms with kbhit, so might wanna test.
Re: Read from terminal when enter is pressed, but do other stuff in the mean time...
On Thursday, 13 July 2017 at 15:52:57 UTC, Dustmight wrote: How do I read in input from the terminal without sitting there waiting for it? I've got code I want to run while there's no input, and then code I want to act on input when it comes in. How do I do both these things? You have to ask the OS for this. All of this is platform specific functionality. check your operating-system-api search terms are unbufferd i/o and event-loop
Read from terminal when enter is pressed, but do other stuff in the mean time...
How do I read in input from the terminal without sitting there waiting for it? I've got code I want to run while there's no input, and then code I want to act on input when it comes in. How do I do both these things?
Re: Idiomatic FFT(W) Wrapper
On Thursday, 13 July 2017 at 12:49:40 UTC, Per Nordlöw wrote: Have anybody constructed an idiomatic D wrapper for FFTW? No, sorry, although I have used the library quite a bit in D. http://www.fftw.org/fftw3_doc/Tutorial.html#Tutorial I'm specifically concerned about - `RefCounted`-wrapping of the C structures `fftw_complex` and `fftw_plan` Sounds useful perhaps for fftw_plan. fftw_complex is just `typedef double fftw_complex[2];` so I'm not sure what you're getting at there. It's worth remembering that "wisdom" is separate from (and shared between) plans in fftw, so constructing and destroying plans can be very cheap and there's often no need to have multiple owners of a single plan. - range semantics, lazy evaluation and caching of result in stream-based architectures; `fftw_plan`, `fftw_execute` The discrete fourier transform is a global algorithm that can be lazy in input or output, but not both. I'm pretty sure the fast fourier transform algorithm for DFT cannot be lazy in either. Do you mean creating some sort of lazy short-time-fourier-transform (STFT or spectrogram or whatever other name people like)? Or are you thinking about 1-D transforms in multi-dimensional data (arguably the same thing actually)? - slicing and scope ?? - seamless interoperability with Mir (https://github.com/libmir/mir) This would definitely be nice to have For most common use-cases I find fftw is dead simple to use with the C API though. So simple that I never even bother making bindings, I just declare what I need as I need it (which in a single application has never been more than about 10 declarations).
Idiomatic FFT(W) Wrapper
Have anybody constructed an idiomatic D wrapper for FFTW? http://www.fftw.org/fftw3_doc/Tutorial.html#Tutorial I'm specifically concerned about - `RefCounted`-wrapping of the C structures `fftw_complex` and `fftw_plan` - range semantics, lazy evaluation and caching of result in stream-based architectures; `fftw_plan`, `fftw_execute` - slicing and scope - seamless interoperability with Mir (https://github.com/libmir/mir)
Re: Why do array literals default to object.Object[]?
On 7/12/17 1:24 AM, Brandon Buck wrote: On Wednesday, 12 July 2017 at 02:06:41 UTC, Steven Schveighoffer wrote: I'm sure there's a bug filed somewhere on this... Is this bug worthy? I can search for one and comment and/or create one if I can't find one. Found it. It was mistakenly closed: https://issues.dlang.org/show_bug.cgi?id=12283 -Steve
Re: Bad file descriptor in File destructor
On Thursday, 13 July 2017 at 10:56:20 UTC, unDEFER wrote: Seems I have found. I must do: try{ File file; try { file = File(path); } catch (Exception exp) { return; } //Some actions with file } catch (ErrnoException) { return; } Well, yes, you can also encompass your entire function body in a try catch, though that makes your code somewhat hard to read[1]. With these many try/catches you may want to take a look at std.exception.collectException[2]. [1] https://en.wikipedia.org/wiki/Spaghetti_code [2] https://dlang.org/phobos/std_exception.html#.collectException
Re: Bad file descriptor in File destructor
Thank you. I will write if will find the reason of description corruption.
