On Sunday, 8 January 2017 at 21:50:12 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
[...]
Hmm, right.
The setter is not called, and it's by the spec.
Which says that "a op= b" is rewritten as "a.opOpAssign !(op)
(b)".
Here: https://dlang.org/spec/op
PS: Noticed something off. My python installation is 3.4.3:
Python 3.4.3 (default, Sep 14 2016, 12:36:27)
[GCC 4.8.4] on linux
However when I run:
context.py_stmts("import sys");
context.py_stmts("print(sys.version)");
I get:
3.4.0 (default, Apr 11 2014, 13:08:40)
[GCC 4.8.2]
Also, whe
I've been giving PyD a try. It's really nice and mostly
everything works out of the box.
I'm trying to use TensorFlow in D via Pytho, so I need to call
Python functions in D.
When I try to do:
auto context = new InterpContext();
context.py_stmts("import tensorflow");
I get this erro
On Sunday, 8 January 2017 at 21:19:15 UTC, LouisHK wrote:
And works fine, but the D version below nothing happens when I
hit ESCAPE:
Is this a bug or there is another approach?
Could this be because of maybe somehow it handles the console
input? Kinda like how shift and different keys are to
On Monday, 9 January 2017 at 02:31:42 UTC, Chris M. wrote:
asm
{
mov EAX, tmp; // I'd also like to know if I could just
load *op1 directly into EAX
mov ECX, op2[EBP];
mixin(ins ~ " EAX, CL;"); // Issue here
mov tmp, EAX;
}
*op1 = tmp;
}
However,
On Monday, 9 January 2017 at 02:38:01 UTC, Stefan Koch wrote:
On Monday, 9 January 2017 at 02:31:42 UTC, Chris M. wrote:
[...]
Yes make the whole inline asm a mixin.
Awesome, got it working. Thanks to both replies.
On Monday, 9 January 2017 at 02:31:42 UTC, Chris M. wrote:
However, the inline assembler doesn't like me trying to do a
mixin.
yep. iasm is completely independent from other fronted, it has
it's own lexer, parser and so on. don't expect those things to
work. the only way is to mixin the whole
On Monday, 9 January 2017 at 02:31:42 UTC, Chris M. wrote:
Right now I'm working on a project where I'm implementing a VM
in D. I'm on the rotate instructions, and realized I could
*almost* abstract the ror and rol instructions with the
following function
private void rot(string ins)(int *op1
Right now I'm working on a project where I'm implementing a VM in
D. I'm on the rotate instructions, and realized I could *almost*
abstract the ror and rol instructions with the following function
private void rot(string ins)(int *op1, int op2)
{
int tmp = *op1;
asm
{
mov EA
On Sunday, 8 January 2017 at 22:19:31 UTC, Joakim wrote:
On Sunday, 8 January 2017 at 21:52:01 UTC, Ignacious wrote:
Not sure what is going on, of course ;) So much BS just to do
something that is suppose to be simple ;)
test.d
void main()
{
}
here is test.o
http://pastebin.com/NRrKgKtb
On Sunday, 8 January 2017 at 21:52:01 UTC, Ignacious wrote:
Not sure what is going on, of course ;) So much BS just to do
something that is suppose to be simple ;)
test.d
void main()
{
}
here is test.o
http://pastebin.com/NRrKgKtb
Any ideas?
Oh, that's easy: install the NDK too, as sh
On 08.01.2017 08:52, Elronnd wrote:
I'm working on writing an RSA implementation, but I've run into a
roadblock generating primes. With a more than 9 bits, my program either
hangs for a long time (utilizing %100 CPU!) or returns a composite
number. With 9 or fewer bits, I get primes, but I have
On Sunday, 8 January 2017 at 20:34:21 UTC, Joakim wrote:
On Sunday, 8 January 2017 at 19:58:06 UTC, Ignacious wrote:
I suppose it will be easier to install a real ubuntu distro
rather than relying on windows? All these issues seem to be
related to outdated versions?
Distributor ID: Ubuntu
Des
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property whic
Hello, I minimize the problem to identify the problem:
Here the C version:
#include
int main(){
int c;
while(c != 27){
printf("%d\n", (c = getch()));
}
return 0;
}
And works fine, but the D version below nothing happens when I
hit ESCAPE:
import std.stdio;
extern (C) int
On Sunday, 8 January 2017 at 19:58:06 UTC, Ignacious wrote:
I suppose it will be easier to install a real ubuntu distro
rather than relying on windows? All these issues seem to be
related to outdated versions?
Distributor ID: Ubuntu
Description:Ubuntu 14.04.5 LTS
Release:14.04
Code
Yeah, not a good idea to build from source yourself. Try the
advice here, ie see if you can install a package with that
library or just symlink to the older library if not:
http://askubuntu.com/questions/771047/erlang-error-while-loading-shared-libraries-libncursesw-so-6
Well, the only wa
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
[...]
yes i tried
On Saturday, 7 January 2017 at 22:55:55 UTC, Joseph Rushton
Wakeling wrote:
I should probably also create a formal issue for this. Any
thoughts on how best to break it down into a minimal example?
It does not appear easy to do so at first glance :-\
Turned out to be easier than I anticipated
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
How can i do opOpAssign with properties??
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
ref Point location() @property {
return
On Sunday, 8 January 2017 at 07:52:33 UTC, Elronnd wrote:
I'm working on writing an RSA implementation, but I've run into
a roadblock generating primes. With a more than 9 bits, my
program either hangs for a long time (utilizing %100 CPU!) or
returns a composite number. With 9 or fewer bits,
hello guys,
i would like to have properties with /= *= += -= operators. My
code:
struct Point {
float x=0,y=0;
this(float _x, float _y) {
x=_x;
y=_y;
}
//opassign for +
//opopassign for +=
void opOpAssign(string op=="+")(in Point p) {
x+=p.x;
y+=p.y;
}
}
class
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