Re: macOS Sonoma Linker Issue

2023-12-22 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 21 December 2023 at 23:25:55 UTC, Renato wrote:

ld: symbol(s) not found for architecture x86_64


Make sure you're using the "osx-universal" package in order to 
have both arch.

https://github.com/ldc-developers/ldc/releases/tag/v1.35.0

That said, for consumer software it may be a good idea to use eg: 
LDC 1.28 for x86_64 and LDC 1.35 for arm64 builds. You can stich 
the binaries together, which will give compatibility with all 
macOS from 10.12 up to Sonoma (well, if you also: codesign, 
notarize, make a DMG...).


Re: macOS Sonoma Linker Issue

2023-12-21 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 21 December 2023 at 18:06:51 UTC, Renato wrote:


Unless silly is completely broken, it seems like this is a 
linker issue again.


Hello, why not use ldc instead of dmd for macOS?

sudo ln -f -s /path/to/ldc/compiler/bin/ldc2 /usr/local/bin/ldc2
sudo ln -f -s /path/to/ldc/compiler/bin/dub /usr/local/bin/dub

You will get multiple targets (dub -a arm64-apple-macos and -a 
x86_64)


Re: What parser generator can let me run arbitrary code in its match rules?

2023-11-20 Thread Guillaume Piolat via Digitalmars-d-learn
On Monday, 20 November 2023 at 23:56:36 UTC, Dmitry Ponyatov 
wrote:
Or maybe someone advice me some set of books deeply targets for 
learning of binary and symmetric parsing (such as binpac), DCG 
in C or using generators in D, etc to let me write my own lib.


'Crafting Interpreters' book explain recursive descent parser, 
including parsing binary operators with priorities.


Re: performance issues with SIMD function

2023-11-04 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 3 November 2023 at 15:11:31 UTC, Bogdan wrote:

Can anyone help me to understand what I am missing?



Your loop is likely dominated by sin() calls, And the rest of the 
loop isn't complicated enough to outperform the compiler.


What you could do is use the intrinsics to implement a _mm_sin_ps 
that makes 4x sines at once, then you'll see an improvement at 
scale.


Re: D DLL crashes if not run on the main thread

2023-09-05 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 5 September 2023 at 22:45:28 UTC, raven09 wrote:


I *assume* that this has something to do with D's GC? But I 
tried calling GC.disable() and nothing changed. Any help or 
insight would be appreciated.

Thanks in advance


If you want to have a D DLL called from elsewhere, and don't 
control which threads call your dynlib:
- first thread that comes (or the DLL load itself) should 
initialize the runtime. You can use pragma(crt_destructor) to 
deinitialize the D runtime.
- threads that come through a callback should in general register 
to the D runtime, and unregister on exit. They will not hold 
roots while they are back in C land, and you must unregister them 
on exit else the GC will try to pause possibly dead threads when 
it collects.
You can leave some threads unregistered, but then I'm not sure 
for TLS and they certainly cannot hold GC roots.


You can also leave the whole D runtime disabled, but that is 
annoying (no GC, amongst other things).


Cool pattern or tragic?

2023-08-25 Thread Guillaume Piolat via Digitalmars-d-learn
The idea is to deliberately mark @system functions that need 
special scrutiny to use, regardless of their memory-safety. 
Function that would typically be named `assumeXXX`.




```d
class MyEncodedThing
{
Encoding encoding;

/// Unsafe cast of encoding.
void assumeEncoding (Encoding encoding) /* here */ @system /* 
here */

{
this.encoding = encoding;
}
}

char* assumeZeroTerminated(char[] str) @system
{
return str.ptr;
}

```

That way, @safe code will still need to manually @trust them.




Re: Spec for the ‘locality’ parameter to the LDC and GDC builtin magic functions for accessing special CPU prefetch instructions

2023-08-22 Thread Guillaume Piolat via Digitalmars-d-learn

On Saturday, 19 August 2023 at 19:23:38 UTC, Cecil Ward wrote:


I’m trying to write a cross-platform function that gives access 
to the CPU’s prefetch instructions such as x86 
prefetch0/1/2/prefetchnta and AAarch64 too. I’ve found that the 
GDC and LDC compilers provide builtin magic functions for this, 
and are what I need. I am trying to put together a 
plain-English detailed spec for the respective builtin magic 
functions.




Have you found that?

https://github.com/AuburnSounds/intel-intrinsics/blob/002da84215a58f098cee671c5ba4ab6052613865/source/inteli/xmmintrin.d#L1935C9-L1935C9




Re: std.experimental.allocator

2023-08-14 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 13 August 2023 at 16:10:32 UTC, ryuukk_ wrote:


Core API should subscribe to the premise: give memory 
allocation control (and therefore dealocation) back to the user




I'm not sure about why RAII is an issue, but I fully agree with 
your stance about a simpler allocator, and one we can actually 
build upon.


Great many C libraries work with just 3 preprocessor macros for 
malloc, free, realloc, something like that. A standard struct 
with 3 pointers in druntime would be great!


We just can't build upon std.experimental.allocator if it doesn't 
work in betterC and WebASM.


And it should be clear by now that D programmers want 
dependencies with fewer files, fewer concepts, fewer new names, 
(and if I may less templatitis) else they won't build upon it.


Re: Is it possible to make an Linux Executable Binary using a Windows Operating System? [compiling and linking]

2023-07-25 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 24 July 2023 at 11:57:11 UTC, 4 wrote:
Could someone share a step by step way to compile and link a 
x86-64 Linux Binary using Windows 10? (Without virtual machine 
or "Linux Subsystem for Windows")


I want to compile and link a Hello World program for both Linux 
and Windows.


**example.d**
```
import std.stdio;

void main()
{
writeln("Hello, World!");
}
```

So I need `.exe` binary for windows
and a runnable linux binary for linux.


1. Download LDC for Linux x86-64 and LDC for Windows
2. In your LDC that you want to use as cross-compiler, edit 
etc/ldc2.conf to add the triple entry from the other LDC, for 
linux cross-compiler support
3. Copy the pre-compiles libraries from the Linux LDC so that 
they are accessible from your cross-compiler.

4. Use DUB with the right triple eg.
  $ dub -a x86_64-something-linux

  If DUB finds your cross-compiler, it will pass the triple to 
-mtriple.


Re: Which D compiler is the most maintained and future-proof? [DMD GDC and LDC]

2023-07-24 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 24 July 2023 at 09:20:05 UTC, BoQsc wrote:
There are three compilers present in the Dlang website: DMD GDC 
and LDC


DMD can build much faster than LDC. In some cases it is quite 
extreme, for example the product I work on has a 3.6x faster 
debug build time with DMD (well, only with --combined -b debug).


It may be a bit more crucial that it seems to work with DMD for 
fast iteration, if you need a lot of experiments. It seems the 
product is benefiting from using DMD for prototyping, even though 
it was an accident at first.


I wanted to compare the run times, but the same project doesn't 
build with DMD and optimizations. Usually LDC is 2x the speed, 
and LLVM output accelerate a bit over time as the optimizer gets 
smarter.


(Numbers with LDC 1.33.0 and DMD 2.104.0)


Re: SIMD c = a op b

2023-06-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 18 June 2023 at 05:01:16 UTC, Cecil Ward wrote:

On Sunday, 18 June 2023 at 04:54:08 UTC, Cecil Ward wrote:

Is it true that this doesn’t always work (in either branch)?

float4 a,b;
static if (__traits(compiles, a/b))
c = a / b;
else
c[] = a[] / b[];



It's because SIMD stuff doesn't always works that 
intel-intrinsics was created. It insulates you from the compiler 
underneath.



import inteli.emmintrin;

void main()
{
float4 a, b, c;
c = a / b;// _always_ works
c = _mm_div_ps(a, b); // _always_ works
}

Sure in some case it may emulate those vectors, but for vector of 
float it's only in DMD -m32. It relies on excellent __vector work 
made a long time ago, and supplements it.


For 32-byte vectors such as __vector(float[8]), you will have 
trouble on GDC when -mavx isn't there, or with DMD.


Do you think the builtin __vector support the same operations 
across the compilers? The answer is "it's getting there", in the 
meanwhile using intel-intrinsics will lower your exposure to the 
compiler woes.
If you want to use DMD and -O -inline, you should also expect 
much more problems unless working extra in order to have SIMD.






Re: Running LDC on a recent MacOS

2023-06-17 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 16 June 2023 at 15:56:30 UTC, Dmitry Olshansky wrote:
So I've got my hands on one of 'em MacPros. Great machine, nice 
build quality.


Next order of business is to run D on the box, so I've 
downloaded universal binaries off ldc's release page. When I 
try to run any of the binaries nasty message box comes out to 
tell me it doesn't recognise the author of the binary. Any 
attempt to bypass the message turns to failure for me.


Any advice from MacOS users?

---
Dmitry Olshansky


Right click on the executable and select "open" then pass the 
popup, next time it is executed it will run from the cmdline.


