Re: Recommend: IDE and GUI library

2017-03-26 Thread Soulsbane via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 20:23:57 UTC, aberba wrote:

On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote:

[...]


Gtkd is obviously defacto for Linux ONLY, dlangui for cross 
platform app without native feel. But if you want something 
easy and flexible with native look and feel on all platforms, 
well tested, use LibUI (http://code.dlang.org/packages/libuid). 
Look inside the "examples" folder in their Github repository to 
see example usage.


More like:
 auto hbox = new Box(false).setPadded(1);
 vbox.append(hbox);

hbox.append(new Button("Button"))
.append(new Checkbox("Checkbox"))
...

Examples:
https://github.com/mogud/libuid/blob/master/examples/example1.d
https://github.com/mogud/libuid/blob/master/examples/example2.d


I second this. I've been playing with this recently and it's 
really easy to use.


Re: Recommend: IDE and GUI library

2017-03-01 Thread thedeemon via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote:
Still I want to be able to be  able to work and debug from 
Visual Studio.


The way I did on Windows:
1) get dlangui via dub
2) go to its folder in AppData\roaming\dub\packages and edit 
dub.json:

 * find "minimal" configuration
 * add "USE_WIN32" to "versions-windows",
 * remove mentions of "derelict-sdl2" and "derelict-gl3" from 
"dependencies"

 * remove "ForceLogs" from "versions" (just to avoid logspamming)
3) run "dub build --build=release --config=minimal"
4) use the result .lib file from my VisualD project

This way no dependency on OpenGL which causes problems for you.


Re: Recommend: IDE and GUI library

2017-03-01 Thread Patrick Schluter via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote:

On Wednesday, 1 March 2017 at 20:00:32 UTC, thedeemon wrote:

For this I found out how to clone the dependencies, sorry about 
that... (Only from the command line... Anyone recommends better 
free Windows Git gui clients than GitHub Desktop?) Import paths 
seem correctly setup in the project files from the repo, as I 
would expect. And once the dependency code is in its place it 
does build, both the library and the example applications.


Here [1] is the official git page listing all GUI clients for 
different plartforms.
I use GitExtensions[2] and I like it a lot. It works very well 
and all the complicated stuff can be done from the GUI interface 
and also from command line.



[1]=https://git-scm.com/download/gui/win
[2]=https://gitextensions.github.io/


Re: Recommend: IDE and GUI library

2017-03-01 Thread evilrat via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote:


For this I found out how to clone the dependencies, sorry about 
that... (Only from the command line... Anyone recommends better 
free Windows Git gui clients than GitHub Desktop?)




TortoiseGIT maybe?


Re: Recommend: IDE and GUI library

2017-03-01 Thread XavierAP via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 20:00:32 UTC, thedeemon wrote:
If you're building your app with VisualD (as opposed to 
invoking dub externally), make sure you've set up import paths 
in project settings properly.


Thanks. With dub everything works straight forward. I just call 
it blindly since it's the first time I use dub and I'm not sure 
everything it's supposed to do. Still I want to be able to be 
able to work and debug from Visual Studio.


For this I found out how to clone the dependencies, sorry about 
that... (Only from the command line... Anyone recommends better 
free Windows Git gui clients than GitHub Desktop?) Import paths 
seem correctly setup in the project files from the repo, as I 
would expect. And once the dependency code is in its place it 
does build, both the library and the example applications.


The problem I was having after all this was a runtime exception, 
but it happens only on 32-bit. Switching to 64-bit building and 
debugging works out of the box (after having cloned the 
subrepos). Here I have no idea if I have a drive issue, in any 
case 64-bit is enough for me.

BTW the exception is:
"derelict.util.exception.SymbolLoadException Failed to load 
OpenGL symbol [glEnableClientStateiEXT] "


Also, if you use "minimal" configuration of DLangUI (which I 
recommend) you can remove mentions of SDL and GL from its 
dependencies in its dub.json, this way there are less things 
for compiler and VisualD to look for.


I understand that in order to do this from Visual Studio, 
according to the instructions at github.com/buggins/dlangui, I 
should use configurations DebugMinimal instead of Debug, etc. But 
these configurations are not defined; I wonder if this 
documentation is out of sync with the current code. Otherwise I 
also though OpenGL wouldn't be used unless the version identifier 
USE_OPENGL was defined, but apparently it is not in VS as far as 
I can see?


