On Tuesday, 22 February 2022 at 20:19:39 UTC, Chris Piker wrote:
On Monday, 21 February 2022 at 07:00:52 UTC, eugene wrote:
On Monday, 21 February 2022 at 04:46:53 UTC, Chris Piker wrote:
On Sunday, 20 February 2022 at 18:00:26 UTC, eugene wrote:
I'm adverse to reading it closely since there wa
On Tuesday, 22 February 2022 at 20:19:39 UTC, Chris Piker wrote:
credit you for the basic ideas
As you might have been already noted,
the key idea is to implement SM explicitly,
i.e we have states, messages, actions, transitions
and extremely simple engine (reactTo() method)
Switch-based imple
Thank you both a lot for your help. I am new to D so all of this
is incredibly helpful. This seems like an amazing community!
@Ali I will have a look at std.functional as I think this is
really what I was looking for. Until then, I have solved the
problem with a simple class (e.g. below). I'm
I'm using a book called "modern compiler design (version 2)" to
learn how to create compiler and I thought about learning and
applying this knowledge on writing a GCC frontend just for fun to
see where this gets me. However, I've seen some tutorials and
I've seen people doing it in C++. Now, I
On Wednesday, 23 February 2022 at 19:58:45 UTC, rempas wrote:
I'm using a book called "modern compiler design (version 2)" to
learn how to create compiler and I thought about learning and
applying this knowledge on writing a GCC frontend just for fun
to see where this gets me. However, I've see
On Wednesday, 23 February 2022 at 19:58:45 UTC, rempas wrote:
Will it be possible to write a GCC frontend in D?
I should hope so, otherwise gdc wouldn't exist, yet it does.
On Wednesday, 23 February 2022 at 20:06:58 UTC, bachmeier wrote:
Not sure if this is the same thing (a link would have helped)
but [this is done in
C](https://www.cs.usfca.edu/~galles/compilerdesign/C/csupport.html)
Thank you! However, one things that I didn't mentioned is that
GCC was once
On Wednesday, 23 February 2022 at 20:19:04 UTC, Adam D Ruppe
wrote:
I should hope so, otherwise gdc wouldn't exist, yet it does.
[extern
(C++)](https://github.com/D-Programming-GDC/gdc/tree/master/gcc/d/dmd) and manually creating the decorations. At least that's my understanding of browsing t
On Wednesday, 23 February 2022 at 20:42:10 UTC, rempas wrote:
Do you know where is the updated GDC branch btw?
There is no branch, it is just part of the upstream mainline. see:
https://gcc.gnu.org/git/?p=gcc.git;a=tree;f=gcc/d/dmd;h=454baa71a0d270fb891acdda6fd0215a3d6cb588;hb=HEAD
and yeah i
On Wednesday, 23 February 2022 at 16:48:00 UTC, steve wrote:
Thank you both a lot for your help. I am new to D so all of
this is incredibly helpful. This seems like an amazing
community!
@Ali I will have a look at std.functional as I think this is
really what I was looking for. Until then, I
On Wednesday, 23 February 2022 at 09:34:56 UTC, eugene wrote:
On Tuesday, 22 February 2022 at 20:19:39 UTC, Chris Piker wrote:
[...]
As you might have been already noted,
the key idea is to implement SM explicitly,
i.e we have states, messages, actions, transitions
and extremely simple engine
On Thursday, 24 February 2022 at 06:30:51 UTC, Tejas wrote:
On Wednesday, 23 February 2022 at 09:34:56 UTC, eugene wrote:
On Tuesday, 22 February 2022 at 20:19:39 UTC, Chris Piker
wrote:
[...]
As you might have been already noted,
the key idea is to implement SM explicitly,
i.e we have states
On Wednesday, 23 February 2022 at 21:33:00 UTC, Adam D Ruppe
wrote:
There is no branch, it is just part of the upstream mainline.
see:
https://gcc.gnu.org/git/?p=gcc.git;a=tree;f=gcc/d/dmd;h=454baa71a0d270fb891acdda6fd0215a3d6cb588;hb=HEAD
Oh, this is what I mean by saying "branch" so my mi
On Thursday, 24 February 2022 at 06:54:07 UTC, eugene wrote:
Wagner F. et al
Modeling Software with Finite State Machines: A Practical
Approach
I've adopted some ideas from this book to POSIX/Linux API.
Ah! I also have EDSM for bare metal (AVR8 to be exact)
There is [some
description](http:
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