Re: Abstract classes vs interfaces, casting from void*

2019-08-14 Thread wjoe via Digitalmars-d-learn

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


The way I look at it: an interface is a guarantee. By saying

interface A { void foo()}
class B: A {}
class C: A {}

void bar(A a) {}

you guarantee that every class that implements interface A has a 
function foo and

and bar can be called with anything that implements interface A.
This is completely unrelated to inheritance.

An abstract class is an implementation, most likely a base class. 
By saying


abstract class A {void foo()}
class B: A {}
class C: B {}

void bar(A a) {}

you express that you want bar to be called with any subclass of A.

e.g. a bitmap button inherits from button which inherits from 
abstract class widget and implements the signal/slot interfaces.


Another pattern is design by introspection.
An interface defines what something _is_,
by introspection defines what something _CanDo_.
That's to say: I don't care if foo is actually (or inherits from) 
an InputRange as long as it behaves like it.


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread Alex via Digitalmars-d-learn

On Sunday, 11 August 2019 at 20:32:14 UTC, John Colvin wrote:

As I see this, everything you wrote is correct. :)

But you compared abstractness with interface usage, initially. 
So... I would say, interfaces are more like the abstract 
method case without any function body. But then, you will have 
to use "override" all across the inherited classes.


Ok. So that means the difference is pretty subtle, give or take 
a few extra keywords.


Which leaves multiple inheritance as the only significant 
difference?


From my perspective it looks like there are two massively 
overlapping features with some quite arbitrary feeling 
restrictions and differences. E.g. why can I not inherit from 
multiple 100% abstract empty classes? Wouldn't that be the same 
as inheriting from multiple interfaces?


The overlap is there, but it is not so massive, I would say. If 
you inherit from abstract classes, then you do not plan to keep 
them empty.
So, the overlap you are speaking about is exactly as large as the 
amount of "100% abstract empty classes". And for these, the 
approach to keep the interface as a separate interface seems more 
convenient, as Adam said.
In the end, by forcing an explicit override, some semantic is 
also implied.


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread Jonathan M Davis via Digitalmars-d-learn
On Sunday, August 11, 2019 2:32:14 PM MDT John Colvin via Digitalmars-d-
learn wrote:
> On Sunday, 11 August 2019 at 20:15:34 UTC, Alex wrote:
> > As I see this, everything you wrote is correct. :)
> >
> > But you compared abstractness with interface usage, initially.
> > So... I would say, interfaces are more like the abstract method
> > case without any function body. But then, you will have to use
> > "override" all across the inherited classes.
>
> Ok. So that means the difference is pretty subtle, give or take a
> few extra keywords.
>
> Which leaves multiple inheritance as the only significant
> difference?
>
>  From my perspective it looks like there are two massively
> overlapping features with some quite arbitrary feeling
> restrictions and differences. E.g. why can I not inherit from
> multiple 100% abstract empty classes? Wouldn't that be the same
> as inheriting from multiple interfaces?

Well, as things stand, _no_ class is 100% abstract, because they all derive
from Object, and Object has virtual functions on it with implementations,
whereas an interface _is_ 100% abstract. Maybe once we have ProtoObject, it
could be argued for allowing 100% abstract classes to be treated as
interfaces, but right now, that wouldn't be possible, and even with
ProtoObject, it arguably wouldn't be worth the extra complication, since if
you really intend to have a 100% abstract class, that's what interfaces are
for.

There's also the weird complications that come with D's COM support, since
that uses interfaces but gets treated differently from how classes are
normally treated, and I don't know how that affects the implementation of
interfaces. If we'd had ProtoObject from the get-go, I wonder if it would
have just been better to implement COM interfaces as being derived from a
specific class that's derived from ProtoObject instead of mucking up
interfaces the way that we currently hove, but I don't know. I haven't ever
actually used D's COM support, so I don't fully understand it.

For the most, D's interfaces and abstract classes follow what you get in
Java and C# (though the weirdness with COM is unique to D as is the ability
to have final functions with an implementation). Basically, it seems like
what we got with interfaces and abstract classes was copied from Java and
then tweaked. I suspect that the separation between interfaces and abstract
classes in Java comes from the fact that Object has functions on it, and
that same logic carried over to D.

