On Friday, 10 November 2017 at 14:36:03 UTC, DrCataclysm wrote:
It is working now. The problem was that the debugger in eclipse
ddt seems to completely broken. If i run it directly from bash
it is working.
Be careful with such statements. Typically, this situation means
that there are Heisen
On 2017-11-10 14:30, Petar Kirov [ZombineDev] wrote:
static constructors
Yeah, those won't work. I don't think that's really related to TLS,
hence my confusion.
--
/Jacob Carlborg
On Friday, 10 November 2017 at 14:36:03 UTC, DrCataclysm wrote:
On Friday, 10 November 2017 at 14:27:41 UTC, bauss wrote:
On Friday, 10 November 2017 at 14:13:26 UTC, DrCataclysm wrote:
On Friday, 10 November 2017 at 13:50:56 UTC, rikki cattermole
wrote:
Remember this bit: Everything on the hea
On Friday, 10 November 2017 at 15:01:30 UTC, bauss wrote:
On Friday, 10 November 2017 at 14:36:03 UTC, DrCataclysm wrote:
On Friday, 10 November 2017 at 14:27:41 UTC, bauss wrote:
On Friday, 10 November 2017 at 14:13:26 UTC, DrCataclysm
wrote:
[...]
_client is allocated in the heap.
Socket
On Friday, 10 November 2017 at 09:18:34 UTC, Nicholas Wilson
wrote:
On Friday, 10 November 2017 at 08:30:39 UTC, OlaOst wrote:
Using 'dub --arch=x86_64' will get you a 64 bit build, but is
it possible to specify 64 bit architecture in the
configuration file, so one can just type 'dub' and get a
On Friday, 10 November 2017 at 14:27:41 UTC, bauss wrote:
On Friday, 10 November 2017 at 14:13:26 UTC, DrCataclysm wrote:
On Friday, 10 November 2017 at 13:50:56 UTC, rikki cattermole
wrote:
Remember this bit: Everything on the heap, is not
thread-local, it is global. This includes everything i
On Friday, 10 November 2017 at 14:13:26 UTC, DrCataclysm wrote:
On Friday, 10 November 2017 at 13:50:56 UTC, rikki cattermole
wrote:
Remember this bit: Everything on the heap, is not
thread-local, it is global. This includes everything inside a
class.
When you synchronize (statement) it is lo
On 10/11/2017 2:13 PM, DrCataclysm wrote:
On Friday, 10 November 2017 at 13:50:56 UTC, rikki cattermole wrote:
Remember this bit: Everything on the heap, is not thread-local, it is
global. This includes everything inside a class.
When you synchronize (statement) it is locking and then unlockin
On Friday, 10 November 2017 at 13:50:56 UTC, rikki cattermole
wrote:
Remember this bit: Everything on the heap, is not thread-local,
it is global. This includes everything inside a class.
When you synchronize (statement) it is locking and then
unlocking a mutex. A class has a mutex, simple! It
Remember this bit: Everything on the heap, is not thread-local, it is
global. This includes everything inside a class.
When you synchronize (statement) it is locking and then unlocking a
mutex. A class has a mutex, simple! It only prevent multiple threads
modifying a single thing at specific t
On Thursday, 9 November 2017 at 19:42:55 UTC, Jacob Carlborg
wrote:
On 2017-11-09 17:52, Petar Kirov [ZombineDev] wrote:
Thanks for reminding me, I keep forgetting that it should just
work (minus initialization?).
What do you mean "initialization"?
static constructors
On Friday, 10 November 2017 at 11:55:57 UTC, Guillaume Piolat
wrote:
On Thursday, 9 November 2017 at 16:00:36 UTC, Petar Kirov
[ZombineDev] wrote:
In short, the cost / benefit of going all the way
version(D_BetterC) is incredibly poor for regular
applications, as you end up a bit more limited
I am trying to understand concurrent/parallel programming with D
but i just don't get how
i should usesome of the concepts.
This is the code i am using to tying out stuff.
public class TCPListener {
ubyte[] _messageBuffer;
Socket _server;
Socket _client;
// define server in con
On Thursday, 9 November 2017 at 16:00:36 UTC, Petar Kirov
[ZombineDev] wrote:
In short, the cost / benefit of going all the way
version(D_BetterC) is incredibly poor for regular applications,
as you end up a bit more limited than with modern C++ (> 11)
for prototyping. For example, even write
On Friday, 10 November 2017 at 09:33:17 UTC, Nordlöw wrote:
What kinds of intrinsics are explicitly available to the
developer when compiling with LDC?
And are there any docs?
there are some pragmas for bitop stuff.
https://github.com/ldc-developers/ldc/blob/master/gen/pragma.cpp#L59
there a
On Thursday, 9 November 2017 at 14:21:52 UTC, Steven
Schveighoffer wrote:
On 11/8/17 10:45 PM, Andrey wrote:
I just added to dub.json this:
"-ddoxFilterArgs": [
"--min-protection=Public"
]
i.e. without --only-documented option, in this way ddox will
generate documentation for all publi
What kinds of intrinsics are explicitly available to the
developer when compiling with LDC?
And are there any docs?
On Friday, 10 November 2017 at 08:30:39 UTC, OlaOst wrote:
Using 'dub --arch=x86_64' will get you a 64 bit build, but is
it possible to specify 64 bit architecture in the configuration
file, so one can just type 'dub' and get a 64 bit build?
"dflags" : "-m64"
will work. You can probably use a
Using 'dub --arch=x86_64' will get you a 64 bit build, but is it
possible to specify 64 bit architecture in the configuration
file, so one can just type 'dub' and get a 64 bit build?
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