So in the end I'm not very sure whether OpenGL is kicking in in 
64-bit when it works, or in general how to disable it (from 
Visual Studio instead of dub) -- or what are the consequences for 
performance or whatever. For now I can work like this and if I 
have additional problems that prevent me from advancing I will 
research it further...


Thanks also @aberba and everyone.


Re: Recommend: IDE and GUI library

2017-03-01 Thread aberba via Digitalmars-d-learn

On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote:
Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D 
is linked from dlang.org/download.html. Still I was looking for 
personal opinions and experiences beyond hard specs, I wonder 
if one of the IDEs is already dominant at least for each OS for 
any good reason.


My requirements are quite ordinary: make x64, debug, go to 
definition, manage projects, code completion. My platform is 
Windows; interested if the choice would be different for Linux, 
if the same nice, otherwise I'd prefer to use whatever is best 
on each OS.


And second question, is DWT the de facto standard for creating 
GUIs? Or are there good competitors.


Sorry if I'm asking something too obvious, though I've looked 
around for answers before. And I've also searched the forum but 
really equivalent questions were over 2 years old and many 
things may have changed.

Thanks!


Gtkd is obviously defacto for Linux ONLY, dlangui for cross 
platform app without native feel. But if you want something easy 
and flexible with native look and feel on all platforms, well 
tested, use LibUI (http://code.dlang.org/packages/libuid). Look 
inside the "examples" folder in their Github repository to see 
example usage.


More like:
 auto hbox = new Box(false).setPadded(1);
 vbox.append(hbox);

hbox.append(new Button("Button"))
.append(new Checkbox("Checkbox"))
...

Examples:
https://github.com/mogud/libuid/blob/master/examples/example1.d
https://github.com/mogud/libuid/blob/master/examples/example2.d





Re: Recommend: IDE and GUI library

2017-03-01 Thread thedeemon via Digitalmars-d-learn

On Wednesday, 1 March 2017 at 17:37:02 UTC, XavierAP wrote:
I'm trying now DlangUI on Visual D. I'm getting different 
errors from missing Derelict library dependencies...


If you're building your app with VisualD (as opposed to invoking 
dub externally), make sure you've set up import paths in project 
settings properly. Two paths must be there: one like

C:\Users\...\AppData\Roaming\dub\packages\dlangui-0.9.46\dlangui\src\
and the other like
C:\Users\...\AppData\Roaming\dub\packages\dlangui-0.9.46\dlangui\3rdparty\
and in linker tab of project settings make sure you link to the 
dlangui.lib you should have built beforehand.
Also, if you use "minimal" configuration of DLangUI (which I 
recommend) you can remove mentions of SDL and GL from its 
dependencies in its dub.json, this way there are less things for 
compiler and VisualD to look for.


Re: Recommend: IDE and GUI library

2017-03-01 Thread XavierAP via Digitalmars-d-learn

On Tuesday, 28 February 2017 at 06:16:08 UTC, thedeemon wrote:
For me Visual-D served well for years, and for GUI on Windows 
I've used DFL successfully (quite nice lib, very WinForms-like, 
with a visual editor) and now mostly use DLangUI (on both 
Windows and Linux).


I'm trying now DlangUI on Visual D. I'm getting different errors 
from missing Derelict library dependencies... I see at github.com 
these are "subrepos" but after cloning the subrepo directories 
are still empty. Sorry this is my first time using Git/GitHub 
(used Mercurial and TortoiseHg at work, which I think would have 
cloned the subrepos without additional action). What am I missing?


Re: Recommend: IDE and GUI library

2017-02-27 Thread thedeemon via Digitalmars-d-learn

On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote:
Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D 
is linked from dlang.org/download.html. Still I was looking for 
personal opinions and experiences beyond hard specs, I wonder 
if one of the IDEs is already dominant at least for each OS for 
any good reason.


I don't think there is anything dominant, different people tend 
to make different choices.
For me Visual-D served well for years, and for GUI on Windows 
I've used DFL successfully (quite nice lib, very WinForms-like, 
with a visual editor) and now mostly use DLangUI (on both Windows 
and Linux).


