Re: getting member functions of a struct and Error: identifier expected following ., not this

2018-01-23 Thread thedeemon via Digitalmars-d-learn

On Tuesday, 23 January 2018 at 00:00:38 UTC, aliak wrote:
Hi, I'm trying to get a list of only member functions of a 
struct. I've found that if you do not declare a struct as 
static inside a scope, then there's a hidden "this" member as 
part of the struct. Can someone explain the logic there?


The struct defined inside a scope can mention variables defined 
in that scope (e.g. use them in its methods), so it needs a 
pointer to the place where those closed variables live. That's 
the main difference between such struct and a static one that 
cannot use those scope vars. I guess you're seeing that pointer 
as additional member.



As for static foreach, when you write a simple foreach over some 
compile-time tuple (like in this case), it's unrolled at compile 
time similarly to "static foreach", the main difference is 
whether it creates a sub-scope for the loop body or not. 
"foreach" creates one, "static foreach" doesn't.


Re: static weirdness

2018-01-23 Thread Alex via Digitalmars-d-learn
On Wednesday, 24 January 2018 at 02:01:54 UTC, Jonathan M Davis 
wrote:
On Wednesday, January 24, 2018 01:48:45 Alex via 
Digitalmars-d-learn wrote:
the story of 
https://forum.dlang.org/thread/qknxjxzbaowmsjdng...@forum.dlang.org continues


How can this be?

void main()
{
 auto s = S();
 auto t = T!s();
 assert(typeof(t).dummy == null);
 assert(t.dummy == null);
 t.foo;

}

struct S
{
 auto fun()
 {
  return 42;
 }
}

struct T(alias stats)
{
 static typeof(stats)* dummy; // line 21
 static auto foo()
 {
  assert(dummy == null); // line 24
 assert(dummy.fun == 42); //line 25
 }
}

I thought, if I don't initialize a pointer, like the one in 
line

21 (I assert this by the check in line 24) I can't use it line
line 25.
However, I can...


That has nothing to do with static. That has to do with the 
fact that S.fun
is non-virtual (so there's no need to dereference the pointer 
to call it),
and fun doesn't access any members, so it doesn't need to 
dereference the
this pointer internally either. And since the pointer is never 
dereferenced,

it doesn't matter that it's null.


That's cool, by the way :)


You'd get the same behavior if you used
a non-static S.

On a side note, if you're checking for null, it's better to use 
the is operator rather than ==. For strings, there's a semantic 
difference, so it really matters. For classes, it avoids 
calling the free function opEquals (which will give the same 
result, but it's a pointless function call when you could just 
use is and avoid the call). For pointers, it matters that much 
less, but since it does matter in the other cases (especially 
strings), it's a good habit to get into just using is null 
instead of == null.



Thanks.




Re: static weirdness

2018-01-23 Thread Jonathan M Davis via Digitalmars-d-learn
On Wednesday, January 24, 2018 01:48:45 Alex via Digitalmars-d-learn wrote:
> the story of
> https://forum.dlang.org/thread/qknxjxzbaowmsjdng...@forum.dlang.org
> continues
>
> How can this be?
>
> void main()
> {
>  auto s = S();
>  auto t = T!s();
>  assert(typeof(t).dummy == null);
>  assert(t.dummy == null);
>  t.foo;
>
> }
>
> struct S
> {
>  auto fun()
>  {
>   return 42;
>  }
> }
>
> struct T(alias stats)
> {
>  static typeof(stats)* dummy; // line 21
>  static auto foo()
>  {
>   assert(dummy == null); // line 24
>  assert(dummy.fun == 42); //line 25
>  }
> }
>
> I thought, if I don't initialize a pointer, like the one in line
> 21 (I assert this by the check in line 24) I can't use it line
> line 25.
> However, I can...

