Re: What are the best std algo for testing a range implementation ?

2014-05-27 Thread BicMedium via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 14:05:56 UTC, monarch_dodra wrote:

On Tuesday, 27 May 2014 at 12:18:15 UTC, BicMedium wrote:

I mean that those tests are just like testing an interface...).


If your interface isn't complete, than it is irrelevant what 
your implementations are, since the algorithms can't use your 
ranges anyways.


We agree on this point. The template constrains for isInputRange 
or isOutputRange just check, at compile-time, if the methods 
matchings to the prototypes defined in std.ranges (or in 
std.container empty, popFront, etc...) are implemented.


But there could be a templated-unittest for those kind of 
things...Ranges are relatively straightforward in to use, but 
when you want to implement one, it's another thing...So it's just 
about indexes ? And a kind of State machine for indexes 
(push/pop) ?
I hardly get how to make my easy containers range-aware. but I 
want to, because of std.algo.


Re: What are the best std algo for testing a range implementation ?

2014-05-27 Thread BicMedium via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 11:43:12 UTC, monarch_dodra wrote:

On Tuesday, 27 May 2014 at 10:50:54 UTC, BicMedium wrote:
Let's say I have a set of containers, using a 
D-unfriendly-semantic. They rather use a kind of ADA 
vocabulary (according to https://en.wikipedia.org/wiki/Deque). 
I want to make them "range-aware".


If the input/output ranges are easy to implement(so it's just 
reading/writing an element, keeping an index for the writer 
and another for the reader, and reseting it, isn't it ? So if 
(isInputRange!MyCont && isOutputRange!MyCont) then it's a 
"Deque", right ?).
The bidirectionnal ranges or the forward ranges become more 
difficult to interpret with the idioms I 
use(Insert,Add,Remove)...Is this a kind of 3rd plane ("time": 
"return to previous state", "make a backup": copy/roll-back - 
undo/redo ?)


Just keep in mind that a container is not a range. A container 
is an object that can hold items, and you can add and remove 
items from said object. The Range is a way to iterate your 
container.


For example, a range definitely does NOT make insertion, 
removals or duplactes of your items. You can "save" a range, 
but that's NOT the same thing as making a duplicate of your 
container that you can roll back.


I'd suggest you take a look at std.container.array to see what 
I'm talking about.


Could you recommend me the algos from std.algo to test 
efficiently my implementations ? (example, if you want to be 
sure that the input ranges work then you'd use this...if you 
want to be sure that output ranges work then you'd use that 
...Some kind of "reference" unit tests ?). At the present 
time, each time I try one I get rejected by the template 
constraints...


If the algos are turning you down, then you must have missed 
something. Check that:

alias Range = YourRangeTypeHere;
static assert(isInputRange!Range);
static assert(isForwardRange!Range);
static assert(isBidirectionalRange!Range);
static assert(hasLength!Range);
static assert(isRandomAccessRange!Range);
static assert(hasSlicing!Range);

At the *very least*, the first 3 should pass for a deque. The 3 
others depend on what primitives you want to offer.


My Q was not accurate enough. Maybe I'll ask something more 
concret in another one. BTW the 2nd and the 3rd assertions are 
exactly what fails when I try to test an algo (isInputRange!Range 
or isOutputRange!Range pass but has the test doesn't know about 
the implementation I can't know If it's really working...I mean 
that those tests are just like testing an interface...).


What are the best std algo for testing a range implementation ?

2014-05-27 Thread BicMedium via Digitalmars-d-learn
Let's say I have a set of containers, using a 
D-unfriendly-semantic. They rather use a kind of ADA vocabulary 
(according to https://en.wikipedia.org/wiki/Deque). I want to 
make them "range-aware".


If the input/output ranges are easy to implement(so it's just 
reading/writing an element, keeping an index for the writer and 
another for the reader, and reseting it, isn't it ? So if 
(isInputRange!MyCont && isOutputRange!MyCont) then it's a 
"Deque", right ?).
The bidirectionnal ranges or the forward ranges become more 
difficult to interpret with the idioms I 
use(Insert,Add,Remove)...Is this a kind of 3rd plane ("time": 
"return to previous state", "make a backup": copy/roll-back - 
undo/redo ?)


Could you recommend me the algos from std.algo to test 
efficiently my implementations ? (example, if you want to be sure 
that the input ranges work then you'd use this...if you want to 
be sure that output ranges work then you'd use that ...Some kind 
of "reference" unit tests ?). At the present time, each time I 
try one I get rejected by the template constraints...