Re: Best way to use C library

2023-05-22 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 19 May 2023 at 18:31:45 UTC, Maximilian Naderer wrote:

Hello guys,

So what’s currently the best way to use a big C library?

Let’s assume something like

cglm
assimp
glfw


- Some big libraries are translated, for example 
https://code.dlang.org/packages/glfw-d was created with both 
manual work and ctod 
(https://forum.dlang.org/thread/hfpirezenlabjqtwe...@forum.dlang.org) Even then it is pretty manual and AI barely help with D.


- Some libraries can be loaded with BindBC (typically 
dynamically) so that you can use existing builds. 
https://code.dlang.org/search?q=bindbc
  Creating a new BindBC-style package is typically manual but 
normally low maintenance after the fact.



Now, if using a complex C++ libraries involves inlined C++ types, 
it will be a lot harder to create a nice D port.
A library like cglm almost must be ported, a bindings won't help 
here, since it's probably lots of inlined C++ types in headers. 
You can use the package inmath instead.




Re: A Programmer's Dilema: juggling with C, BetterC, D, Macros and Cross Compiling, etc.

2023-04-30 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 30 April 2023 at 17:51:15 UTC, Eric P626 wrote:


So what language do you recommend:
* Keep everything in plain C
* Use C patched with macros to gain some language features like 
Foreach

* Use BetterC for everything
* Use D for the games, and better C or C for the libraries(To 
keep some compatibilities)

* Use D for everything, no C compatibility.

If you have other suggestions or questions let me know.


My recommendation would be to acclimate to D, use it with a C 
style, but do it in normal D (with bindbc bindings to C libraries 
like SDL or, considering where you are coming from, raylib). You 
could use BetterC for sure, but it's more practical in the long 
term to just learn to live with the GC: it is a one-time mental 
cost.





Re: Memory leak issue between extern (c) and D function

2023-04-16 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 14 April 2023 at 17:31:02 UTC, backtrack wrote:

however the memory is not releasing.


With the D GC, your object can have three state:

  - reachable by GC. If D code can see the reference, then it's 
"alive", kept alive by GC scanning. The GC finds the reference 
and doesn't touch it. This is the invariant that you need to 
maintain when interacting with C.


  - unreachable by GC and thus at a risk of being reclaimable at 
next GC collect.

This happens when all your references are null.
If you want immediate destructor, call .destroy() before 
nulling your references so that the object can't be scanned. By 
calling destroy() on all your objects manually, you can reach 
destruction determinism.


  - non-existing, memory has been reclaimed. You don't 
necessarily need to do that with __delete, this should be very 
rare even. If the references to the object are null, then their 
destructor will eventually be called if it wasn't already with 
.destroy, the memory eventually reclaimed. Usually you don't need 
to care about that state.




Re: Memory leak issue between extern (c) and D function

2023-04-14 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 14 April 2023 at 11:15:59 UTC, Guillaume Piolat wrote:
OP could add another extern(C) D function to free the allocated 
object.

Or another extern(C) D function to call GC.addRoot


Or simpler, add that object to a list of object in D DLL 
__gshared list, then clear the list
 (or set individual reference to null) if you want to reclaim 
space.


Re: Memory leak issue between extern (c) and D function

2023-04-14 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 14 April 2023 at 04:43:39 UTC, Paul Backus wrote:


If you want the GC to clean up your memory, use `new` to 
allocate it instead of `malloc`. Like this:


```d
mystruct* getmystruct()
{
return new mystruct;
}
```


That won't work because the C++ programm calling the D dynlib 
will not have its stack scanned, leading to that object being 
reclaimed early.


OP could add another extern(C) D function to free the allocated 
object.

Or another extern(C) D function to call GC.addRoot


Re: What do you think about using Chat GPT to create functions in D?

2023-04-04 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 3 April 2023 at 23:38:52 UTC, Marcone wrote:

What do you think about using Chat GPT to create functions in D?


Well you can use GitHub Copilot in VSCode, and it is kind of 
interesting but at the current time seems like a distracting 
waste of time. It will probably get more useful in a few years.


LLMs repeats commonly accepted lies as gospel, so do not expect a 
well adjusted human-like opinion on anything.


Re: Why are globals set to tls by default? and why is fast code ugly by default?

2023-04-01 Thread Guillaume Piolat via Digitalmars-d-learn

On Saturday, 1 April 2023 at 08:47:54 UTC, IGotD- wrote:


TLS by default is mistake in my opinion and it doesn't really 
help. TLS should be discouraged as much as possible as it is 
complicated and slows down thread creation.


It looks like a mistake if we consider none of the D-inspired 
languages have stolen TLS-by-default.




Re: Why are globals set to tls by default? and why is fast code ugly by default?

2023-04-01 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 31 March 2023 at 19:43:42 UTC, bachmeier wrote:


Those of us that have been scarred by reading FORTRAN 77 code 
would disagree. I use global mutables myself (and even the 
occasional goto), but if anything, it should be 
`__GLOBAL_MUTABLE_VARIABLE` to increase the pain of using them.


But you kind of get into the same things with "accidental TLS". 
It doesn't race, but now the variable is different for every 
thread, which is a different kind of race.


TLS could be explicit and we wouldn't need a -vtls flag. There is 
no flag to warn for every use of @trusted, so in the grand scheme 
of things TLS is more dangerous than @trusted.


Re: Why are globals set to tls by default? and why is fast code ugly by default?

2023-03-27 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 26 March 2023 at 18:07:03 UTC, ryuukk_ wrote:
Even C does it better: 
https://gcc.gnu.org/onlinedocs/gcc/Thread-Local.html


Honestly I find TLS-by-default to be a bad idea, it has become a 
trap to be avoided, and TLS does occasionally speed up things but 
it should be opt-in.


Re: better video rendering in d

2023-03-24 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 24 March 2023 at 15:41:36 UTC, Guillaume Piolat wrote:


Hi,

The idea to pipe stdout to ffmpeg is sound.

In the following dead repo: https://github.com/p0nce/y4m-tools

you will find a tool that capture a shader, format it into Y4M 
and output on stdout.

Y4M output is useful because it embeds the metadata unlike .yuv

See: 
https://github.com/p0nce/y4m-tools/blob/master/shader-capture/example.sh


Fixed the URLs.
How to output .y4m => 
https://github.com/p0nce/y4m-d/blob/master/source/y4md/package.d


Re: better video rendering in d

2023-03-24 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 21 March 2023 at 16:57:49 UTC, monkyyy wrote:
My current method of making videos of using raylib to generate 
screenshots, throwing those screenshots into a folder and 
calling a magic ffmpeg command is ... slow.


Does anyone have a demo or a project that does something 
smarter (or willing to do the busy work of finding the right 
combo of dependencies that just work)


I require basic images, text, and transparent rectangles

https://youtu.be/HxFSmDNvDUI

ideally raylib or image magik for the frame generation


Hi,

The idea to pipe stdout to ffmpeg is sound.

In the following dead repo: https://github.com/p0nce/y4m-tools

you will find a tool that capture a shader, format it into Y4M 
and output on stdout.

Y4M output is useful because it embeds the metadata unlike .yuv

See: 
https://github.com/p0nce/y4m-tools/blob/master/shader-capture/example.sh


Re: Can nice D code get a bit slow?

2023-03-08 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 8 March 2023 at 10:49:32 UTC, Markus wrote:
Uh, hope you understand my vague question, sorry about that. I 
found D to be the right place because it's not missing any 
essential feature I know of.


Well, bounds check often cost a few percent, and you can disable 
it or use .ptr
@safe will push you to use slices instead of raw pointers, and 
those can occupy the stack a bit more, but it's not a huge effect.
Lack of dangerous "fast math" "optimizations" is a real boon for 
correctness.
We don't have integers overflows, those would also cost a few 
percent.


Your D programs by being easy to modify will have very few 
performance bottlenecks that are problematic, often the CPU-bound 
or memory-bound stuff that would be slow in any language. For 
example I like to merge array allocations, this necessitates the 
same code in C, C++, or any native language.


I think it's important not to go overboard with lazy chains and 
templates though.


Honestly the increased productivity will leave you ample time to 
make things fast, and you can use the native profilers, for 
example Intel Vtune.


This year I released a free VST compressor named Lens, it does 
more  than the closest manybands competitor while being in the 
ballpark CPU-wise, and they are using ICC AVX2 which does dynamic 
instruction set dispatch, while we use SSSE3. Optimization is all 
about having the time to do it.





Re: compile x64 .dll and .so without dependencies

2023-03-05 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 5 March 2023 at 06:36:05 UTC, novice2 wrote:

It there any recipe to compile x64 .dll without dependencies?

I mean it shoud be used without installing things like 
msvcr120.dll.

Dependencies on system dll (advapi32.dll, kerner32.dll) is ok.

I don't experiment on linux yet. But interest too.