In practice, what I would expect to typically happen is that if you're
defining a set of functions that a class needs to have but not providing any
implementations, then you'd use an interface, whereas if you intend to
provide an implementation for any part of it but not all of it, you'd use an
abstract class. I wouldn't expect abstract classes with no functions
(outside of those from Object) or variables being declared on them to be
used much. Maybe someone would have a use case where it would make sense to
have a common base class with no implementations, but I can't think of any
reason why that would be useful other than preventing classes from being
derived from any class from a different class hierarchy, which isn't usually
something that's worth preventing.

Regardless, the whole weirdness that you're running into with void* is not
something that much code would care about, because very little code is going
to do something like cast a reference to void*, and the code that does do
that is @system and expected to deal with it correctly. In general, casting
to void* and then casting to anything other than the original type is
probably asking for trouble. If I understand correctly, with void*, you're
basically doing a reinterpet cast, and that's not usually the type of cast
you want when dealing with class references. If I had code where whether
casting to an interface or abstract class mattered, I'd want to redesign it
so that that didn't matter.

- Jonathan M Davis





Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread Adam D. Ruppe via Digitalmars-d-learn

On Sunday, 11 August 2019 at 20:32:14 UTC, John Colvin wrote:
E.g. why can I not inherit from multiple 100% abstract empty 
classes? Wouldn't that be the same as inheriting from multiple 
interfaces?


There's kinda no such thing as 100% empty abstract classes, since 
they all have the implicit parent of Object with its associated 
pieces. D's interfaces have no implicit parent.


But if that were to change, then yeah, it should work - that's 
basically what C++ does in lieu of interfaces.


(I personally prefer separate interfaces anyway, as it makes the 
intention clear and thus can help with better error messages and 
documentation, but it would work.)


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread John Colvin via Digitalmars-d-learn

On Sunday, 11 August 2019 at 20:15:34 UTC, Alex wrote:

On Sunday, 11 August 2019 at 16:05:20 UTC, John Colvin wrote:
I'm trying to narrow down exactly what patterns work with each 
and how they overlap.


What I was trying to get at with the abstract method thing is 
that


abstract class C
{
void foo();
}

is an abstract class with a non-abstract method, whose 
implementation is going to come from somewhere else (not a 
common pattern in D).


class C
{
abstract void foo();
}

is an abstract class with an abstract method foo, which means 
you have to override it in a inheriting class to get a 
non-abstract class.


As I see this, everything you wrote is correct. :)

But you compared abstractness with interface usage, initially. 
So... I would say, interfaces are more like the abstract method 
case without any function body. But then, you will have to use 
"override" all across the inherited classes.


Ok. So that means the difference is pretty subtle, give or take a 
few extra keywords.


Which leaves multiple inheritance as the only significant 
difference?


From my perspective it looks like there are two massively 
overlapping features with some quite arbitrary feeling 
restrictions and differences. E.g. why can I not inherit from 
multiple 100% abstract empty classes? Wouldn't that be the same 
as inheriting from multiple interfaces?


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread Alex via Digitalmars-d-learn

On Sunday, 11 August 2019 at 16:05:20 UTC, John Colvin wrote:
I'm trying to narrow down exactly what patterns work with each 
and how they overlap.


What I was trying to get at with the abstract method thing is 
that


abstract class C
{
void foo();
}

is an abstract class with a non-abstract method, whose 
implementation is going to come from somewhere else (not a 
common pattern in D).


class C
{
abstract void foo();
}

is an abstract class with an abstract method foo, which means 
you have to override it in a inheriting class to get a 
non-abstract class.


As I see this, everything you wrote is correct. :)

But you compared abstractness with interface usage, initially. 
So... I would say, interfaces are more like the abstract method 
case without any function body. But then, you will have to use 
"override" all across the inherited classes.


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread John Colvin via Digitalmars-d-learn

On Sunday, 11 August 2019 at 15:16:03 UTC, Alex wrote:

On Sunday, 11 August 2019 at 13:09:43 UTC, John Colvin wrote:
Ok. What would go wrong (in D) if I just replaced every 
interface with an abstract class?


I think there's some confusion here, because B.foo is not 
abstract. abstract on a class is not inherited by its methods. 
https://dlang.org/spec/attribute.html#abstract


Now, I'm confused, as you asked about abstract classes. So, 
yes, you can define the abstractness of classes differently. 
And what is your point?


I'm trying to narrow down exactly what patterns work with each 
and how they overlap.


