Re: Why do array literals default to object.Object[]?

2017-07-13 Thread Steven Schveighoffer via Digitalmars-d-learn

On 7/12/17 1:24 AM, Brandon Buck wrote:

On Wednesday, 12 July 2017 at 02:06:41 UTC, Steven Schveighoffer wrote:

I'm sure there's a bug filed somewhere on this...


Is this bug worthy? I can search for one and comment and/or create one 
if I can't find one.


Found it. It was mistakenly closed:

https://issues.dlang.org/show_bug.cgi?id=12283

-Steve


Re: Why do array literals default to object.Object[]?

2017-07-13 Thread Moritz Maxeiner via Digitalmars-d-learn

On Wednesday, 12 July 2017 at 05:24:49 UTC, Brandon Buck wrote:
On Wednesday, 12 July 2017 at 02:06:41 UTC, Steven 
Schveighoffer wrote:



I'm sure there's a bug filed somewhere on this...


Is this bug worthy? I can search for one and comment and/or 
create one if I can't find one.


It's at best very unintuitive behaviour (I had expected the 
inference to go up from the class type to Object, not down from 
Object), so I'd say yes.


Re: Why do array literals default to object.Object[]?

2017-07-11 Thread Brandon Buck via Digitalmars-d-learn
On Wednesday, 12 July 2017 at 02:06:41 UTC, Steven Schveighoffer 
wrote:
I do agree it's not intuitive for an initializer, especially 
when:


auto a = [1, 2, 3]; // typeof(a) == int[]
short[] b = [1, 2, 3]; // works


Thank you for getting back to me, that's where my train of 
thought was going. While I know it's not _really_ valid to say 
"this other language does it," my experience does hail from 
elsewhere where this would be perfectly legal.



I'm sure there's a bug filed somewhere on this...


Is this bug worthy? I can search for one and comment and/or 
create one if I can't find one.



auto d = new Dog;
Animal a = d;
writefln("%x, %x", cast(void*)d, cast(void*)a); // prints 2 
different addresses


That's also an interesting observation.



Re: Why do array literals default to object.Object[]?

2017-07-11 Thread Steven Schveighoffer via Digitalmars-d-learn

On 7/11/17 9:27 PM, Brandon Buck wrote:
I apologize if this has been touched on before, I'm not quite sure what 
to search for and what I did try didn't bring anything up.


Okay, so I'm learning D, using the D Tour flow and I went over 
interfaces. Everything is making sense. I key in the example (as I like 
to copy it by hand and then run it locally instead of online) and I 
attempt to make a slight alteration. In the previous example, with base 
classes, the main method begins with:



Any[] anys = [
 new Integer(10),
 new Float(3.1415f)
];

Which makes sense. Integer and Float in that example are both inheriting 
from Any. So when doing the example with interfaces where Dog and Cat 
both inherit from the interface Animal, I first tried:


auto animals = [
 new Dog,
 new Cat
];

But got this error:

interfaces.d(51): Error: no property 'multipleNoise' for type 
'object.Object'


Which implies (to me) the auto inferred object.Object, this makes sense 
though. Without basic type inspection they're both classes and 
object.Object is the most reasonable parent of them both. Fine. I 
adjusted my code to better match the class example:


Animal[] animals = [
 new Dog,
 new Cat
];

Surely this works:

interfaces.d(47): Error: cannot implicitly convert expression ([new Dog, 
new Cat]) of type Object[] to Animal[]


Different _message_ but same issue. It's inferring Object[]. I've told 
it explicitly that it's an Animal[], and both classes inherit from 
Animal (as the solution and the example on the tour page) demonstrate:


In some cases, the declaration does not participate in the type 
inference. It's still looking at the expression [new Dog, new Cat] 
separately from the declaration of the array.


The problem is that it has multiple "trees" to go down. Both can be 
Objects, both can be Animals, which one did you really mean?


You can override this with a cast:

auto animals = cast(Animal[])[new Dog, new Cat];

Or you can cast the first item to tell the inference which tree to go down.

auto animals = [cast(Animal)new Dog, new Cat];

I do agree it's not intuitive for an initializer, especially when:

auto a = [1, 2, 3]; // typeof(a) == int[]
short[] b = [1, 2, 3]; // works

I'm sure there's a bug filed somewhere on this...

So they can be assigned to Animal fine, but even using them in an 
expression tagged with Animal[] still produces an Object[] value. Is 
this intentional? It feels unintuitive. I understand why auto infers 
Object[] and that make sense, but if I'm using the actual type 
(Animal[]) and can work the long way around to the same type (the last 
example), why can't I do it via direct assignment to Animal[]?


Note that an interface reference is not the same as a class reference.

You can see the difference here:

auto d = new Dog;
Animal a = d;
writefln("%x, %x", cast(void*)d, cast(void*)a); // prints 2 different 
addresses


An interface reference can't be "reinterpret cast" to an Object, or even 
another interface, it just will result in crashes. So you can't cast an 
array like that either, you'd have to copy the array, or modify it.


-Steve


Why do array literals default to object.Object[]?

2017-07-11 Thread Brandon Buck via Digitalmars-d-learn
I apologize if this has been touched on before, I'm not quite 
sure what to search for and what I did try didn't bring anything 
up.


Okay, so I'm learning D, using the D Tour flow and I went over 
interfaces. Everything is making sense. I key in the example (as 
I like to copy it by hand and then run it locally instead of 
online) and I attempt to make a slight alteration. In the 
previous example, with base classes, the main method begins with:



Any[] anys = [
new Integer(10),
new Float(3.1415f)
];

Which makes sense. Integer and Float in that example are both 
inheriting from Any. So when doing the example with interfaces 
where Dog and Cat both inherit from the interface Animal, I first 
tried:


auto animals = [
new Dog,
new Cat
];

But got this error:

interfaces.d(51): Error: no property 'multipleNoise' for type 
'object.Object'


Which implies (to me) the auto inferred object.Object, this makes 
sense though. Without basic type inspection they're both classes 
and object.Object is the most reasonable parent of them both. 
Fine. I adjusted my code to better match the class example:


Animal[] animals = [
new Dog,
new Cat
];

Surely this works:

interfaces.d(47): Error: cannot implicitly convert expression 
([new Dog, new Cat]) of type Object[] to Animal[]


Different _message_ but same issue. It's inferring Object[]. I've 
told it explicitly that it's an Animal[], and both classes 
inherit from Animal (as the solution and the example on the tour 
page) demonstrate:


Animal dog = new Dog;
Animal cat = new Cat;
Animal[] animals = [dog, cat];

So they can be assigned to Animal fine, but even using them in an 
expression tagged with Animal[] still produces an Object[] value. 
Is this intentional? It feels unintuitive. I understand why auto 
infers Object[] and that make sense, but if I'm using the actual 
type (Animal[]) and can work the long way around to the same type 
(the last example), why can't I do it via direct assignment to 
Animal[]?