Re: 2D game physics, macOS
On Thursday, 13 July 2017 at 09:53:05 UTC, Jacob Carlborg wrote: On 2017-07-13 02:34, Joel wrote: It doesn't look like there's any thing I can use. I've come across: dbox, dchip, and blaze. Blaze is dsource. dbox is alpha and hasn't been updated for 3 years. dchip [1] hasn't been updated for 2 years and doesn't compile (that's with out using any thing, just import and dub dependency). You can try creating your own bindings. DStep [1] is a tool that can help with that. Make sure you build DStep from master. [1] http://github.com/jacob-carlborg/dstep I don't know about trying to do that.
Re: Bad file descriptor in File destructor
On Thursday, 13 July 2017 at 11:15:56 UTC, Moritz Maxeiner wrote: --- ubyte[File.sizeof] _file; ref File file() { return *(cast(File*) &_file[0]); } [create File instance and assign to file] scope (exit) destroy(file); --- Forgot to add the try catch: --- ubyte[File.sizeof] _file; ref File file() { return *(cast(File*) &_file[0]); } [create File instance and assign to file] scope (exit) try destroy(file) catch (ErrnoException) {}; --- or just --- scope (exit) destroy(file).collectException ---
Re: Bad file descriptor in File destructor
On Thursday, 13 July 2017 at 10:28:30 UTC, unDEFER wrote: On Thursday, 13 July 2017 at 08:53:24 UTC, Moritz Maxeiner wrote: Where does that `File` come from? If it's std.stdio.File, that one is a struct with internal reference counting, so it shouldn't crash in the above. Could you provide a minimal working (in this case crashing) example? Yes File is std.stdio.File. And I can't provide a minimal crashing example because this code crashes very rarely. I just want to put try/catch and don't know where to do it. Well, if you get an ErrnoException on std.stdio.File.~this you are AFAIK either encountering an OS bug, or you have previously corrupted the file descriptor that File instance wraps around. To be specific, it sounds to me like you're trying to close a file descriptor that's already been closed, i.e. you should fix that instead of trying to work around the consequences of it. Under the assumption, though, that it's an OS bug you're encountering, you can't deal with it with just a try catch in that function, because a (stack allocated) struct's destructor is always called when it goes out of scope. I see essentially two workarounds: - Use two functions foo and bar, where bar has `file` on it's stack, and `foo` calls `bar` and catches the destructor exception via try catch block around the call to `bar` - Hide the `file` from the automatic out-of-scope destruction by using another type for storage Personally I'd prefer the second variant, it could look like this: --- ubyte[File.sizeof] _file; ref File file() { return *(cast(File*) &_file[0]); } [create File instance and assign to file] scope (exit) destroy(file); ---
Re: Bad file descriptor in File destructor
Seems I have found. I must do: try{ File file; try { file = File(path); } catch (Exception exp) { return; } //Some actions with file } catch (ErrnoException) { return; }
Re: Bad file descriptor in File destructor
On Thursday, 13 July 2017 at 08:53:24 UTC, Moritz Maxeiner wrote: Where does that `File` come from? If it's std.stdio.File, that one is a struct with internal reference counting, so it shouldn't crash in the above. Could you provide a minimal working (in this case crashing) example? Yes File is std.stdio.File. And I can't provide a minimal crashing example because this code crashes very rarely. I just want to put try/catch and don't know where to do it.
