There's something that I'm trying to do that D may or may not be
capable of.
In the Map class, there is a 2-dimensional array called `grid`,
where the Tile objects are stored. The Mission class inherits the
Map class.
In the Mission class, I want the `grid` array to instead be
composed of
I have made some progress on this. For the raylib front-end, I
tried making a class called `Mission` which inherits `Map`. This
class handles the graphics, input, and other game events. The
program now compiles without errors, and there are some graphics.
I have pushed these updates to the
On Monday, 4 March 2024 at 18:08:52 UTC, Andy Valencia wrote:
For any other newbie dlang voyagers, here's a version which
works as expected using the system memory allocator. On my
little i7 I get 1.48 secs wallclock with 5.26 CPU seconds.
...
Using a technique I found in a unit test in