Re: How to understand context type of a delegate?

2018-09-08 Thread Jacob Shtokolov via Digitalmars-d-learn

On Wednesday, 5 September 2018 at 16:53:42 UTC, NX wrote:
Is there a way to know what kind of context a delegate has 
either in compile time or runtime?


Also is there any way to check whether a pointer legitimately 
points to an Object instance?


No and no. I was fighting this problem in std.signals but found 
only one way to fix that without breaking backwards 
compatibility: we can use core.memory.GC class in order to check 
whether the object was allocated by GC (GC.addrOf). If it was, we 
need to retain the delegate context pointer to prevent accidental 
deallocation of this class by GC.


And if the object is not managed by GC, it means that the 
delegate's context is a simple anonymous function, struct 
function, or manually allocated delegate's heap (there are few 
more cases though).


In this case we just allow the user to manage this object 
manually. So if he decides to deallocate the entity behind the 
context pointer, he should be ready for a segmentation fault if 
he didn't remove an object from listeners before deallocation.


The main reason why std.signals allows only objects to be used as 
a delegate context is that every object is tracked by D runtime 
(by the so-called Monitor object) and even in the case of manual 
deallocation (if you're using the std.experimental.allocator), 
you will be notified about object destruction if you were 
subscribed to this event.


This makes the implementation extremely safe, but the author of 
the original library didn't finish his work properly. So 
std.signals now is a good candidate for replacement.


I'm working on the fix and will create a pull request soon. Not 
sure if it will be accepted, but this module definitely needs to 
be replaced. If you want to join me in this work, I can share 
additional details about the situation around std.signals in 
general.


If you don't want to spend your time on this, check this module: 
https://github.com/buggins/dlangui/blob/master/src/dlangui/core/signals.d - it's a part of the DlangUI project which already contains most of the things you may need.


Re: How to understand context type of a delegate?

2018-09-06 Thread Kagamin via Digitalmars-d-learn
Maybe poke into GC and see if it has ClassInfo associated with 
the allocated block.


How to understand context type of a delegate?

2018-09-05 Thread NX via Digitalmars-d-learn
I was sketching some simple event-listener code and looked up 
std.signals module for some inspiration. Documentation says that 
it only works if the delegate used for slots are a 
class/interface member function. Digging into the code it seems 
like it's because _d_toObject(void*) function is used by passing 
"ptr" variable of the delegate to it. If there was a way to 
distinguish context types of delegates this would not be a 
problem.


Is there a way to know what kind of context a delegate has either 
in compile time or runtime?


Also is there any way to check whether a pointer legitimately 
points to an Object instance?