What we do here in dub.json, for no deps on big 3 desktop OSes:

"targetType": "dynamicLibrary",
"dflags-linux-dmd": ["-defaultlib=libphobos2.a"],
"dflags-osx-ldc": ["-static"],
"dflags-linux-ldc": ["-link-defaultlib-shared=false"],
"dflags-linux-x86_64-ldc": ["-fvisibility=hidden"],
"dflags-windows-ldc": 
["-mscrtlib=libcmt","-fvisibility=hidden", 
"-link-defaultlib-shared=false"],



Additionally on (Windows + DUB + LDC), you will need to set an 
envvar:

DFLAGS=-fvisibility=hidden -dllimport=none

else you may still depend upon a dynamic phobos.
It's unfortunate situation for such a common requirement...


Re: Big struct/class and T.init

2023-02-19 Thread Guillaume Piolat via Digitalmars-d-learn
On Sunday, 19 February 2023 at 18:29:05 UTC, Steven Schveighoffer 
wrote:

On 2/19/23 1:26 PM, Steven Schveighoffer wrote:

Testing with run.dlang.io, switching between `char` and `int` 
changes the ASM output to show whether it's stored or not.


And BTW, you can override this by assigning a zero default:

```d
struct S
{
char[16384] array = 0; // no .init storage
}
```

-Steve


TIL. Nice trick!


Big struct/class and T.init

2023-02-19 Thread Guillaume Piolat via Digitalmars-d-learn

If my understanding is correct, the mere fact of having a:


struct S
{
char[16384] array;
}

And then using it anywhere, will necessarily lead to a S.init 
being created and linked, leading to a binary size inflation of 
16kb.

This is not a super high concern, but can inform design decisions.

Is this correct?


Re: Debugging memory leaks

2023-02-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 15 February 2023 at 18:21:34 UTC, Hipreme wrote:
I want to know if there is some way to debug memory leaks in 
runtime.


I have been dealing with that by using a profiler and checking 
D runtime function calls. Usually those which allocates has 
high cpu usage so it can be easy for those bigger ones. While 
for the smaller ones, this approach doesn't seem to work and 
looking into my task manager I can see it increasing the memory 
usage very slowly.


I wanted to know if there is an option to do that on RUNTIME. 
--vgc is not a good option as I don't care about allocations 
that happens on initialization code.


Hello,

As of a few years, Intel Inspector is free:
https://www.intel.com/content/www/us/en/developer/articles/tool/oneapi-standalone-components.html#inspector


Re: ImportC "no include path set"

2023-02-09 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 8 February 2023 at 14:08:47 UTC, bachmeier wrote:
this looks like one of those "death by paper cut" things. It 
has the smell of a rough edge that needs fixing.


It's the one reason I haven't even tried ImportC. I still wonder 
why I need to provide those headers while for linking MSVC is 
kinda autodetected now.


Re: Non-ugly ways to implement a 'static' class or namespace?

2023-02-09 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 8 February 2023 at 12:10:59 UTC, zjh wrote:

On Wednesday, 8 February 2023 at 12:07:35 UTC, zjh wrote:

they are always unwilling to add facilities useful to others,



`D`'s community is small, this is the reason!


yeah right let's implement everything that people propose


Re: Which TOML package, or SDLang?

2023-01-30 Thread Guillaume Piolat via Digitalmars-d-learn
On Monday, 30 January 2023 at 06:38:46 UTC, Daren Scot Wilson 
wrote:
I just realized - it's been ages since I've dealt with config 
files, beyond editing them as an end user. I work on existing 
software where someone else made the choiced and wrote the 
code, or it's a small specialized project not needing config. 
I'm a config caveman!


Why not XML? :) It has comments, you can use backslashes too.


Re: Idiomatic D using GC as a library writer

2022-12-05 Thread Guillaume Piolat via Digitalmars-d-learn
On Sunday, 4 December 2022 at 21:55:52 UTC, Siarhei Siamashka 
wrote:
Is it possible to filter packages in this list by @nogc or 
@safe compatibility?


You can list DUB packages for "@nogc usage"
https://code.dlang.org/?sort=score=20=library.nogc




Re: Idiomatic D using GC as a library writer

2022-12-05 Thread Guillaume Piolat via Digitalmars-d-learn
There are legitimate uses cases when you can't afford the runtime 
machinery (attach/detach every incoming thread in a shared 
library), more than not being able to afford the GC from a 
performance point of view.


GC gives you higher productivity and better performance with the 
time gained.


Now, @nogc code is good for performance since (even in a GC 
program) you will have no hidden allocation anymore, if you also 
disable postBlut and copy ctor, unlike in C++ where hidden copies 
are rempant.



On Sunday, 4 December 2022 at 09:53:41 UTC, vushu wrote:

What are your thoughts about using GC as a library writer?


I don't use it always, but wish I could do it.
Meanwhile, I make plenty of nothrow @nogc code.

On Sunday, 4 December 2022 at 09:53:41 UTC, vushu wrote:
If you wan't to include a library into your project aren't you 
more inclined to use a library which is gc free?


Yes I am, but my needs are very specific and only the "betterC" 
subset fits it, and it's certainly not the nominal case in D, nor 
should it be. Some of the D target have strict requirements, for 
example Hipreme engine use audio-formats (nothrow @nogc), but 
audio-formats uses exceptions internally, maybe that will be an 
issue, depending on the flavour of D runtime it uses.


Re: Makefiles and dub

2022-11-05 Thread Guillaume Piolat via Digitalmars-d-learn
On Saturday, 5 November 2022 at 12:17:14 UTC, rikki cattermole 
wrote:


But yes, it has two others (although idk how much they get 
used, or how complete).



Using the first two all the time.
IIRC VisualD projects respect --combined




Re: Hipreme's #4 Tip of the day - Don't use package.d

2022-11-04 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 4 November 2022 at 19:53:01 UTC, Adam D Ruppe wrote:
This isn't that hard; in the old days you'd have `pkg.foo` then 
`import pkg.all` instead of `import pkg;`.



It was worse, you would do

   import mylib.all;

and now it's just:

   import mylib;

Also the "all" concept is bad, it should really be "mylib.api", 
because why import the private symbols.


Re: parallel is slower than serial

2022-10-18 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 18 October 2022 at 11:56:30 UTC, Yura wrote:

What I am doing wrong?


The size of your task are way too small.
To win something with OS threads, you must think of tasks that 
takes on the order of milliseconds rather than less than 0.1ms.

Else you will just pay extra in synchronization costs.


Re: How do I correctly install packages for use with Visual Studio?

2022-10-17 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 16 October 2022 at 11:09:31 UTC, Decabytes wrote:
I'm trying to set up Visual Studio 2022 with Visual D, and I'm 
running into issues trying to get my project to build correctly.



Some recommendation to use Visual Studio:

- tutorial for installation here: 
https://p0nce.github.io/d-idioms/#Installing-Dlang-on-Windows


- then generate a Visual Studio solution with:

 dub generate visuald# default
 dub generate -a x86 visuald --compiler dmd  # for DMD, 
x86 arch
 dub generate -a x86_64 visuald -c conf  # x86_64 
arch, DUB configuration "conf"
 dub generate visuald --combined # single 
VisualD project with all deps



- if you use libraries that work with DUB they should come with 
static libs, or have dynamic loaders instead. Building .lib files 
yourself is just more annoying, and you will have to do it for 
each system you want to support





Is it possible? branching on debug info

2022-10-16 Thread Guillaume Piolat via Digitalmars-d-learn

I'd like to have:


version (D_DebugInfo)
{}
else
{
version = enableFeatureThatIsAnnoyingWhenDebugging;
}


Is there a way to know if debug info is being emitted when 
compiling?
"debug is not cutting it because sometimes you really need to 
debug with or without -debug, and with or without -O. I want -g.


Re: how to install the new dmd on Mac M1?

2022-08-29 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 25 August 2022 at 14:19:47 UTC, MichaelBi wrote:
I downloaded the new dmd 2.1 on Mac, but with fail message of 
"unsupported Arch arm64". how can I do? thanks.



## Step 1

Get LDC here: https://github.com/ldc-developers/ldc/releases

- If you are running on Apple Silicon, be sure to use the 
Universal LDC package (for LDC version >= 1.30).


- If the "Universal" build is not available, use the x86_64 LDC 
package instead. (for LDC version < 1.30).


Those builds are cross-compilers, able to target both x86_64 and 
arm64, with flags -a x86_64-apple-macos and -a arm64-apple-macos 
respectively.



## Step 2

Make sure you are using the dub and ldc2 executable from those 
builds. Please install Xcode 12.2+ to.


$ sudo ln -s /my/absolute/path/to/ldc-xxx/bin/ldc2 
/usr/local/bin/ldc2
$ sudo ln -s /my/absolute/path/to/ldc-xxx/bin/dub 
/usr/local/bin/dub



- build a x86_64 program with: `dub -a x86_64-apple-macos`
- build an arm64 program with: `dub -a arm64-apple-macos`


Re: Fetching licensing info for all dependencies of a DUB project

2022-06-28 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 27 June 2022 at 21:36:31 UTC, Christian Köstlin wrote:


I played around with the idea and came up with a small dub 
package, that is not (yet) uploaded to the dub registry.
Source is available at 
https://github.com/gizmomogwai/packageinfo, feedback very 
welcome.