That has nothing to do with static. That has to do with the fact that S.fun
is non-virtual (so there's no need to dereference the pointer to call it),
and fun doesn't access any members, so it doesn't need to dereference the
this pointer internally either. And since the pointer is never dereferenced,
it doesn't matter that it's null. You'd get the same behavior if you used
a non-static S.

On a side note, if you're checking for null, it's better to use the is
operator rather than ==. For strings, there's a semantic difference, so it
really matters. For classes, it avoids calling the free function opEquals
(which will give the same result, but it's a pointless function call when
you could just use is and avoid the call). For pointers, it matters that
much less, but since it does matter in the other cases (especially strings),
it's a good habit to get into just using is null instead of == null.

- Jonathan M Davis



Re: static weirdness

2018-01-23 Thread Alex via Digitalmars-d-learn

On Wednesday, 24 January 2018 at 01:48:45 UTC, Alex wrote:

Ah... I figured it out.
For using the function of S, an object does not have to exist...
And in case I would return a member from S, there is a 
segmentation violation, as expected.

So, everything is ok.

Sorry for noise.


static weirdness

2018-01-23 Thread Alex via Digitalmars-d-learn

the story of
https://forum.dlang.org/thread/qknxjxzbaowmsjdng...@forum.dlang.org
continues

How can this be?

void main()
{
auto s = S();
auto t = T!s();
assert(typeof(t).dummy == null);
assert(t.dummy == null);
t.foo;

}

struct S
{
auto fun()
{
return 42;
}
}

struct T(alias stats)
{
static typeof(stats)* dummy; // line 21
static auto foo()
{
assert(dummy == null); // line 24
assert(dummy.fun == 42); //line 25
}
}

I thought, if I don't initialize a pointer, like the one in line 
21 (I assert this by the check in line 24) I can't use it line 
line 25.

However, I can...


Re: static function and access frame

2018-01-23 Thread Alex via Digitalmars-d-learn
On Tuesday, 23 January 2018 at 23:22:09 UTC, Steven Schveighoffer 
wrote:


So, if change the fun to static, it cannot pickup the pointer 
and therefore can't call anything of the aliased object. If I 
get it right...


I think so. But this is a guess, as the generated call clearly 
never uses that 'this' member. Interesting to me that it calls 
that member 'this', when 'this' is already defined!



Hmm... yes, I see...



cool option, by the way... didn't know anything about it. What 
does -ast do?


-vcg-ast means take the generated AST before optimization (I 
think), and output a d-source-like file (called file.d.cg) that 
shows the representation. Super useful when you are trying to 
figure out what the compiler does to your code. It only happens 
if compilation succeeds.


-ast, I don't think does anything, but not sure if that's what 
your question was.


The reason you don't know anything about it is because it's a 
debugging option and not documented :) At least, that's what I 
was told...



:)

If you click on the AST button on run.dlang.io, you get the 
same thing.




bug filed
https://issues.dlang.org/show_bug.cgi?id=18289

Thanks a lot.



Re: static function and access frame

2018-01-23 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/23/18 6:08 PM, Alex wrote:

On Tuesday, 23 January 2018 at 22:59:31 UTC, Steven Schveighoffer wrote:

On 1/23/18 5:52 PM, Steven Schveighoffer wrote:
I don't know the reason. You would think that accessing s would be 
relative to T.fun's stack frame, and have nothing to do with an 
instance of T.




using -vcg-ast gives a hint:

https://run.dlang.io/is/MZHPTY

Note that the T!(s) struct has a void *this member, that is probably 
the main stack frame pointer.




So, if change the fun to static, it cannot pickup the pointer and 
therefore can't call anything of the aliased object. If I get it right...


I think so. But this is a guess, as the generated call clearly never 
uses that 'this' member. Interesting to me that it calls that member 
'this', when 'this' is already defined!




cool option, by the way... didn't know anything about it. What does -ast 
do?