What I was trying to get at with the abstract method thing is that

abstract class C
{
void foo();
}

is an abstract class with a non-abstract method, whose 
implementation is going to come from somewhere else (not a common 
pattern in D).


class C
{
abstract void foo();
}

is an abstract class with an abstract method foo, which means you 
have to override it in a inheriting class to get a non-abstract 
class.


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread Alex via Digitalmars-d-learn

On Sunday, 11 August 2019 at 13:09:43 UTC, John Colvin wrote:
Ok. What would go wrong (in D) if I just replaced every 
interface with an abstract class?


I think there's some confusion here, because B.foo is not 
abstract. abstract on a class is not inherited by its methods. 
https://dlang.org/spec/attribute.html#abstract


Now, I'm confused, as you asked about abstract classes. So, yes, 
you can define the abstractness of classes differently. And what 
is your point?


Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread John Colvin via Digitalmars-d-learn

On Saturday, 10 August 2019 at 17:28:32 UTC, Alex wrote:


´´´
void main(){}
interface A { void fun(); }
abstract class B{ void fun(); }
class C : A{ void fun(){} }
class D : B{ /*override*/ void fun(){} }
´´´

case 1:
interface A and class C implementing interface A:
You don't need to "override" anything. You are forced to 
provide an implementation of the function inside the class.


case 2:
abstract class B and class D inheriting from it:
You can but not have to provide an implementation of a function 
inside the abstract class.
If I don't and do not provide any implementation inside D I get 
a linker error. Don't how this case behaves on your system.
If you provide an implementation inside the abstract class, you 
don't have to provide any in the derived one.
In any case, if you want to provide an implementation inside 
the derived class you have to literally "override", as in D 
implicit overrides are not allowed.


I think there's some confusion here, because B.foo is not 
abstract. abstract on a class is not inherited by its methods. 
https://dlang.org/spec/attribute.html#abstract




Re: Abstract classes vs interfaces, casting from void*

2019-08-11 Thread John Colvin via Digitalmars-d-learn

On Saturday, 10 August 2019 at 17:46:37 UTC, Timon Gehr wrote:

On 10.08.19 16:29, John Colvin wrote:


Ok. What would go wrong (in D) if I just replaced every 
interface with an abstract class?


interface A{}
interface B{}

class C: A,B{ }


Yes, I know, I guess it wasn't clear unless you read my previous 
question, I said "apart from multiple inheritance".


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread Timon Gehr via Digitalmars-d-learn

On 10.08.19 16:29, John Colvin wrote:


Ok. What would go wrong (in D) if I just replaced every interface with 
an abstract class?


interface A{}
interface B{}

class C: A,B{ }


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread Alex via Digitalmars-d-learn

On Saturday, 10 August 2019 at 14:29:03 UTC, John Colvin wrote:

On Saturday, 10 August 2019 at 10:11:15 UTC, Alex wrote:

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


The general question is tricky, as different languages differ 
in details what is forced and what is allowed for abstract 
classes and interfaces.


But roughly speaking, my opinion is: if you can/want to 
provide some default behavior than you are about to write an 
abstract class.
If you are about to provide information/restriction of 
behavior, then this is more like an interface.


Ok. What would go wrong (in D) if I just replaced every 
interface with an abstract class?


´´´
void main(){}
interface A { void fun(); }
abstract class B{ void fun(); }
class C : A{ void fun(){} }
class D : B{ /*override*/ void fun(){} }
´´´

case 1:
interface A and class C implementing interface A:
You don't need to "override" anything. You are forced to provide 
an implementation of the function inside the class.


case 2:
abstract class B and class D inheriting from it:
You can but not have to provide an implementation of a function 
inside the abstract class.
If I don't and do not provide any implementation inside D I get a 
linker error. Don't how this case behaves on your system.
If you provide an implementation inside the abstract class, you 
don't have to provide any in the derived one.
In any case, if you want to provide an implementation inside the 
derived class you have to literally "override", as in D implicit 
overrides are not allowed.


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread John Colvin via Digitalmars-d-learn

On Saturday, 10 August 2019 at 10:11:15 UTC, Alex wrote:

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


The general question is tricky, as different languages differ 
in details what is forced and what is allowed for abstract 
classes and interfaces.


But roughly speaking, my opinion is: if you can/want to provide 
some default behavior than you are about to write an abstract 
class.
If you are about to provide information/restriction of 
behavior, then this is more like an interface.


