On Monday, 27 March 2023 at 00:06:36 UTC, Inkrementator wrote:
I'm surprised this worked, according to `man ld`, the -L flag
takes a dir as input, not a full filepath. Can you please post
your full dub config? I'm intrigued.
Hello again and thank you very much. I got it now, I got OpenGL,
On Sunday, 26 March 2023 at 14:09:19 UTC, Inkrementator wrote:
# Practical Walkthrough
Two ways to go about this:
1. Get SFML dynamic library somewhere
2. Create a project called sfmltest
3. Add BindBC-SFML dependency via dub
4. Put SFML dynamic library files into the directory where you
will
Hello everyone,
once again, I am here for your help. My last questions were
answered really competently so I try again. :P
So, maybe this is a stupid question, but I have read a lot about
Bindings to C and C++ libraries for D. For example the Derelict
project (or now
Hello everyone,
I build a web tool that allows people to upload some files. Those
files should not be public, so I copy them into a folder hidden
away on the filesystem. But, I want an authenticated user to be
able to look at them. Those files are PDFs and mp3/4s. So my idea
was to use an
On Sunday, 25 December 2022 at 23:05:08 UTC, eXodiquas wrote:
Hello everyone,
I tried to fix this problem myself but I just can't get it to
work and you guys were great help for me on the last problems I
encountered, so I give it a shot again. :P
[...]
I looked a bit closer into the
Hello everyone,
I tried to fix this problem myself but I just can't get it to
work and you guys were great help for me on the last problems I
encountered, so I give it a shot again. :P
I worked through the "D Web Development" book by Kai Nacke and I
tried to setup a MongoDB connection for
On Monday, 27 September 2021 at 17:14:11 UTC, Ali Çehreli wrote:
[...]
Woah, thanks everyone for the ridiculous precise and helpful
answers I got here.
This forum never disappoints. :P
I now try to fully understand the answers and implement the
solution to the problem in a cleaner way.
On Monday, 27 September 2021 at 16:49:15 UTC, Dga123 wrote:
On Monday, 27 September 2021 at 16:23:50 UTC, eXodiquas wrote:
Howdy ho everyone,
I found this forum very helpful for my (maybe) stupid
questions, so I give it a try again because I don't understand
what's happening here.
[...]
But
Howdy ho everyone,
I found this forum very helpful for my (maybe) stupid questions,
so I give it a try again because I don't understand what's
happening here.
First of all, I'm not exactly sure what this code here, from the
documentation at https://dlang.org/articles/mixin.html, does:
On Wednesday, 15 September 2021 at 21:02:29 UTC, Paul Backus
wrote:
On Wednesday, 15 September 2021 at 20:32:12 UTC, eXodiquas
wrote:
```d
[1,0,3,4,0,5]
.fold!((a, e) => e != 0 ? a[0] ~ e : a[1] ~ e)(cast(int[][])
[[],[]])
.flatten
.writeln
```
This should sort all non 0s into the `a[0]`
Howdy everyone. :)
Today I came across a small problem (I mean, I could solve it by
writing a function that solves my problem, but maybe there is
something in std that can help me here). Let's say we have the
following code:
```d
void main() {
int[][] a = [[],[]];
(a[0] ~ 5).writeln; //
On Saturday, 4 September 2021 at 18:20:51 UTC, WebFreak001 wrote:
On Saturday, 4 September 2021 at 15:41:51 UTC, eXodiquas wrote:
[...]
to extend on Brian Tiffin's reply, you can read from the
standard input stream (the data piped to your program) using
std.stdio's `stdin`
[...]
Brian
Hello everyone,
I created a small little D program that reads in a string from
the command line and shuffles the letters of the nouns a bit
around. This is pretty straight forward, but what I see now
happening is a bit strange, at least for me.
I am reading the args out of the main function
On Wednesday, 28 April 2021 at 15:35:57 UTC, Adam D. Ruppe wrote:
On Wednesday, 28 April 2021 at 15:09:36 UTC, eXodiquas wrote:
```d
class Particle : Drawable
{
CircleShape shape = new CircleShape(5);
This `new` is actually run at compile time, so every instance
of Particle refers to the
Hello everyone,
I am playing around with DSFML and drawing some stuff on the
screen. It works like a charm but I got some unexpected behavior
when building a `Particle` class.
My class looks like this:
```d
class Particle : Drawable
{
CircleShape shape = new CircleShape(5);
this(int x,
On Friday, 15 March 2019 at 21:46:50 UTC, Ali Çehreli wrote:
On 03/15/2019 02:43 PM, Sebastiaan Koppe wrote:
On Friday, 15 March 2019 at 21:35:12 UTC, eXodiquas wrote:
Is there any way to achive this behaivour with D2?
Yep. Just make the return type in the function declaration
`auto`. You
Hi everyone,
i'm currently working on a small physics engine and I thought it
would be a nice feature to overload the operators of my vector
struct so I don't have to make ugly function calls just to add
and "multiply" my vectors. The problem now is that overloading
the addition and
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