I've done something similar not for licences but for code amount, 
to extract from a DUB project:

 - DUB packages used by project
 - source files used by project
 - and their LOC count

This is a D forums exclusive:
https://pastebin.com/RFbFCgR2

Keep your debt in check!


Re: Consuming D libraries from other languages

2022-06-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Wednesday, 15 June 2022 at 19:36:34 UTC, Guillaume Piolat 
wrote:


BindBC bindings are multi-platform and can be both static and 
dynamic linking.


My bad I understood the reverse, consuming C libraries from D.
I think what you are seeking is described in the D blog.


Re: Consuming D libraries from other languages

2022-06-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Wednesday, 15 June 2022 at 17:37:32 UTC, Templated Person 
wrote:
It there any resources on how to build D static (`.lib` / `.a`) 
and dynamic libraries (`.dll` / `.so`), and then use them from 
C?


Do I need to link and initialize phobos somehow? What if I 
don't want to use the D runtime? What happens with module level 
`this()` and `~this()`? Is there a comprehensive guide on how 
to do this stuff?


What I would suggest is to look at a few of the BindBC libraries 
and mimic them.

https://code.dlang.org/search?q=bindbc

BindBC bindings are multi-platform and can be both static and 
dynamic linking.

They can also work without a D runtime.



Re: want to confirm: gc will not free a non-gc-allocated field of a gc-allocated object?

2022-06-06 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 6 June 2022 at 22:24:45 UTC, Guillaume Piolat wrote:


My understanding is that while scanning, the GC will see the 
data.ptr pointer, but will not scan the area it points to since 
it's not in a GC range (the runtime can distinguish managed 
pointer and other pointers).


After scanning, when obj is non-reachable, the GC will destroy 
it but that won't lead to a reclaim of data.ptr since it knows 
it doesn't own that.


In D, the ownership of slice is purely determined by the memory 
area it points to.

If it points into GC memory then it's a GC slice.


Re: want to confirm: gc will not free a non-gc-allocated field of a gc-allocated object?

2022-06-06 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 6 June 2022 at 22:18:08 UTC, mw wrote:
So when `obj` is cleanup by the GC, obj.data won't be freed by 
the GC: because the `data` is non-gc-allocated (and it's 
allocated on the non-gc heap), the GC scanner will just skip 
that field during a collection scan. Is this understanding 
correct?


My understanding is that while scanning, the GC will see the 
data.ptr pointer, but will not scan the area it points to since 
it's not in a GC range (the runtime can distinguish managed 
pointer and other pointers).


After scanning, when obj is non-reachable, the GC will destroy it 
but that won't lead to a reclaim of data.ptr since it knows it 
doesn't own that.




Re: How to map machine instctions in memory and execute them? (Aka, how to create a loader)

2022-06-06 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 6 June 2022 at 15:13:45 UTC, rempas wrote:


Any ideas?


See:
https://github.com/GhostRain0/xbyak
https://github.com/MrSmith33/vox/blob/master/source/vox/utils/mem.d





Re: Why are structs and classes so different?

2022-05-15 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 15 May 2022 at 15:26:40 UTC, Kevin Bailey wrote:
I'm trying to understand why it is this way. I assume that 
there's some benefit for designing it this way. I'm hoping that 
it's not simply accidental, historical or easier for the 
compiler writer.


Perhaps someone more informed will chime in, but there is a 
reason to avoid object inheritance with value types, and force 
them to be reference types.


https://stackoverflow.com/questions/274626/what-is-object-slicing

If we want to avoid that problem, then object with inheritance 
and virtual functions have to be reference types.


But you still need values types. So now you have both struct and 
class, like in C# (Hejlsberg, 2000).


For an escape hatch, D has library ways to have structs with 
virtual functions (there is a DUB package for that), and classes 
on the stack (Scoped!T, RefCounted!T, a __traits).





Re: What are (were) the most difficult parts of D?

2022-05-13 Thread Guillaume Piolat via Digitalmars-d-learn
On Friday, 13 May 2022 at 19:16:59 UTC, Steven Schveighoffer 
wrote:


But we also have this confusing dynamic:

|scope   |no attribute| shared |static |
||||---|
|module  |TLS |global  |TLS (no-op)|
|function|local   |local!  |TLS|
|class   |instance|global  |TLS|



There is a typo in your array, a shared field is per-instance, 
not global.


class A
{
   shared int c; // Each A has its own c
}



Re: What are (were) the most difficult parts of D?

2022-05-12 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 12 May 2022 at 17:34:30 UTC, H. S. Teoh wrote:


Why is TLS by default a problem?

It's not really for optimization, AIUI, it's more for thread 
safety: module-global state is TLS by default, so you don't 
accidentally introduce race conditions.


What you accidentally have instead is people expecting top-level 
to be global

and instead you get TLS, so it's a surprise.
I mean, a lot of things works like C and C++, but not that.

It's a problem because it goes from solving "no accidental race 
condition" and you get "people forget to add shared or __gshared 
and their shared library silently fail" situation. You could have 
none of that with explicit TLS.


- `shared static this()` vs `static this()` is another 
trap.


One is per-process, one is per-thread.  Why is this a trap?


Well because you can get that wrong.
You get to initialize "__gshared" variables in "shared static 
this".

It's not hard, but it's something more to explain.


I wouldn't sweat it if I couldn't easily add `pure` to an 
entire codebase -- it hardly makes any difference anyway.


If it doesn't make a difference to the bottom-line then why keep 
it?



you're on your own and you take responsibility for any problems 
that you may inadvertently introduce by using the escape hatch.


Well sizeable @afe code has heaps of @trusted code, so the escape 
hatch is very routine.




it's none of the users' business.


I'm not disagreeing about @trusted in API.
But I was remarking in practice that @safe would mean different 
invariants.

it's not a big issue, I was probably ranting.

IOW, public APIs should always be @safe or @system. @trusted 
should only appear on internal APIs.


Good rule to follow, TIL.


So I'm curious, what exactly is it about UFCS chains that make 
it less maintainable?


Probably personal preference, I mostly write the pedestrian way, 
so that debugging/optimization goes faster (maybe wrong, dunno).


In the dlang.org example:

void main()
{
stdin
.byLineCopy
.array
.sort!((a, b) => a > b) // descending order
.each!writeln;
}

This code has a number of prerequisites to be able to read: why 
is ".array" needed, why is it ".byLineCopy" vs ".byLine", is the 
sort stable, etc. It's just requires more time spent with the 
language.




Re: What are (were) the most difficult parts of D?

2022-05-12 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 12 May 2022 at 16:24:26 UTC, Ali Çehreli wrote:


Cool trick but "parent" confused me there. I think you mean 
"base". :)


https://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming

mentions "base class" as much as "parent class"


Re: What are (were) the most difficult parts of D?

2022-05-12 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 12 May 2022 at 11:05:08 UTC, Basile B. wrote:
- Certain variant forms of the `is` Expression are not obvious 
(not intuitive), I'm pretty sure I still cant use them without 
a quick look to the specs.


That one was a trouble to hear about => 
http://p0nce.github.io/d-idioms/#Get-parent-class-of-a-class-at-compile-time






Re: What are (were) the most difficult parts of D?

2022-05-11 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 11 May 2022 at 05:41:35 UTC, Ali Çehreli wrote:
What are you stuck at? What was the most difficult features to 
understand? etc.


- How to do deterministic destruction with programs that use 
everything (struct / class / dynamic dispatch / GC / manual / 
etc). This requires to understand what the runtime does, what the 
gc does.

  Interesting nonetheless.

- Some traps. Accidental TLS is a thing, top-level should 
probably not be silently TLS.
  People will loose hours on this completely preventable 
thing.

  What was the idea, optimize code without people knowing?

- `shared static this()` vs `static this()` is another trap.
  Honestly would have preferred `__threadlocal`. It's not 
like being thread-local is something completely normal or without 
consequence for platform support.


- Some features lack an escape hatch, notably `pure`. pure 
leaks into identifiers, like `pureMalloc`. Trying to add `pure` 
fails on a large codebase.


- `@safe`/`@trusted`/`@system` is good but the definition of 
what `@trusted` means has to be remembered from the programmer.
  For example `Mutex.lock()` is `@trusted`, it could have 
been `@system` to let user review their usage of locks. You have 
to wonder "can a lock()/unlock() corrupt memory?". People can use 
that to mean "@reviewed" instead. Because it is up to us, the 
exact meaning will float in the D subcultures. A function which 
has been marked `@trusted` does not receive any review whan 
changed later. It will not mean the same as `@trusted` in another 
codebase.


- Generic code typically has bad names (domain-less) and 
worse usability. It's often not pretty to look at. Mostly 
cultural, since D has powerful templates so they had to be 
everywhere. UFCS chains are not that convincing when you are 
worried about maintenance.
  Phobos take short names for itself, this leads to pretty 
complicated operations having a small screen estate.