Re: 2D game physics, macOS
On 2017-07-13 02:34, Joel wrote: It doesn't look like there's any thing I can use. I've come across: dbox, dchip, and blaze. Blaze is dsource. dbox is alpha and hasn't been updated for 3 years. dchip [1] hasn't been updated for 2 years and doesn't compile (that's with out using any thing, just import and dub dependency). You can try creating your own bindings. DStep [1] is a tool that can help with that. Make sure you build DStep from master. [1] http://github.com/jacob-carlborg/dstep -- /Jacob Carlborg
Re: Bad file descriptor in File destructor
On Thursday, 13 July 2017 at 08:38:52 UTC, unDEFER wrote: Hello! I have the code like this: File file; try { file = File(path); } catch (Exception exp) { return; } ... try { } Where does that `File` come from? If it's std.stdio.File, that one is a struct with internal reference counting, so it shouldn't crash in the above. Could you provide a minimal working (in this case crashing) example? If the `File` above is not std.stdio.File, but some custom type: Be aware that structs have deterministic lifetimes, so `file`'s destructor will be called even when you return in the catch clause (on the default constructed `file`), so `File`'s destructor must check the field carrying the file descriptor for being valid; I advise setting such fields to be default constructed to some invalid value (e.g. `-1` in case of file descriptors).
Re: Bad file descriptor in File destructor
What the God? I was not ready to post... File file; try { file = File(path); } catch (Exception exp) { return; } try { //Some actions with file } catch (ErrnoException) { return; } catch (ErrnoException) is necessary because there is sometimes "Bad file descriptor" error. But now I have "Bad descriptior" in destructor. Where I must put my try/catch section to avoid it? Thank you!
Bad file descriptor in File destructor
Hello! I have the code like this: File file; try { file = File(path); } catch (Exception exp) { return; } ... try { }
Re: Why do array literals default to object.Object[]?
On Wednesday, 12 July 2017 at 05:24:49 UTC, Brandon Buck wrote: On Wednesday, 12 July 2017 at 02:06:41 UTC, Steven Schveighoffer wrote: I'm sure there's a bug filed somewhere on this... Is this bug worthy? I can search for one and comment and/or create one if I can't find one. It's at best very unintuitive behaviour (I had expected the inference to go up from the class type to Object, not down from Object), so I'd say yes.
Re: Whats the correct way to pass a D array type to a win32 api function wanting a buffer?
On Thursday, 13 July 2017 at 01:15:46 UTC, FoxyBrown wrote: ENUM_SERVICE_STATUS_PROCESS[5000] services; auto res = SVC.EnumServicesStatusExA(schSCManager, SC_ENUM_TYPE.SC_ENUM_PROCESS_INFO, servicesType, SERVICE_STATE_ALL, cast(ubyte*)services.ptr, 5000*ENUM_SERVICE_STATUS_PROCESS.sizeof, , , , cast(const(char)*)null); You need to call EnumServicesStatusEx twice - the first time to get the required size of the buffer. See the docs for the lpServices parameter here https://msdn.microsoft.com/en-us/library/windows/desktop/ms682640(v=vs.85).aspx Then allocate a buffer using the returned dwBytesNeeded and call the function again with your buffer and its size.
Re: Having a strange issue with std.net.curl.HTTP as a struct dependency
On 07/13/2017 12:01 AM, Ali Çehreli wrote: On 07/09/2017 05:10 PM, NoBigDeal256 wrote: HTTP http; For what it's worth, defining it as __gshared seems to be a workaround: __gshared HTTP http; I sometimes amuse myself. What use is that? :o) What I must have meant is you can have a __gshared array of those and pass pointers to elements to constructors: __gshared HTTP[] https; struct ThingA { HTTP *http; this(HTTP *http) { // ... Not easy but a workaround... Ali
Re: Having a strange issue with std.net.curl.HTTP as a struct dependency
On 07/09/2017 05:10 PM, NoBigDeal256 wrote: > HTTP http; For what it's worth, defining it as __gshared seems to be a workaround: __gshared HTTP http; Ali
Re: Function with static array as parameter
Thanks for your help.
Re: Static array with parameter based size?
On Wednesday, 12 July 2017 at 18:49:23 UTC, Jack Applegame wrote: On Wednesday, 12 July 2017 at 05:45:13 UTC, Miguel L wrote: Also what is it possible in D to write a function that accepts an static array of any size? void foo(size_t N)(ref int[N] arr) { ... } int[10] arr; foo(arr); Thank you very much for your answers.