Re: Programming a Game in D? :D

2014-05-28 Thread Ryan Voots via Digitalmars-d-learn

On Wednesday, 28 May 2014 at 17:46:23 UTC, David wrote:


Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the best engine.) CryEngine, UDK, Unity or a
less known Engine?


The best engine is the one you can get work done with.  Unity 
seems to have a pretty good community around it lately and has a 
free version to play with.  Having all of that documentation and 
community to fall back on is likely to be a benefit if you aren't 
hugely experienced yet.


Re: Programming a Game in D? :D

2014-05-27 Thread Ryan Voots via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:


I would STRONGLY advise to go with a ready engine like Unity.

You still have to learn a lot before you  will have just 
building blocks to create a game like loading and rendering 3D 
models, a gameplay framework etc etc.


Start with Unity, lean how to make a game there. Learn how to 
programm gameplay there and after that, when you see what is 
needed before even being able to make a game, only then try to 
make things from scratch. Use C# in Unity too as it is similar 
to D so you will have easier transition when necessary.


I'd definitely agree.  The things you'll learn there will make 
using something else actually possible.  Starting from scratch 
you'll spend about the first year or so building up the 
boilerplate to let you actually get to the parts you want.  I've 
built up about half a dozen engines to that point to only lose 
interest or run into issues with the story I'm trying to tell and 
stop making progress.


That said I'm hoping to have YAGE[1] up and working again with D2 
soon which would mean that there should be a nice starting point 
for building games with D;  Even if that starting point is some 
basic ideas of what doesn't work well.