- `assert(false)` being different and not removed by 
`-release`. Keyword reuse seems entrenched but honestly a "crash 
here" keyword would be more readable.
  It is really 3 different things: assert, crash, and 
unreachable.



Otherwise D is glorious and get syntax and usability right, which 
puts it ahead of almost every other language.


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 22:16:15 UTC, rikki cattermole wrote:
Of course I still don't think that code is right and should 
have the casts.


Absolutely. I'm a bit anxious about "accidental VRP" now, not 
sure if the checks fluctuate from version to version, or worse, 
depends upon the platform.


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 21:59:39 UTC, rikki cattermole wrote:


Putting an int into a ubyte absolutely should error, that is a 
lossy conversion and should not be automatic.


It's just VRP, here it works in 2.094
https://d.godbolt.org/z/vjq7xsMdn

because the compiler wasn't complaining I wouldn't know it was 
reliant on VRP (which is certainly an issue to be fixed).


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 21:44:56 UTC, rikki cattermole wrote:


On 27/04/2022 9:39 AM, Guillaume Piolat wrote:
On Tuesday, 26 April 2022 at 21:13:38 UTC, Alexander Zhirov 
wrote:

more build errors


If you "dub upgrade" it should work a bit better.
No success in reproducing the bug here.


It definitely on your end.

void main() {
int scale;
int* in_ = new int;
ubyte b = cast(int)scale * (cast(int)*in_ >> 7);
}

onlineapp.d(5): Error: cannot implicitly convert expression 
`scale * (*in_ >> 7)` of type `int` to `ubyte`


No.
Obviously VRP works differently for me and for him, for an 
unknown reason.


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 21:13:38 UTC, Alexander Zhirov wrote:

more build errors


If you "dub upgrade" it should work a bit better.
No success in reproducing the bug here.



Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 20:45:16 UTC, Alexander Zhirov wrote:
On Tuesday, 26 April 2022 at 20:37:28 UTC, Guillaume Piolat 
wrote:
Curious as to what DMD you are using on what OS? It builds 
with 2.095.1 to 2.100-b1 here.


DMD64 D Compiler v2.098.0
OS Solus Linux


Well I cannot reproduce your problem => 
https://imgur.com/a/HZvZWr2


Perhaps a DUB mismatch that would give different DIP flags.
DUB version 1.27.0, built on Oct 19 2021

Good luck.


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 20:26:42 UTC, Alexander Zhirov wrote:


build error


Curious as to what DMD you are using on what OS? It builds with 
2.095.1 to 2.100-b1 here.


Re: Library for image editing and text insertion

2022-04-26 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 26 April 2022 at 17:22:54 UTC, Alexander Zhirov wrote:
It is necessary to write a utility that will insert (x,y) text 
on the image. It is desirable that the utility does not depend 
on large libraries, since a minimum utility size is required. 
I'm looking for something similar in C/C++, I can't find 
anything. Maybe there is some simple library on D?


You can eventually use dplug:graphics for that
https://u.pcloud.link/publink/show?code=XZPwMFVZW9c6bTWtevRvNz7UdfOOqVYIE5uk


Re: How to use Vector Extensions in an opBinary

2022-04-21 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 17 April 2022 at 11:16:25 UTC, HuskyNator wrote:


As a small disclaimer; I don't know to what extent the compiler 
already automates these kind of operations, and mostly want to 
use this as a learning experience.


For your particular case, it is very likely LDC and GDC will be 
able to optimize your loops using SIMD.


Re: Looking for a workaround

2022-04-07 Thread Guillaume Piolat via Digitalmars-d-learn
On Thursday, 7 April 2022 at 12:56:05 UTC, MoonlightSentinel 
wrote:
On Wednesday, 6 April 2022 at 18:10:32 UTC, Guillaume Piolat 
wrote:
Any idea how to workaround that? I really need the same UDA in 
parent and child class.


Use a frontend >= dmd 2.099, it works according to run.dlang.io.


Good to know, thanks.


Re: Looking for a workaround

2022-04-06 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 6 April 2022 at 18:21:11 UTC, Adam D Ruppe wrote:
On Wednesday, 6 April 2022 at 18:10:32 UTC, Guillaume Piolat 
wrote:

Any idea how to workaround that?


Works fine if you just use the language instead of the buggy 
phobos wrappers:


---
struct MyUDA
{
}

class A
{
@MyUDA int a;
}

class B : A
{
@MyUDA int b;
}

void main()
{
foreach(memberName; __traits(allMembers, B))
foreach(attr; __traits(getAttributes, 
__traits(getMember, B, memberName)))

static if(is(attr == MyUDA))
pragma(msg, memberName); // a, b
}
---

So make a function that does that and applies whatever it is 
you need to apply and you're in business.


Note that it is `is(typeof(attr) == MyUDA)` if defined 
`@MyUDA(args)`.


Thanks, it will also create less templates.


Looking for a workaround

2022-04-06 Thread Guillaume Piolat via Digitalmars-d-learn

This program fails to build:


import std.traits: getSymbolsByUDA;

struct MyUDA
{
}

class A
{
@MyUDA int a;
}

class B : A
{
@MyUDA int b;
}

void main()
{
alias G = getSymbolsByUDA!(B, MyUDA);
}



Output:



c:\d\ldc2-1.28.0-windows-multilib\bin\..\import\std\traits.d(8933): Error: template
instance `AliasSeq!(b, a)` `AliasSeq!(b, a)` is nested in 
both `B` and `A`

c:\d\ldc2-1.28.0-windows-multilib\bin\..\import\std\traits.d(8707): Error: template
instance `std.traits.getSymbolsByUDAImpl!(B, MyUDA, "b", "a", 
"toString", "toHash",
"opCmp", "opEquals", "Monitor", "factory")` error 
instantiating
main.d(19):instantiated from here: 
`getSymbolsByUDA!(B, MyUDA)`
Failed: 
["c:\\d\\ldc2-1.28.0-windows-multilib\\bin\\ldmd2.exe", "-v", 
"-o-", "main.d", "-I."]



Any idea how to workaround that? I really need the same UDA in 
parent and child class.


Re: I like dlang but i don't like dub

2022-03-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 18 March 2022 at 04:13:36 UTC, Alain De Vos wrote:

Dlang includes some good ideas.
But dub pulls in so much stuff. Too much for me.
I like things which are clean,lean,little,small.
But when i use dub it links with so many libraries.
Are they really needed ?
And how do you compare to pythons pip.
Feel free to elaborate.


DUB changed my programming practice.

To understand why DUB is needed I think it's helpful to see the 
full picture, at the level of your total work, in particular 
recurring costs.



### An example

My small software shop operation (sorry) is built on DUB and if I 
analyze my own package usage, there are 4 broad categories:


 - Set A. Proprietary Code => **8 packages, 30.4** kloc

 - Set B. Open source, that I wrote, maintain, and evolve => **33 
packages, 88.6** kloc


 - Set C. Open source, that I maintain minimally, write it in 
part only => **5 packages, 59.1** kloc


 - Set D. Foreign packages (not maintaining it, nor wrote it. 
Stuff like arsd) => **14 package, 45.9** kloc


=> Total = **224 kloc**, only counting non-whitespace lines here.

This is only the code that needs to be kept alive and maintained. 
Obviously code that is more R and/or temporary bear no 
recurring cost.




Visually:

Set A: ooo 30.4 (proprietary)
Set B: o   88.6 (open-source)
Set C: oo  59.1 (open-source)
Set D: 45.9 (open-source)
--
Total: oo





### What is the cost of maintaining all that?

At a very minimum, all code in A + B + C + D needs to build with 
the D compiler since the business use it, and build at all times.


Maintaining the "it builds" invariant takes a fixed cost m(A) + 
m(B) + m(C) + m(D).


Here m(D) is beared by someone else.
As B and C are open-source and maintained by me, the cost of 
building B and C for someone else is zero, that's why ecosystem 
is so important for language, as a recurrent expense removal. And 
indeed, open-source ecosystem is probably the main driver of 
language adoption, as a pure capital gain.


Now consider the cost of evolving and bug fixing instead of just 
building.
=> This is about the same reasoning, with perhaps bug costs being 
less transferrable. Reuse delivers handsomely, and is cited by 
the Economics of Software Quality as one of the best driver for 
increased quality [1]. Code you don't control, but trust, is a 
driver for increased quality (and as the book demonstrate: 
lowered cost/defect/litigations).



### Now let's pretend DUB doesn't exist

For maintaining the invariant "it builds with latest 
compiler", you'd have to pay:

   m(A) + m(B) + m(C) but then do another important task:

   => Copy each new updated source in dependent projects.

Unfortunately this isn't trivial at all, that code is now 
duplicated in several place.


Realistically you will do this on an as-needed basis. And then 
other people can rely on none of your code (it doesn't build, 
statistically) and then much fewer ecosystem becomes possible 
(because nothing builds and older version of files are 
everywhere).


Without using DUB, you can't have a large set of code that 
maintain this or that invariant, and will have to rely to an 
attentional model where only the last thing you worked on is 
up-to-date.