Re: Recommend: IDE and GUI library

2017-02-25 Thread Moritz Maxeiner via Digitalmars-d-learn

On Saturday, 25 February 2017 at 21:26:32 UTC, XavierAP wrote:
It's not GUI projects that I would plan to work on, just 
something easy with basic functionality that I can use for my 
own utilities or test clients for libraries. And if there's 
anything with any kind of designer support (in which IDE)...


Well, if you use dqml you can use the official QML designer "Qt 
Quick Designer"[1].


You can also use GtkD[2], which supports loading[3] Glade[4] 
files.


[1] 
http://doc.qt.io/qtcreator/creator-using-qt-quick-designer.html

[2] https://github.com/gtkd-developers/GtkD
[3] 
https://github.com/gtkd-developers/GtkD/blob/master/demos/builder/builderTest.d

[4] https://glade.gnome.org/


Re: Recommend: IDE and GUI library

2017-02-25 Thread XavierAP via Digitalmars-d-learn
On Saturday, 25 February 2017 at 20:03:17 UTC, Jacob Carlborg 
wrote:
There's no de factor library for creating GUIs in D. If you 
want a native look and feel, DWT is a good option. If you want 
the application to look the same on all platforms, there might 
be other better suited alternatives.


It's not GUI projects that I would plan to work on, just 
something easy with basic functionality that I can use for my own 
utilities or test clients for libraries. And if there's anything 
with any kind of designer support (in which IDE)...


Re: Recommend: IDE and GUI library

2017-02-25 Thread Jacob Carlborg via Digitalmars-d-learn

On 2017-02-24 23:44, XavierAP wrote:


And second question, is DWT the de facto standard for creating GUIs? Or
are there good competitors.


There's no de factor library for creating GUIs in D. If you want a 
native look and feel, DWT is a good option. If you want the application 
to look the same on all platforms, there might be other better suited 
alternatives.


--
/Jacob Carlborg


Re: Recommend: IDE and GUI library

2017-02-24 Thread evilrat via Digitalmars-d-learn
On Saturday, 25 February 2017 at 00:45:24 UTC, Moritz Maxeiner 
wrote:


I use Visual Studio Code on Linux and macOS, not sure how the 
experience on Windows is, but I'd expect it to be the same.




Windows is fine, can also debug mscoff x86 or x64 projects with 
MS 'cpptools' plugin that has visual studio debugger for C++


Re: Recommend: IDE and GUI library

2017-02-24 Thread Moritz Maxeiner via Digitalmars-d-learn

On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote:
Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D 
is linked from dlang.org/download.html. Still I was looking for 
personal opinions and experiences beyond hard specs, I wonder 
if one of the IDEs is already dominant at least for each OS for 
any good reason.


My requirements are quite ordinary: make x64, debug, go to 
definition, manage projects, code completion. My platform is 
Windows; interested if the choice would be different for Linux, 
if the same nice, otherwise I'd prefer to use whatever is best 
on each OS.


I use Visual Studio Code on Linux and macOS, not sure how the 
experience on Windows is, but I'd expect it to be the same. With 
the dlang extension[1], the usual development tools dcd, dfmt, 
dscanner, dfix (see code.dlang.org for these), and the native 
debug extension[2] all your requirements are covered. After the 
setup everything has been working smoothly and I'm very happy 
with it.
The *only* little gripe about it is that Visual Studio Code uses 
the Electron framework and drains about 10-20% more power than 
e.g. neovim, though the comparison is apples vs oranges.




And second question, is DWT the de facto standard for creating 
GUIs? Or are there good competitors.


AFAIK there is no standard in creating GUIs with D. I suppose if 
any one of them has what it takes to take that position in the 
future it'd be dlangui[3], but considering the issue tracker and 
the manpower available that'll likely still take a while.
In the meantime I personally use dqml[4] (QtQuick 2.0 bindings) 
since I like MVC, and this allows me to write application logic 
and model in D, visual in QML, and controller in JS (and this 
also allows me to swap out the application core without changing 
a single line in the QML or JS).




Sorry if I'm asking something too obvious, though I've looked 
around for answers before.


If it's obvious, I missed it myself; I pretty much tried out all 
the GUI/TUI things on code.dlang.org until I found something I 
liked.


[1] https://github.com/dlang-vscode/dlang-vscode
[2] https://github.com/WebFreak001/code-debug
[3] https://github.com/buggins/dlangui
[4] https://github.com/filcuc/dqml