-vcg-ast means take the generated AST before optimization (I think), and 
output a d-source-like file (called file.d.cg) that shows the 
representation. Super useful when you are trying to figure out what the 
compiler does to your code. It only happens if compilation succeeds.


-ast, I don't think does anything, but not sure if that's what your 
question was.


The reason you don't know anything about it is because it's a debugging 
option and not documented :) At least, that's what I was told...


If you click on the AST button on run.dlang.io, you get the same thing.

-Steve


Re: static function and access frame

2018-01-23 Thread Alex via Digitalmars-d-learn
On Tuesday, 23 January 2018 at 22:59:31 UTC, Steven Schveighoffer 
wrote:

On 1/23/18 5:52 PM, Steven Schveighoffer wrote:
I don't know the reason. You would think that accessing s 
would be relative to T.fun's stack frame, and have nothing to 
do with an instance of T.




using -vcg-ast gives a hint:

https://run.dlang.io/is/MZHPTY

Note that the T!(s) struct has a void *this member, that is 
probably the main stack frame pointer.


-Steve


So, if change the fun to static, it cannot pickup the pointer and 
therefore can't call anything of the aliased object. If I get it 
right...


cool option, by the way... didn't know anything about it. What 
does -ast do?


Re: static function and access frame

2018-01-23 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/23/18 5:52 PM, Steven Schveighoffer wrote:
I don't know the reason. You would think that accessing s would be 
relative to T.fun's stack frame, and have nothing to do with an instance 
of T.




using -vcg-ast gives a hint:

https://run.dlang.io/is/MZHPTY

Note that the T!(s) struct has a void *this member, that is probably the 
main stack frame pointer.


-Steve


Re: static function and access frame

2018-01-23 Thread Alex via Digitalmars-d-learn
On Tuesday, 23 January 2018 at 22:52:47 UTC, Steven Schveighoffer 
wrote:


No:

void main()
{
auto s = S();
auto t = T!s();
t.fun;
}
struct S { void fun(){} }
struct T(alias s){ static fun() { s.fun; } }

Fails in 2.078.

I don't know the reason. You would think that accessing s would 
be relative to T.fun's stack frame, and have nothing to do with 
an instance of T.


Right. This was the intention.



I would file a bug, and see what the compiler devs say.


ok, thanks.



Re: static function and access frame

2018-01-23 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/23/18 5:33 PM, Ali Çehreli wrote:

On 01/23/2018 01:51 PM, Alex wrote:
 > Ok, I'm quite sure, I overlooked something.
 >
 > First version, working
 >
 > [code]
 > void main()
 > {
 >  auto s = S();
 >  auto t = T!s();
 >  t.fun;
 > }
 > struct S { void fun(){} }
 > struct T(alias s){ auto fun() { s.fun; } }
 > [/code]
 >
 > Now, the fun method of struct T has to become static and the problems
 > begin:
 > Error: static function app.main.T!(s).T.fun cannot access frame of
 > function D main

Good news: Works at least with 2.078 as it should:

void main()
{
     auto s = S();
     auto t = T!s();
     t.fun;
}
struct S { static void fun(){} }
struct T(alias s){ auto fun() { s.fun; } }

Ali



No:

void main()
{
auto s = S();
auto t = T!s();
t.fun;
}
struct S { void fun(){} }
struct T(alias s){ static fun() { s.fun; } }

Fails in 2.078.

I don't know the reason. You would think that accessing s would be 
relative to T.fun's stack frame, and have nothing to do with an instance 
of T.


I would file a bug, and see what the compiler devs say.