DUB also make it easy to stuff your code into the B and C 
categories which provides value for everyone. With DUB you won't 
have say VisualD projects because the cost of maintaining the 
invariant "has a working VisualD project" would be too high, but 
with DUB because it's declarative it's almost free.



[1] "The Economics of Software Quality" - Jones, Bonsignour, 
Subramanyam




Re: Colors in Raylib

2022-02-28 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 28 February 2022 at 11:48:59 UTC, Salih Dincer wrote:
Is there a namespace I should implement in Raylib? For example, 
I cannot compile without writing Colors at the beginning of the 
colors: ```Colors.GRAY```


When writing C bindings, you may refer to this:
https://p0nce.github.io/d-idioms/#Porting-from-C-gotchas

This keeps example code working.


Re: How to deploy single exe application (?)

2021-12-01 Thread Guillaume Piolat via Digitalmars-d-learn
On Wednesday, 1 December 2021 at 09:49:56 UTC, Guillaume Piolat 
wrote:


Huh, I never intended for someone to actually use this :|
Such a thing will never work on macOS for example.


You can create an installer rather easily with InnoSetup instead.


Re: How to deploy single exe application (?)

2021-12-01 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 1 December 2021 at 07:45:21 UTC, bauss wrote:

On Monday, 29 November 2021 at 14:58:07 UTC, Willem wrote:


Thanks again for all the responses. For now -- I am simply 
adding the DLL to the EXE and writing it out to the working 
directory.   Not elegant - but it does work.




If you intend to distribute it then becareful with this as it 
might trigger some (if not all) antiviruses under most 
configurations.


Huh, I never intended for someone to actually use this :|
Such a thing will never work on macOS for example.


Re: Is DMD still not inlining "inline asm"?

2021-11-14 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 12 November 2021 at 00:46:05 UTC, Elronnd wrote:

On Thursday, 11 November 2021 at 13:22:15 UTC, Basile B. wrote:

As for now, I know no compiler that can do that.


GCC can do it.  Somewhat notoriously, LTO can lead to bugs from 
underspecified asm constraints following cross-TU inlining.


LDC can also do it with GCC asm constraints, however it is 
atrociously hard to get documentation and examples for this.


Re: Rather Bizarre slow downs using Complex!float with avx (ldc).

2021-10-02 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 1 October 2021 at 08:32:14 UTC, james.p.leblanc wrote:


Does anyone have insight to what is happening?

Thanks,
James


Maybe something related to: 
https://gist.github.com/rygorous/32bc3ea8301dba09358fd2c64e02d774 
?


AVX is not always a clear win in terms of performance.
Processing 8x float at once may not do anything if you are 
memory-bound, etc.


Re: Loading assimp

2021-09-29 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 28 September 2021 at 16:30:09 UTC, Eric_DD wrote:

I am trying to use a newer version of Assimp.
I have found a assimp-vc140-mt.dll (v3.3.1) which I renamed to 
assimp.dll


When running my executable it throws a 
derelict.util.exception.SharedLibLoadException:


"Failed to load one or more shared libraries:
assimp.dll - %1 is not a valid Win32 application.
Assimp64.dll - The specified module could not be found"

Any idea what's going on? Are 64bit dlls not supported?


If using dub you can build your D programs with
  dub -a x86 for a 32-bit executable
  dub -a x86_64 for a 64-bit executable (which is also the 
default thankfully).


Your problem is very probably trying to load a 32-bit DLL into a 
64 host program.


Re: Two major problems with dub

2021-08-04 Thread Guillaume Piolat via Digitalmars-d-learn
On Tuesday, 3 August 2021 at 00:54:56 UTC, Steven Schveighoffer 
wrote:


Given the way D works, and often template-heavy coding styles, 
I think it's going to be hard to do this correctly, without 
careful attention and lots of `version(has_xxx)` conditionals.


-Steve


I don't think optional dependencies are truly the answer.
There are ways to fix this otherwise is to break dependency 
chains when only a small part is used.

In this case:
- use a GC slice
- use malloc
- use std.experimental.allocator

My pet peeve is the isfreedesktop package. 
https://github.com/FreeSlave/isfreedesktop/blob/master/source/isfreedesktop.d package :)
Yes it is annoying, but with a bit of copy-paste you can break 
dependencies chain and avoid the npm situation where "640 
packages were installed"


Re: Registering-unregistering threads

2021-08-02 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 30 July 2021 at 23:48:41 UTC, solidstate1991 wrote:
Info on it is quite scarce and a bit confusing. If I unregister 
from the RT, will that mean it'll be GC independent, or will 
have other consequences too?


The consequence is that the stack memory of that thread isn't 
traced, so things that are only "owned" pointed to transitively 
by pointers on the thread stack might get collected under your 
feet.


Your thread should use things that outlive its existence.



Re: LLVM asm with constraints, and 2 operands

2021-07-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 19 July 2021 at 17:20:21 UTC, kinke wrote:


You know that asm is to be avoided whenever possible, but 
unfortunately, AFAIK intel-intrinsics doesn't fit the usual 
'don't worry, simply compile all your code with an appropriate 
-mattr/-mcpu option' recommendation, as it employs runtime 
detection of available CPU instructions.


intel-intrinsics employs compile-time detection of CPU 
instructions.
If not available, it will work anyway(tm) with alternate slower 
pathes (and indeed need the right -mattr, so this is the one 
worry you do get).


So, not using @target("feature") right now,  figured it would be 
helpful for runtime dispatch, but that means literring the code 
with __traits(targetHasFeature).


Re: LLVM asm with constraints, and 2 operands

2021-07-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 19 July 2021 at 10:49:56 UTC, kinke wrote:
This workaround is actually missing the clobber constraint for 
`%2`, which might be problematic after inlining.




An unrelated other issue with asm/__asm is that it doesn't follow 
consistent VEX encoding compared to normal compiler output.


sometimes you might want: paddq x, y
  at other times: vpaddq x, y, z

but rarely both in the same program.
So this can easily nullify any gain obtained with VEX transition 
costs (if they are still a thing).


Re: LLVM asm with constraints, and 2 operands

2021-07-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 19 July 2021 at 16:05:57 UTC, kinke wrote:


Is LDC still compatible with GDC/GCC inline asm? I remember 
Johan saying they will break compatibilty in the near future...


I'm not aware of any of that; who'd be 'they'? GCC breaking 
their syntax is IMO unimaginable. LDC supporting it (to some 
extent) is pretty recent, was introduced with v1.21.


It went under my radar. Thanks for the tips in this thread.


Re: LLVM asm with constraints, and 2 operands

2021-07-19 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 19 July 2021 at 10:21:58 UTC, kinke wrote:


What works reliably is a manual mov:



OK that's what I feared. It's very easy to get that wrong. 
Thankfully I haven't used __asm a lot.


Re: LLVM asm with constraints, and 2 operands

2021-07-18 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 18 July 2021 at 18:48:47 UTC, Basile B. wrote:

On Sunday, 18 July 2021 at 18:47:50 UTC, Basile B. wrote:
On Sunday, 18 July 2021 at 17:45:05 UTC, Guillaume Piolat 
wrote:

On Sunday, 18 July 2021 at 16:32:46 UTC, Basile B. wrote:

[...]


Thanks.

Indeed that seems to work even when inline and optimized. 
Registers are spilled to stack.
A minor concern is what happens when the enclosing function 
is extern(C) => https://d.godbolt.org/z/s6dM3a3de

I need to check that more...


I think this should be rejected just like when you use D 
arrays in the interface of an `extern(C)` func, as C has no 
equivalent of __vector (afaik).


but in any case there's a bug.


I checked and thankfullyit works when the enclosed function is 
inlined in an extern(C) function, that respects extern(C) ABI.


Re: LLVM asm with constraints, and 2 operands

2021-07-18 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 18 July 2021 at 16:32:46 UTC, Basile B. wrote:
Yeah I can confirm it's aweful. Took me hours to understand how 
to use it a bit (my PL has [an 
interface](https://styx-lang.gitlab.io/styx/primary_expressions.html#asmexpression) for LLVM asm)


You need to add a "x" to the constraint string

return __asm!int4("paddd $1,$0","=x,x,x",a, b);

- **=x** says "returns in whatever is has to"
- **x** (1) is the constraint for input `a`, which is passed as 
operand **$0**
- **x** (2) is the constraint for input `b`, which is passed as 
operand **$1**


So the thing to get is that the output constraint does not 
consume anything else, it is standalone.


Thanks.

Indeed that seems to work even when inline and optimized. 
Registers are spilled to stack.
A minor concern is what happens when the enclosing function is 
extern(C) => https://d.godbolt.org/z/s6dM3a3de

I need to check that more...


LLVM asm with constraints, and 2 operands

2021-07-18 Thread Guillaume Piolat via Digitalmars-d-learn

Is anyone versed in LLVM inline asm?