Ok. What would go wrong (in D) if I just replaced every interface 
with an abstract class?


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread John Colvin via Digitalmars-d-learn

On Saturday, 10 August 2019 at 10:02:02 UTC, Antonio Corbi wrote:

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


Hi John.

One reason could be data. Abstract classes can hold data, 
interfaces can't.


Antonio


That's a reason to use an abstract class, not a reason to use an 
interface.


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread Alex via Digitalmars-d-learn

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


The general question is tricky, as different languages differ in 
details what is forced and what is allowed for abstract classes 
and interfaces.


But roughly speaking, my opinion is: if you can/want to provide 
some default behavior than you are about to write an abstract 
class.
If you are about to provide information/restriction of behavior, 
then this is more like an interface.


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread Antonio Corbi via Digitalmars-d-learn

On Saturday, 10 August 2019 at 08:20:46 UTC, John Colvin wrote:

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an 
abstract class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


Hi John.

One reason could be data. Abstract classes can hold data, 
interfaces can't.


Antonio


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread John Colvin via Digitalmars-d-learn

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:




Thanks for the extra detail.

Is there a solid reason to ever use an interface over an abstract 
class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


Re: Abstract classes vs interfaces, casting from void*

2019-08-10 Thread John Colvin via Digitalmars-d-learn

On Friday, 9 August 2019 at 13:39:53 UTC, Simen Kjærås wrote:
We're getting into somewhat advanced topics now. This is 
described in the Application Binary Interface page of the 
documentation[0]. In short: classes and interfaces both use a 
vtable[1] that holds pointers to each of their methods. When we 
cast a class instance to an interface, the pointer is adjusted, 
such that the interface's vtable is the first member. Casting 
via `void*` bypasses this adjustment.


Using `__traits(classInstanceSize)`, we can see that `C` has a 
size of 12 bytes, while `D` only is 8 bytes (24 and 16 on 
64-bit). This corresponds to the extra interface vtable as 
described above.


When we first cast to `void*`, no adjustment happens, because 
we're not casting to an interface. When we later cast the 
`void*` to an interface, again no adjustment happens - in this 
case because the compiler doesn't know what we're casting from.


If we use `__traits(allMembers, C)`, we can figure out which 
methods it actually has, and implement those with some extra 
debug facilities (printf):


class C : I
{
override void foo() { writeln("hi"); }
override string toString()   { writeln("toString"); 
return ""; }
override hash_t toHash() { debug printf("toHash"); 
return 0; }
override int opCmp(Object o) { writeln("opCmp"); return 
0; }
override bool opEquals(Object o) { writeln("opEquals"); 
return false; }

}

If we substitute the above in your program, we see that the 
`toString` method is the one being called. This is simply 
because it's at the same location in the vtable as `foo` is in 
`I`'s vtable.


When casting from a class to a superclass, no pointer 
adjustment is needed, as the vtable location is the same for 
both.


We can look closer at the vtable, and see that for a new 
subclass, additional entries are simply appended at the end:


class C {
void foo() {}
}

class D : C {
void bar() {}
}

unittest {
import std.stdio;

C c = new C();
D d = new D();

writeln("Pointer to foo(): ", ().funcptr);
writeln("Pointer to bar(): ", ().funcptr);

writeln("Pointer to foo() in C's vtable: ", c.__vptr[5]);

writeln("Pointer to foo() in D's vtable: ", d.__vptr[5]);
writeln("Pointer to bar() in D's vtable: ", d.__vptr[6]);
}

As we see, `foo()` has the position in the vtable for both `c` 
and `d`, while `D`'s new `bar()` method is added as the next 
entry.


--
  Simen

[0]: https://dlang.org/spec/abi.html
[1]: https://en.wikipedia.org/wiki/Virtual_method_table


Thanks for the extra detail.

Is there a solid reason to ever use an interface over an abstract 
class? (Other than multiple inheritance).


I'm such a noob at anything related to OO.


