On Sunday, 8 October 2017 at 04:03:27 UTC, user1234 wrote:
On Sunday, 8 October 2017 at 02:58:36 UTC, Fra Mecca wrote:
On Saturday, 7 October 2017 at 23:54:50 UTC, user1234 wrote:
On Saturday, 7 October 2017 at 19:56:52 UTC, Fra Mecca wrote:
Hi all,
I am writing a backend that is partly
On 2017-10-08 04:58, Fra Mecca wrote:
At the end I added them as linking options (lflags) but it is kinda odd
that it works given that everything is supplied to dmd as -Lobj.o
Everything passed to DMD with the -L flag is passed to the linker,
basically as is. So if the linker accepts object
On Sunday, 8 October 2017 at 02:58:36 UTC, Fra Mecca wrote:
On Saturday, 7 October 2017 at 23:54:50 UTC, user1234 wrote:
On Saturday, 7 October 2017 at 19:56:52 UTC, Fra Mecca wrote:
Hi all,
I am writing a backend that is partly Vibe.d and partly
clucene in c++.
I have some object files
On Saturday, 7 October 2017 at 23:54:50 UTC, user1234 wrote:
On Saturday, 7 October 2017 at 19:56:52 UTC, Fra Mecca wrote:
Hi all,
I am writing a backend that is partly Vibe.d and partly
clucene in c++.
I have some object files written in c++ and compiled with g++
that are not considered by
On Saturday, 7 October 2017 at 19:56:52 UTC, Fra Mecca wrote:
Hi all,
I am writing a backend that is partly Vibe.d and partly clucene
in c++.
I have some object files written in c++ and compiled with g++
that are not considered by dub during the linking phase and
throws `function undefined
Hi all,
I am writing a backend that is partly Vibe.d and partly clucene
in c++.
I have some object files written in c++ and compiled with g++
that are not considered by dub during the linking phase and
throws `function undefined error ` every time.
Is there a way to tell dub to let dmd