I know how to generate SIMD unary op with:

return __asm!int4("pmovsxwd $1,$0","=x,x",a);

but I struggle to generate 2-operands SIMD ops like:

return __asm!int4("paddd $1,$0","=x,x",a, b);

If you know how to do it => https://d.godbolt.org/z/ccM38bfMT  it 
would probably help build speed of SIMD heavy code, also -O0 
performance
Also generating the right instruction is good but it must resist 
optimization too, so proper LLVM constraints is needed. It would 
be really helpful if someone has understood the cryptic rules of 
LLVM assembly constraints.


Re: Trivial simple OpenGl working example

2021-07-08 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 8 July 2021 at 14:09:30 UTC, drug wrote:

08.07.2021 16:51, Виталий Фадеев пишет:

Hi!

I searching trivial simple D/OpenGL working in 2021 year 
example.


It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.

Can you help me ?



https://github.com/drug007/gfm7/tree/master/examples/simpleshader

it's not trivial though but it works (tested in linux)
just `dub fetch gfm7` then go to 
`path\to\gfm7\examples\simpleshader` and run `dub`.


All kudos to Guillaume Piolat, original author of gfm library.


If like me you hate OpenGL :) you can can also get 
software-rendered DPI-aware triangles with the "turtle" package:

https://code.dlang.org/packages/turtle

(Courtesy of Cerjones for the software renderer. )


Re: How does inheritance and vtables work wrt. C++ and interop with D? Fns w/ Multiple-inheritance args impossible to bind to?

2021-05-24 Thread Guillaume Piolat via Digitalmars-d-learn

On Monday, 24 May 2021 at 17:39:38 UTC, Gavin Ray wrote:
On Sunday, 23 May 2021 at 21:08:06 UTC, Ola Fosheim Grostad 
wrote:

On Sunday, 23 May 2021 at 21:02:31 UTC, Gavin Ray wrote:
I don't really know anything at all about compilers or 
low-level code -- but is there any high-level notion of 
"inheritance" after it's been compiled?


Yes, in the structure of the vtable, which is why the spec is 
so hard to read.


If possible stick to single inheritance in C++...


Yeah agreed, multiple inheritance is asking for trouble.

But unfortunately when you're binding to existing libraries you 
don't have control over the API


Hence why I was asking how to make D structs/classes that have 
compatible or identical vtables to multiply inherited objects 
to pass as arguments to `extern (C++)` functions.


Also general explanation of what makes a compiled variable 
compatible in terms of vtable with what's expected as an 
argument


I'd be grateful for solid information on this


AFAIK multiple inheritance is described in this book 
https://www.amazon.com/Inside-Object-Model-Stanley-Lippman/dp/0201834545


Multiple inheritance is a rare topic here, I doubt too many 
people know how it works internally.
Java and COM stuck on single-inheritance because it gives you 99% 
bang for the buck, also v-table dispatch in case of multiple 
inheritance is not as straightforward.


Re: DUB doesn't seem to respect my config, am I doing something wrong?

2021-05-23 Thread Guillaume Piolat via Digitalmars-d-learn

On Saturday, 22 May 2021 at 20:28:56 UTC, rempas wrote:


I'm compiling using `dub --config=development` and I'm getting 
the following line: `Performing "debug" build using 
/usr/bin/dmd for x86_64`. The same exactly happens when I'm 
trying to do the release config. If I disable the `targetType` 
option, it seems that it's creating a library and I can also 
manually change the compiler and the build-type so I don't know 
what's going on


Hello,

DUB has two separate concepts:

- buildTypes: default ones are debug, release, release-debug, 
release-nobounds

  They
  You can define custom buildTypes.
  Selected with -b
  https://dub.pm/package-format-json.html#build-types
  By default, "debug" build type.


- configurations are more often used to define software 
options

  You can define custom configurations.
  Selected with -c
  By default the first one in your file is taken, else it's a 
default configuration.


People use configurations to define example programs or platform 
builds (probably becase buildTypes are limited), but they are 
primarily intended for enabling or disabling features in software.


Re: running a d compiler on the Mac Mini with an M1 chip

2021-03-29 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 26 March 2021 at 22:41:08 UTC, dan wrote:
On Friday, 26 March 2021 at 21:54:20 UTC, rikki cattermole 
wrote:

On 27/03/2021 10:51 AM, dan wrote:
Are there any d compilers that run natively on the Mac Mini 
with an M1 chip?


If so, does anybody here have any experience with them that 
can be shared?


If not, and your machine is a mac mini, how would you go 
about programming in d on it?


TIA for any info!


Looks like latest ldc has an arm build. But both dmd and ldc 
should already work due to x86 emulation that takes place.


https://github.com/ldc-developers/ldc/releases/tag/v1.25.1


Thanks Rikki!

If anybody has any particular experience using d on a mac mini 
with M1 that they want to share, please do post, but this does 
look promising.


dan


(Not M1 but the DTK)

Hello,

Here are the instructions for setup and building both for arm64 
and x86_64:

https://forum.dlang.org/post/rtf2j3$2oh1$1...@digitalmars.com

In addition to these instructions, you can also use the native 
LDC for faster build.


Re: How to delete dynamic array ?

2021-03-17 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 17 March 2021 at 10:54:10 UTC, jmh530 wrote:


This is one of those things that is not explained well enough.


Yes.
I made this article to clear up that point: 
https://p0nce.github.io/d-idioms/#Slices-.capacity,-the-mysterious-property


"That a slice own or not its memory is purely derived from the 
pointed area."


could perhaps better be said

"A slice is managed by the GC when the memory it points to is in 
GC memory"?




Re: Is it possible to suppress standard lib and dlang symbols in dylib (macos)

2021-03-17 Thread Guillaume Piolat via Digitalmars-d-learn

On Sunday, 14 March 2021 at 11:33:00 UTC, David wrote:


Anyone else done this? Pointers welcome.


Sorry for delay.

Just add "dflags-osx-ldc": ["-static"],


Re: Is it possible to suppress standard lib and dlang symbols in dylib (macos)

2021-03-11 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 11 March 2021 at 08:34:48 UTC, David wrote:
I thought it would be fun to convert some old C++/C quant utils 
to D. I'm starting with a simple library that I call from vba 
in Excel on macos:



module xlutils;

import core.stdc.string : strlen, strcpy;
//import std.conv : to;
//import std.string : toStringz;
import core.stdc.stdlib : malloc, free;

extern (C) double addDD_D(double a, double b) {return a + b;}
...



Is there a way of not exposing the symbols that aren't mine? - 
I only need a simple C interface.


Thx

David


Create a exports.lst file with:

_addDD_D


as the only line there.
Build with:

"lflags-osx-ldc": [ "-exported_symbols_list", "exports.lst", 
"-dead_strip" ],




Re: Can't I allocate at descontructor?

2021-03-07 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 5 March 2021 at 20:28:58 UTC, Ali Çehreli wrote:
To my surprise, even though 'c' is not null below, the 
destructor is not executed multiple times.




Hence why 
https://p0nce.github.io/d-idioms/#GC-proof-resource-class works 
as a detector of undeterminism.





Re: Using YMM registers causes an undefined label error

2021-03-06 Thread Guillaume Piolat via Digitalmars-d-learn

On Saturday, 6 March 2021 at 16:09:03 UTC, Imperatorn wrote:

On Saturday, 6 March 2021 at 15:40:56 UTC, Rumbu wrote:

On Saturday, 6 March 2021 at 12:15:43 UTC, Mike Parker wrote:

[...]


Where exactly is documented the extern(D) x86-64 calling 
convention? Because currently seems like a mess according to 
the dissasembly. First X parameters on stack from left to 
right, last 4 in registers. But wait, if you have less than 4 
parameters, they are passed in register. Again, WTF?


Reading this, I'm experiencing true fear for the first time in 
my life.


I'm also learning that extern(D) is different across compilers in 
some cases, but it isn't that bad.


Preferred ABI boundaries across executables is extern(C).
If you deal with static librariries, then they are likely built 
from the same compiler too.


When LDC change the extern(D) ABI, it is rightfully a minor 
change as everything will get rebuilt. 
https://github.com/ldc-developers/ldc/releases/tag/v1.25.0


Besides, such changes are there for efficiency :)


Re: DMD support for Apples new silicon

2021-03-02 Thread Guillaume Piolat via Digitalmars-d-learn

On Tuesday, 2 March 2021 at 08:01:41 UTC, tastyminerals wrote:
On Sunday, 10 January 2021 at 14:50:44 UTC, Guillaume Piolat 
wrote:
On Sunday, 10 January 2021 at 14:22:25 UTC, Christian Köstlin 
wrote:

[...]


Hello Christian,

[...]


I see that there is a ldc2-1.25.1-osx-arm64.tar.xz already 
among https://github.com/ldc-developers/ldc/releases


So, one could use this straight away, right?


Yes, it will run faster and you get to avoid the flag to target 
arm64.
On the minus side, you can't target x86_64 with that build IIRC, 
whereas the x86_64 one cross-compile to arm64.


Re: Optimizing for SIMD: best practices?(i.e. what features are allowed?)

