Hi, everyone.
I would like to have an interface that can be implemented and/or
used from C++ in D. One of the things I would like to keep is the
nice feature of D dynamic arrays in terms of bounding checks and
"length" property.
Let's assume:
extern (C++) interface ICppInterfaceInD {
ref
On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D
to offer for game development, especially meta programming,
traits, object.factory, signals and bunch of other neat things
that may save a lot
(Void-995) Hi, everyone. I'm pretty excited with what have D to
offer for game development, especially meta programming, traits,
object.factory, signals and bunch of other neat things that may
save a lot of time. Also, i saw support for vector data types and
simd, which sounds awesome. The