Re: Is there any bettter solution to Windows wide string
On Saturday, 8 May 2021 at 21:26:06 UTC, Imperatorn wrote: iirc that's toUTF16z Thanks. Let me check. :)
Re: Is there any bettter solution to Windows wide string
On Saturday, 8 May 2021 at 20:50:10 UTC, Vinod K Chandran wrote: Hi all, I am planning some win32 hobby projects. Now I have this function to tackle the LPCWSTR data type in win32. ```d private import std.utf; auto toWString(S)(S s) { return toUTFz!(const(wchar)*)(s); } ``` Is there any better way to do this ? iirc that's toUTF16z
Is there any bettter solution to Windows wide string
Hi all, I am planning some win32 hobby projects. Now I have this function to tackle the LPCWSTR data type in win32. ```d private import std.utf; auto toWString(S)(S s) { return toUTFz!(const(wchar)*)(s); } ``` Is there any better way to do this ?
Re: Without multiples inheritance, how is this done?
On Saturday, 8 May 2021 at 18:33:35 UTC, Jack wrote: ... but the class ExtendFoo and ExtendedBaa must inherit from Foo and Baa, respectively. But how can I make it inherit the routines from DRY class too without multiples inheritance? in C++ I'd just do: class ExtendedFoo : DRY, Base { /* ... */ } class ExtendBaa : DRY, Base { /* ... */ } What about this model: class baseFoo{ // Implement foo stuff } class baseFooBar : baseFoo{ // Implement bar stuff } class FooBar : baseFooBar{ // Do your FooBar thing! } Matheus.
Re: Without multiples inheritance, how is this done?
On Saturday, 8 May 2021 at 18:33:35 UTC, Jack wrote: ```d abstract class DRY : Base { this(int n) { this.n = n; } override int f() { super.doSomething(); return n; } private int n; } ``` You can change that from abstract class to `mixin template`, make Foo and Baa be `interface`, then use `mixin DRY;` inside your child class.
Without multiples inheritance, how is this done?
let's say I have: ```d class Base { int f() { doSomething(); return n * 5; } void doSomething() { } } class Foo : Base { void myMethod() { /* ... */ } } class Baa : Base { void myMethod2() { /* ... */ } } ``` then I'd like to make a extended version(making those DRY routines a class itself) of Foo and Baa, like this: ```d abstract class DRY : Base { this(int n) { this.n = n; } override int f() { super.doSomething(); return n; } private int n; } ``` but the class ExtendFoo and ExtendedBaa must inherit from Foo and Baa, respectively. But how can I make it inherit the routines from DRY class too without multiples inheritance? in C++ I'd just do: ```d class ExtendedFoo : DRY, Base { /* ... */ } class ExtendBaa : DRY, Base { /* ... */ } ```
Re: What does @nogc do to a class?
On Thursday, 6 May 2021 at 22:16:04 UTC, Per Nordlöw wrote: On Thursday, 6 May 2021 at 01:04:02 UTC, Jack wrote: Does it allocate the object rather on stack, like auto scope a = new A or what? Further note that auto scope a = new A; can be written shorter as scope a = new A; I'll be using that, thanks!
Re: bindbc.sfml , sfVideoMode , Error: undefined identifier
After adding ``` "versions": [ "SFML_Audio", "SFML_Graphics", "SFML_250", ] ``` to dub.json it compiles. The sfml library the freebsd os is version : "sfml-2.5.1_2" .
Re: bindbc.sfml , sfVideoMode , Error: undefined identifier
On Saturday, 8 May 2021 at 09:05:18 UTC, Alain De Vos wrote: I must doing something wrong ? Did you define the `SFML_Graphics` version like in the README of bindbc-sfml?
bindbc.sfml , sfVideoMode , Error: undefined identifier
I try this, ``` import bindbc.sfml; import bindbc.sfml.config; import bindbc.sfml.system; import bindbc.sfml.window; void main(){ bool ret=loadSFML(); sfVideoMode m=sfVideoMode(800, 600,24); } ``` But dub gives undefined identifier sdVideoMode. Although, https://bindbc-sfml.dpldocs.info/bindbc.sfml.window.sfVideoMode.html I must doing something wrong ?