2021-02-26 Thread Guillaume Piolat via Digitalmars-d-learn
On Thursday, 25 February 2021 at 14:28:40 UTC, Guillaume Piolat 
wrote:

On Thursday, 25 February 2021 at 11:28:14 UTC, z wrote:
How does one optimize code to make full use of the CPU's SIMD 
capabilities?
Is there any way to guarantee that "packed" versions of SIMD 
instructions will be used?(e.g. vmulps, vsqrtps, etc...)


https://code.dlang.org/packages/intel-intrinsics


A bit of elaboration on why you might want to prefer 
intel-intrinsics:

- it supports all D compilers, including DMD 32-bit target
- targets arm32 and arm64 with same code (LDC only)
- core.simd just give you the basic operators, but not say, 
pmaddwd or any of the complex instructions. Some instructions 
need very specific work to get them.
- at least with LLVM, optimizers works reliably over subsequent 
versions of the compiler.




Re: Optimizing for SIMD: best practices?(i.e. what features are allowed?)

2021-02-25 Thread Guillaume Piolat via Digitalmars-d-learn

On Thursday, 25 February 2021 at 11:28:14 UTC, z wrote:
How does one optimize code to make full use of the CPU's SIMD 
capabilities?
Is there any way to guarantee that "packed" versions of SIMD 
instructions will be used?(e.g. vmulps, vsqrtps, etc...)


https://code.dlang.org/packages/intel-intrinsics




Re: Profiling

2021-02-10 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 10 February 2021 at 11:52:51 UTC, JG wrote:


Thanks for the suggestions. However, I would prefer not to 
spend time trying to debug d-profile-viewer at the moment.


As a follow up question I would like to know what tool people 
use to profile d programs?


Here is what I use for sampling profiler:

(On Windows)

Build with LDC, x86_64, with dub -b release-debug in order to 
have debug info.

Run your program into:
- Intel Amplifier (free with System Studio)
- AMD CodeXL (more lightweight, and very good)
- Very Sleepy

(On Mac)

Build with dub -b release-debug
Run your program with Instruments.app which you can find in your 
Xcode.app


(On Linux)
I don't know.


Though most of the time to validate the optimization a comparison 
program that runs two siilar programs and computer the speed 
difference can be needed.


Re: D meets GPU: recommendations?

2021-01-29 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 29 January 2021 at 16:34:25 UTC, Bruce Carneal wrote:
The project I've been working on for the last few months has a 
compute backend that is currently written MT+SIMD.  I would 
like to bring up a GPU variant.


What you could do is ressurect DerelictCL, port it to BindBC, and 
write vanilla OpenCL 1.2 + OpenCL C.

Not up to date on both, but CUDA is messier than OpenCL.

I don't really know about the other possibilities, like OpenGL + 
compute shaders or Vulkan + compute shaders.




Re: Why many programmers don't like GC?

2021-01-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Friday, 15 January 2021 at 19:49:34 UTC, Ola Fosheim Grøstad 
wrote:


Many open source projects (and also some commercial ones) work 
ok for small datasets, but tank when you increase the dataset. 
So "match and mix" basically means use it for prototyping, but 
do-not-rely-on-it-if-you-can-avoid-it.


It's certainly true that in team dynamics, without any reward, 
efficiency can be victim to a tragedy of commons.


Well, any software invariant is harder to hold if the 
shareholders don't care.

(be it "being fast", or "being correct", or other invariants).




Re: Why many programmers don't like GC?

2021-01-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Friday, 15 January 2021 at 18:55:27 UTC, Ola Fosheim Grøstad 
wrote:
On Friday, 15 January 2021 at 18:43:44 UTC, Guillaume Piolat 
wrote:
Calling collect() isn't very good, it's way better to ensure 
the GC heap is relatively small, hence easy to traverse.
You can use -gc=profile for this (noting that things that 
can't contain pointer, such as ubyte[], scan way faster than 
void[])


Ok, so what you basically say is that the number of pointers to 
trace was small, and perhaps also the render thread was not 
under GC control?


A small GC heap is sufficient.
There is this blog post where there was a quantitative measure of 
the sub-1ms D GC heap size.

http://www.infognition.com/blog/2014/the_real_problem_with_gc_in_d.html


200 KB can be scanned/collected in 1 ms.


Since then the D GC has improved in many ways (multicore, 
precise, faster...) that surprisingly have not been publicized 
that much ; but probably the suggested realtime heap size is in 
the same order of magnitude.


In this 200kb number above, things that can't contain pointers 
don't count.


Re: Why many programmers don't like GC?

2021-01-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Friday, 15 January 2021 at 16:37:46 UTC, Ola Fosheim Grøstad 
wrote:


But when do you call collect? Do you not create more and more 
long-lived objects?


Calling collect() isn't very good, it's way better to ensure the 
GC heap is relatively small, hence easy to traverse.
You can use -gc=profile for this (noting that things that can't 
contain pointer, such as ubyte[], scan way faster than void[])




How do you structure this? Limit GC to one main thread? But an 
audio plugin GUI is not used frequently, so... hickups are less 
noticable. For a 3D or animation editor hickups would be very 
annoying.


Yes but when a hiccup happen you can often trace it back to 
gargage generation and target it. It's an optimization task.



I think it is better with something simpler like saying one GC 
per thread


But then ownership doesn't cross threads, so it can be tricky to 
keep object alive when they cross threads. I think that was a 
problem in Nim.



It really is quite easy to do: build you app normally, 
evetually optimize later by using manual memory management.


I understand what you are saying, but it isn't all that much 
more work to use explicit ownership if all the libraries have 
support for it.


But sometimes that ownership is just not interesting. If you are 
writing a hello world program, no one cares who "hello world" 
string belongs to. So the GC is that global owner.


Re: Why many programmers don't like GC?

2021-01-15 Thread Guillaume Piolat via Digitalmars-d-learn
On Friday, 15 January 2021 at 16:21:18 UTC, Ola Fosheim Grøstad 
wrote:


What do you mean by "mix and match"? If it means shutting down 
the GC after initialization then it can easily backfire for 
more complicated software that accidentally calls code that 
relies on the GC.


I mean: "using GC, unless where it creates problems". Examples 
below.


Until someone can describe a strategy that works for a full 
application, e.g. an animation-editor or something like that, 
it is really difficult to understand what is meant by it.


Personal examples:
 - The game Vibrant uses GC for some long-lived objects.
   Memory pools for most game entities.
   Audio thread has disabled GC.

- Dplug plugins before runtime removal used GC in the UI, but no 
GC in whatever was called repeatedly, leading to no GC pause in 
practice. In case an error was made, it would be a GC pause, but 
not a leak.


The pain point with the mixed approach is adding GC roots when 
needed. You need a mental model of traceability.


It really is quite easy to do: build you app normally, evetually 
optimize later by using manual memory management.


Re: Why many programmers don't like GC?

2021-01-15 Thread Guillaume Piolat via Digitalmars-d-learn

On Friday, 15 January 2021 at 11:11:14 UTC, Mike Parker wrote:


That's the whole point of being able to mix and match. Anyone 
avoiding the GC completely is missing it (unless they really, 
really, must be GC-less).


+1
mix and match is a different style versus only having a GC, or 
only having lifetimes for everything. And it's quite awesome as a 
style, since half of things don't need a well-identified owner.


Re: Why many programmers don't like GC?

2021-01-14 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 13 January 2021 at 18:58:56 UTC, Marcone wrote:
I've always heard programmers complain about Garbage Collector 
GC. But I never understood why they complain. What's bad about 
GC?


Languages where the GC usage is unavoidable (Javascript and Java) 
have created a lot of situations where there is a GC pause in 
realtime program and the cause is this dynamically allocated 
memory. So a lot of people make their opinion of GC while using 
setup where you couldn't really avoid it.


For example in Javascript from 10 years ago just using a closure 
or an array literals could make your web game stutter.


Re: writeln and write at CTFE

2021-01-13 Thread Guillaume Piolat via Digitalmars-d-learn

On Wednesday, 13 January 2021 at 08:35:09 UTC, Andrey wrote:

Hello all,
Tell me please how can I "writeln" and "write" in function that 
is used in CTFE?

At the moment I get this:
import\std\stdio.d(4952,5): Error: variable impl cannot be 
modified at compile time


Or may be exist some other ways to do it?


pragma(msg, );


Re: DMD support for Apples new silicon

2021-01-10 Thread Guillaume Piolat via Digitalmars-d-learn
On Sunday, 10 January 2021 at 16:03:53 UTC, Christian Köstlin 
wrote:


Good news!
I was hoping for support in ldc, but dmds super fast compile 
times would be very welcome. I guess it's more work to put an 
ARM backend there.


Kind regards,
Christian


It is indeed more work and up to the DMD leadership what should 
happen.


You can already switch between compilers with:
  dub --compiler dmd
  dub --compiler ldc2

so as to benefit from dmd fast build times, and then release with 
ldc.


Apple Silicon and Rosetta 2 are really quite fast, so you should 
experience pretty quick build times there anyway.


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