Re: Abstract classes vs interfaces, casting from void*

2019-08-09 Thread Simen Kjærås via Digitalmars-d-learn

On Friday, 9 August 2019 at 12:26:59 UTC, John Colvin wrote:

import std.stdio;

interface I
{
void foo();
}

class C : I
{
override void foo() { writeln("hi"); }
}

abstract class AC
{
void foo();
}

class D : AC
{
override void foo() { writeln("hi"); }
}

void main()
{
auto c = new C();
writeln(0);
(cast(I)cast(void*)c).foo();
writeln(1);
(cast(C)cast(void*)c).foo();
writeln(2);
(cast(I)cast(C)cast(void*)c).foo();

auto d = new D();
writeln(3);
(cast(AC)cast(void*)d).foo();
writeln(4);
(cast(D)cast(void*)d).foo();
writeln(5);
(cast(AC)cast(D)cast(void*)d).foo();
}

This produces the output:

0
1
hi
2
hi
3
hi
4
hi
5
hi

Why is there no "hi" between 0 and 1?


We're getting into somewhat advanced topics now. This is 
described in the Application Binary Interface page of the 
documentation[0]. In short: classes and interfaces both use a 
vtable[1] that holds pointers to each of their methods. When we 
cast a class instance to an interface, the pointer is adjusted, 
such that the interface's vtable is the first member. Casting via 
`void*` bypasses this adjustment.


Using `__traits(classInstanceSize)`, we can see that `C` has a 
size of 12 bytes, while `D` only is 8 bytes (24 and 16 on 
64-bit). This corresponds to the extra interface vtable as 
described above.


When we first cast to `void*`, no adjustment happens, because 
we're not casting to an interface. When we later cast the `void*` 
to an interface, again no adjustment happens - in this case 
because the compiler doesn't know what we're casting from.


If we use `__traits(allMembers, C)`, we can figure out which 
methods it actually has, and implement those with some extra 
debug facilities (printf):


class C : I
{
override void foo() { writeln("hi"); }
override string toString()   { writeln("toString"); 
return ""; }
override hash_t toHash() { debug printf("toHash"); 
return 0; }
override int opCmp(Object o) { writeln("opCmp"); return 
0; }
override bool opEquals(Object o) { writeln("opEquals"); 
return false; }

}

If we substitute the above in your program, we see that the 
`toString` method is the one being called. This is simply because 
it's at the same location in the vtable as `foo` is in `I`'s 
vtable.


When casting from a class to a superclass, no pointer adjustment 
is needed, as the vtable location is the same for both.


We can look closer at the vtable, and see that for a new 
subclass, additional entries are simply appended at the end:


class C {
void foo() {}
}

class D : C {
void bar() {}
}

unittest {
import std.stdio;

C c = new C();
D d = new D();

writeln("Pointer to foo(): ", ().funcptr);
writeln("Pointer to bar(): ", ().funcptr);

writeln("Pointer to foo() in C's vtable: ", c.__vptr[5]);

writeln("Pointer to foo() in D's vtable: ", d.__vptr[5]);
writeln("Pointer to bar() in D's vtable: ", d.__vptr[6]);
}

As we see, `foo()` has the position in the vtable for both `c` 
and `d`, while `D`'s new `bar()` method is added as the next 
entry.


--
  Simen

[0]: https://dlang.org/spec/abi.html
[1]: https://en.wikipedia.org/wiki/Virtual_method_table


Re: Abstract classes vs interfaces, casting from void*

2019-08-09 Thread John Colvin via Digitalmars-d-learn

On Friday, 9 August 2019 at 13:19:14 UTC, kinke wrote:

On Friday, 9 August 2019 at 12:26:59 UTC, John Colvin wrote:

Why is there no "hi" between 0 and 1?


Because you are treating the unadjusted object pointer as 
interface pointer and then call the only virtual function of 
that interface, in the 2nd vtbl slot (after the TypeInfo ptr). 
Casting a class ref to an interface offsets the pointer, so 
that the interface ref points to the interface vptr for that 
object instance. This is missing in that line, and so you are 
invoking the first virtual function of class C, which is some 
base function in `Object`.


Ok, makes sense, thanks.


Re: Abstract classes vs interfaces, casting from void*

2019-08-09 Thread kinke via Digitalmars-d-learn

On Friday, 9 August 2019 at 12:26:59 UTC, John Colvin wrote:

Why is there no "hi" between 0 and 1?


Because you are treating the unadjusted object pointer as 
interface pointer and then call the only virtual function of that 
interface, in the 2nd vtbl slot (after the TypeInfo ptr). Casting 
a class ref to an interface offsets the pointer, so that the 
interface ref points to the interface vptr for that object 
instance. This is missing in that line, and so you are invoking 
the first virtual function of class C, which is some base 
function in `Object`.