-Steve


Re: static function and access frame

2018-01-23 Thread Alex via Digitalmars-d-learn

On Tuesday, 23 January 2018 at 22:33:31 UTC, Ali Çehreli wrote:

On 01/23/2018 01:51 PM, Alex wrote:
> Ok, I'm quite sure, I overlooked something.
>
> First version, working
>
> [code]
> void main()
> {
>  auto s = S();
>  auto t = T!s();
>  t.fun;
> }
> struct S { void fun(){} }
> struct T(alias s){ auto fun() { s.fun; } }
> [/code]
>
> Now, the fun method of struct T has to become static and the
problems
> begin:
> Error: static function app.main.T!(s).T.fun cannot access
frame of
> function D main

Good news: Works at least with 2.078 as it should:

void main()
{
auto s = S();
auto t = T!s();
t.fun;
}
struct S { static void fun(){} }
struct T(alias s){ auto fun() { s.fun; } }

Ali


the other fun is meant to be static :)
so, the fun inside T.


Re: static function and access frame

2018-01-23 Thread Ali Çehreli via Digitalmars-d-learn

On 01/23/2018 01:51 PM, Alex wrote:
> Ok, I'm quite sure, I overlooked something.
>
> First version, working
>
> [code]
> void main()
> {
>  auto s = S();
>  auto t = T!s();
>  t.fun;
> }
> struct S { void fun(){} }
> struct T(alias s){ auto fun() { s.fun; } }
> [/code]
>
> Now, the fun method of struct T has to become static and the problems
> begin:
> Error: static function app.main.T!(s).T.fun cannot access frame of
> function D main

Good news: Works at least with 2.078 as it should:

void main()
{
auto s = S();
auto t = T!s();
t.fun;
}
struct S { static void fun(){} }
struct T(alias s){ auto fun() { s.fun; } }

Ali



static function and access frame

2018-01-23 Thread Alex via Digitalmars-d-learn

Ok, I'm quite sure, I overlooked something.

First version, working

[code]
void main()
{
auto s = S();
auto t = T!s();
t.fun;
}
struct S { void fun(){} }
struct T(alias s){ auto fun() { s.fun; } }
[/code]

Now, the fun method of struct T has to become static and the 
problems begin:
Error: static function app.main.T!(s).T.fun cannot access frame 
of function D main


Ok, found somewhere, that it could help to move the static 
function outside of the struct and tried this.


Second version, not working

[code]
void main()
{
auto s = S();
auto t = T!s();
fun!(typeof(t));
}
struct S { void fun(){} }
struct T(alias s){  }
auto fun(T : T!s, alias s)() { s.fun; }
[/code]

From my point of view, the second version is the most promising 
one, if there are problems with the first one. However, I didn't 
figured it out, how to match the alias template parameter to be 
able to call it from within the function fun (which is now at 
module level) directly.


Ok. Now, trying to find a solution I wrote the third version, 
working


[code]
void main()
{
auto s = S();
auto t = T!s();
fun(t);
}
struct S { void fun(){} }
struct T(alias s){ auto ss(){return s; } }
auto fun(T)(T t) { t.ss.fun; }
[/code]

Is this meant to be the right way? I mean, ok, if so, then, the 
way from different frames is a little bit verbose, but working. 
However, the fun method is meant to not use a specific object 
from the time point, where it was marked static. Why should I 
pass an instance to it?


Re: [dlang library documentation] Why there are dlang.org/library and dlang.org/phobos?

2018-01-23 Thread Seb via Digitalmars-d-learn

On Monday, 22 January 2018 at 19:38:45 UTC, John Gabriele wrote:

On Monday, 22 January 2018 at 15:32:29 UTC, Adam D. Ruppe wrote:

On Monday, 22 January 2018 at 15:18:38 UTC, Johann wrote:

Maybe it's due to historical reasons.


It's actually "future" reasons... the /phobos is the original 
one, and /library was supposed to replace it, but now many 
years later, /library is still kinda neglected and they both 
just exist.


What's needed to remove the "/phobos" one? Is it a decision 
from on-high, or is there a lot of editing of hardcoded links 
required?


This discussion and the referenced news group thread should give 
insights:


https://github.com/dlang/dlang.org/pull/1526

BTW the fix for your issue is here:

https://github.com/dlang/phobos/pull/6055