Hello everyone!
I have a question: how to determine if a function exists in a
class? Is this possible with @pointer tagging?
Hello! I can’t understand ... My dialogue code is not working as
it should! He must, if the texture does not exceed the maximum
value, add a character, otherwise go to a new line until the text
ends. But he constantly makes the transition to a new line.
Either I'm stupid, or something is wrong.
Hello!
Maybe someone came across ... I use sdl 2 derelcit, and wanted to
draw text (not English, but Russian, for example). And when
called in TTF_RenderUTF8_Blended, the text is drawn with
incorrect characters (with these: ""). And with wstribg and
TTF_RendererUNICODE_Blended, the surface has
On Wednesday, 15 January 2020 at 16:28:58 UTC, drug wrote:
On 1/15/20 6:26 PM, TodNaz wrote:
Hello!
Maybe someone came across ... I use sdl 2 derelcit, and wanted
to draw text (not English, but Russian, for example). And when
called in TTF_RenderUTF8_Blended, the text is drawn with
incorrect
Maybe I made a mistake? Sorry, I'm new to this business ...
[https://pastebin.com/Yyzg4iZf]
On Wednesday, 15 January 2020 at 16:28:58 UTC, drug wrote:
On 1/15/20 6:26 PM, TodNaz wrote:
Hello!
Maybe someone came across ... I use sdl 2 derelcit, and wanted
to draw text (not English, but Russian, for example). And when
called in TTF_RenderUTF8_Blended, the text is drawn with
incorrect
Hello!
class A
{
...
}
class B : A
{
...
}
class C : A
{
...
}
A example1;
B example2 = new B(...);
A = example2;
auto heir = A.whoheir(); ///
The question in this code is: is it possible to track the class
inheritor? Or is it beyond D?
Sorry if the question is fool ...